Champion sheet · Support

Trundle

Patches 16.19 to 16.21 · NA
Tournament presence · pick + ban
10.0%#80 of 173 champions
Pick
6.7%picked in 178 of 2,644 games
Ban
3.3%65 bans over 1,958 games, against 0.4% in soloQ
Win rate as Support— 3 wins over 6 games
Median length—soloQ 27.9 min

Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

One clear gap between soloQ and amateur tournaments as Support.

  • DraftBanned more often in amateur play
    Amateur
    3.5%
    SoloQ
    0.4%
    3.5% ban rate in amateur play over 1,329 games, against 0.4% in soloQ over 82,299 games.

Not enough games to judge: win rate, length, keystone, spells, and core.

02 — How to play it

How to play it?

Guardian, then Ravenous Hydra, Hullbreaker, and Blade of The Ruined King: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesGuardian38% · 193
Amateur: Press the Attack, gap not settled
SpellsFlash + Ignite48% · 244
Same in amateur play
Core (3 legendaries)— · 1
  1. Ravenous Hydra
  2. Hullbreaker
  3. Blade of The Ruined King

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

No trait above other supports; the most marked: Gold at 20 min (rank 75).

  1. Its most marked traitGold at 20 mintop25%+357 · supports: +193

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports

What marks it

Nothing above supports.

Like other supports

  • Gold at 15 min
  • Gold at 20 min
  • Map pressure
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Crowd control (CC)

What it is not

  • Little damage
  • No poke

Damage / min by phase · at equal gold

Not measured: the fact is not validated by the draft review.

Gold vs. direct opponent

At 20 min, ahead of 75% of supports against the direct opponent.

supports
3.7takedowns outside its lane before 15 min; supports: 4.5.

Where it stands among supports · every measure

0 ← less · median · more → 100
  • Gold at 15 min · rank 70 of 100 among supports+221 · median +105
  • Gold at 20 min · rank 75 of 100 among supports+357 · median +193
  • Map pressure · rank 34 of 100 among supports3.7 · median 4.5
  • Absorbs damage · rank 61 of 100 among supports532 · median 393
  • Plays teamfights · rank 34 of 100 among supports51% · median 54%
  • Takes its kills in duels · rank 53 of 100 among supports18% · median 17%
  • Crowd control (CC) · rank 37 of 100 among supports0.9 · median 1
  • Team damage · rank 2 of 100 among supports5% · median 9%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

No positive gap in amateur play.

With

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by

No pair measured in amateur play on this side.

05 — In draft

Ban it or pick it?

Not enough series to settle it: raw counts only.

Pick rate as Support

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.1%422 picks of 431,269ban 0.4% · patches 16.19 to 16.21
  • Amateur tournaments0.1%5 picks of 3,686ban 3.5% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

5.7% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Support
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.