Trundle
Patches 16.19 to 16.21 · NA- Pick
- 6.7%picked in 178 of 2,644 games
- Ban
- 3.3%65 bans over 1,958 games, against 0.4% in soloQ
Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.
At a glance
Four answers, each one opens its chapter.- What changes in tournaments4 clear gaps between soloQ and amateur tournaments as Jungle.Win rateDraftLength
- How to play itPress the Attack, then Trinity Force, Dead Man's Plate, and Spirit Visage: the most played build in soloQ.



- In a compLets allies carry kills first: lets allies carry more than 95% of junglers.Lets allies carry
- With / againstNo opponent with a clear gap to expected in amateur play: win rates remain ranges.
- In draftFallback pick: comes out late in the series, once the pool has emptied.
What changes in tournaments?
4 clear gaps between soloQ and amateur tournaments as Jungle.
- Win rateWins more in amateur play
- Amateur
- 59.9%
- SoloQ
- 49.2%
- DraftPicked more often in amateur play
- Amateur
- 2.7%
- SoloQ
- 0.4%
- DraftBanned more often in amateur play
- Amateur
- 3.5%
- SoloQ
- 0.4%
- LengthLonger games in amateur play
- Amateur
- 29.6 min
- SoloQ
- 27.9 min
How to play it?
Press the Attack, then Trinity Force, Dead Man's Plate, and Spirit Visage: the most played build in soloQ.
Trinity Force
Dead Man's Plate
Spirit Visage
Not collected in soloQ: starting items, 4th item, and skill order.
What does it bring to a comp?
Lets allies carry kills first: lets allies carry more than 95% of junglers.
- Lets allies carry killstop5%rank 95 of 100
Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers
What marks it
- Lets allies carry
Like other junglers
- Gold at 15 min
- Gold at 20 min
- Map pressure
- Plays teamfights
- Crowd control (CC)
- Team damage
- Jungle farm
- Invade
What it is not
- Few duels
- No poke
Damage / min by phase · at equal gold
Rank 17 in lane, 13 in mid game and 12 in late game, out of 100 junglers.
Gold vs. direct opponent
At 20 min, ahead of 53% of junglers against the direct opponent.
Where it stands among junglers · every measure
0 ← less · median · more → 100- Damage in lane · rank 17 of 100 among junglers340 · median 383
- Damage in mid game · rank 13 of 100 among junglers695 · median 796
- Damage in late game · rank 12 of 100 among junglers897 · median 1,056
- Gold at 15 min · rank 49 of 100 among junglers+1 · median +6
- Gold at 20 min · rank 53 of 100 among junglers+79 · median +64
- Map pressure · rank 46 of 100 among junglers4.6 · median 4.7
- Absorbs damage · rank 78 of 100 among junglers1,131 · median 855
- Plays teamfights · rank 61 of 100 among junglers53% · median 52%
- Takes its kills in duels · rank 21 of 100 among junglers18% · median 20%
- Lets allies carry kills · rank 95 of 100 among junglersrank 95 of 100
- Crowd control (CC) · rank 68 of 100 among junglers0.8 · median 0.7
- Team damage · rank 31 of 100 among junglers15% · median 17%
- Jungle farm · rank 40 of 100 among junglers65 · median 66
- Invade · rank 39 of 100 among junglers7% · median 7%
With whom, against whom?
No opponent with a clear gap to expected in amateur play: win rates remain ranges.
Best results
Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.
Against
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
With
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
Matchups and allies
One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.
- Gnar9 games—SoloQ: 55.8% · 43 g
- Aatrox8 games—SoloQ: 47.4% · 57 g
- Camille7 games—SoloQ: 51.5% · 68 g
- Olaf7 games—SoloQ: — · 26 g
- Ornn7 games—SoloQ: 55.7% · 61 g
- Rumble7 games—SoloQ: — · 18 g
- Ambessa6 games—SoloQ: 43.2% · 44 g
- K'Sante6 games—SoloQ: 50.0% · 36 g
- Renekton6 games—SoloQ: 58.2% · 67 g
- Yone6 games—SoloQ: 42.1% · 95 g
- Mordekaiser5 games—SoloQ: 50.0% · 58 g
- Zaahen5 games—SoloQ: 39.2% · 51 g
- Ahri13 games—SoloQ: 50.5% · 111 g
- Viktor13 games—SoloQ: 53.4% · 103 g
- Syndra10 games—SoloQ: 43.9% · 82 g
- Orianna9 games—SoloQ: 61.1% · 36 g
- Anivia7 games—SoloQ: — · 28 g
- Ryze7 games—SoloQ: — · 29 g
- Sylas7 games—SoloQ: 54.7% · 64 g
- Hwei6 games—SoloQ: 50.0% · 52 g
- Locke6 games—SoloQ: 44.6% · 92 g
- Akali5 games—SoloQ: 53.6% · 56 g
- Aurora5 games—SoloQ: 45.7% · 35 g
- Ezreal15 games—SoloQ: 51.1% · 88 g
- Caitlyn12 games—SoloQ: 51.6% · 124 g
- Jinx11 games—SoloQ: 42.8% · 208 g
- Lucian10 games—SoloQ: 52.9% · 85 g
- Yunara10 games—SoloQ: 44.8% · 165 g
- Jhin9 games—SoloQ: 46.6% · 193 g
- Kai'Sa9 games—SoloQ: 51.2% · 166 g
- Sivir8 games—SoloQ: 60.0% · 60 g
- Ashe7 games—SoloQ: 55.7% · 70 g
- Tristana7 games—SoloQ: 43.8% · 146 g
- Kalista5 games—SoloQ: 54.3% · 46 g
- Varus5 games—SoloQ: 60.0% · 40 g
- Karma21 games—SoloQ: 49.4% · 77 g
- Milio16 games—SoloQ: 43.6% · 55 g
- Nautilus15 games—SoloQ: 52.5% · 120 g
- Alistar8 games—SoloQ: 42.9% · 84 g
- Braum8 games—SoloQ: 48.5% · 68 g
- Lulu8 games—SoloQ: 49.2% · 120 g
- Rell8 games—SoloQ: 48.3% · 58 g
- Bard7 games—SoloQ: 50.7% · 67 g
- Leona7 games—SoloQ: 47.1% · 121 g
- Seraphine7 games—SoloQ: 55.3% · 47 g
- Renata Glasc6 games—SoloQ: 50.0% · 34 g
- Rakan5 games—SoloQ: 34.5% · 58 g
- Thresh5 games—SoloQ: 53.7% · 162 g
Ban it or pick it?
Fallback pick: comes out late in the series, once the pool has emptied.
Pick rate as Jungle
Amateur tournaments, compared with soloQ- SoloQ Master+0.4%1,883 picks of 431,269ban 0.4% · patches 16.19 to 16.21
- Amateur tournaments2.7%101 picks of 3,686ban 3.5% · patches 16.19 to 16.21
- Pro4.9%108 picks of 2,204bans not published · patches 16.17 to 16.20

