Champion sheet · Jungle

Trundle

Patches 16.19 to 16.21 · NA
Tournament presence · pick + ban
10.0%#80 of 173 champions
Pick
6.7%picked in 178 of 2,644 games
Ban
3.3%65 bans over 1,958 games, against 0.4% in soloQ
Win rate as Jungle59.9% between 53.0% and 66.4% over 142 gamesSoloQ 49.2%: clear gap
Median length29.6 minsoloQ 27.9 min

Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Jungle.

  • Win rateWins more in amateur play
    Amateur
    59.9%
    SoloQ
    49.2%
    59.9% win rate in amateur play over 142 games, against 49.2% in soloQ over 2,314 games.
  • DraftPicked more often in amateur play
    Amateur
    2.7%
    SoloQ
    0.4%
    2.7% of the role's picks in amateur play, against 0.4% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    3.5%
    SoloQ
    0.4%
    3.5% ban rate in amateur play over 1,329 games, against 0.4% in soloQ over 82,299 games.
  • LengthLonger games in amateur play
    Amateur
    29.6 min
    SoloQ
    27.9 min
    Median of 29.6 min in amateur play, against 27.9 min in soloQ.
02 — How to play it

How to play it?

Press the Attack, then Trinity Force, Dead Man's Plate, and Spirit Visage: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesPress the Attack72% · 1,676
Same in amateur play
SpellsFlash + Smite94% · 2,174
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 89% · 70 games
Core (3 legendaries)29% · 295
29%of soloQ games
  1. Trinity Force
  2. Dead Man's Plate
  3. Spirit Visage
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Lets allies carry kills first: lets allies carry more than 95% of junglers.

  1. Lets allies carry killstop5%rank 95 of 100

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Lets allies carry

Like other junglers

  • Gold at 15 min
  • Gold at 20 min
  • Map pressure
  • Plays teamfights
  • Crowd control (CC)
  • Team damage
  • Jungle farm
  • Invade

What it is not

  • Few duels
  • No poke

Damage / min by phase · at equal gold

Rank 17 in lane, 13 in mid game and 12 in late game, out of 100 junglers.

340-43 vs 383
695-101 vs 796
897-158 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Trundlejunglers

Gold vs. direct opponent

At 20 min, ahead of 53% of junglers against the direct opponent.

junglers
4.6takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 17 of 100 among junglers340 · median 383
  • Damage in mid game · rank 13 of 100 among junglers695 · median 796
  • Damage in late game · rank 12 of 100 among junglers897 · median 1,056
  • Gold at 15 min · rank 49 of 100 among junglers+1 · median +6
  • Gold at 20 min · rank 53 of 100 among junglers+79 · median +64
  • Map pressure · rank 46 of 100 among junglers4.6 · median 4.7
  • Absorbs damage · rank 78 of 100 among junglers1,131 · median 855
  • Plays teamfights · rank 61 of 100 among junglers53% · median 52%
  • Takes its kills in duels · rank 21 of 100 among junglers18% · median 20%
  • Lets allies carry kills · rank 95 of 100 among junglersrank 95 of 100
  • Crowd control (CC) · rank 68 of 100 among junglers0.8 · median 0.7
  • Team damage · rank 31 of 100 among junglers15% · median 17%
  • Jungle farm · rank 40 of 100 among junglers65 · median 66
  • Invade · rank 39 of 100 among junglers7% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top12 champions
  • Gnar9 games
    —SoloQ: 55.8% · 43 g
  • Aatrox8 games
    —SoloQ: 47.4% · 57 g
  • Camille7 games
    —SoloQ: 51.5% · 68 g
  • Olaf7 games
    —SoloQ: — · 26 g
  • Ornn7 games
    —SoloQ: 55.7% · 61 g
Jungle9 champions
  • Xin Zhao20 games
    —SoloQ: 50.0% · 46 g
  • Wukong12 games
    —SoloQ: 48.4% · 91 g
  • Sejuani9 games
    —SoloQ: 53.6% · 56 g
  • Skarner9 games
    —SoloQ: 54.8% · 31 g
  • Pantheon8 games
    —SoloQ: — · 11 g
Mid11 champions
  • Ahri13 games
    —SoloQ: 50.5% · 111 g
  • Viktor13 games
    —SoloQ: 53.4% · 103 g
  • Syndra10 games
    —SoloQ: 43.9% · 82 g
  • Orianna9 games
    —SoloQ: 61.1% · 36 g
  • Anivia7 games
    —SoloQ: — · 28 g
ADC12 champions
  • Ezreal15 games
    —SoloQ: 51.1% · 88 g
  • Caitlyn12 games
    —SoloQ: 51.6% · 124 g
  • Jinx11 games
    —SoloQ: 42.8% · 208 g
  • Lucian10 games
    —SoloQ: 52.9% · 85 g
  • Yunara10 games
    —SoloQ: 44.8% · 165 g
Support13 champions
  • Karma21 games
    —SoloQ: 49.4% · 77 g
  • Milio16 games
    —SoloQ: 43.6% · 55 g
  • Nautilus15 games
    —SoloQ: 52.5% · 120 g
  • Alistar8 games
    —SoloQ: 42.9% · 84 g
  • Braum8 games
    —SoloQ: 48.5% · 68 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.4%1,883 picks of 431,269ban 0.4% · patches 16.19 to 16.21
  • Amateur tournaments2.7%101 picks of 3,686ban 3.5% · patches 16.19 to 16.21
  • Pro4.9%108 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

5.7% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 4.4%G132 games of 733
  • 6.1%G245 games of 733
  • 8.5%G3+27 games of 316
Once picked, the series moves on toIn G2, over 32 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.