Tournament presence · pick + ban
8.3%#86 of 173 champions
Pick
5.8%picked in 379 of 6,487 games
Ban
2.5%82 bans over 3,246 games, against 0.3% in soloQ
Win rate as Jungle52.1% between 47.2% and 57.0% over 280 gamesSoloQ 50.1%: no clear gap
Median length29.4 minsoloQ 27.2 min

Amateur: 6,491 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 336,200 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked more often in amateur play
    Amateur
    2.2%
    SoloQ
    0.3%
    2.2% of the role's picks in amateur play, against 0.3% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    2.3%
    SoloQ
    0.3%
    2.3% ban rate in amateur play over 1,886 games, against 0.3% in soloQ over 129,307 games.
  • LengthLonger games in amateur play
    Amateur
    29.4 min
    SoloQ
    27.2 min
    Median of 29.4 min in amateur play, against 27.2 min in soloQ.
02 — How to play it

How to play it?

Press the Attack, then Trinity Force, Dead Man's Plate, and Spirit Visage: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesPress the Attack64% · 1,649
Same in amateur play
SpellsFlash + Smite98% · 2,534
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 81% · 29 games
Core (3 legendaries)40% · 399
40%of soloQ games
  1. Trinity Force
  2. Dead Man's Plate
  3. Spirit Visage
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Lets allies carry kills first: lets allies carry more than 95% of junglers.

  1. Lets allies carry killstop5%rank 95 of 100

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Lets allies carry

Like other junglers

  • Gold at 15 min
  • Gold at 20 min
  • Map pressure
  • Plays teamfights
  • Crowd control (CC)
  • Team damage
  • Jungle farm
  • Invade

What it is not

  • Few duels
  • No poke

Damage / min by phase · at equal gold

Rank 17 in lane, 13 in mid game and 12 in late game, out of 100 junglers.

340-43 vs 383
695-101 vs 796
897-158 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Trundlejunglers

Gold vs. direct opponent

At 20 min, ahead of 53% of junglers against the direct opponent.

junglers
4.6takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 17 of 100 among junglers340 · median 383
  • Damage in mid game · rank 13 of 100 among junglers695 · median 796
  • Damage in late game · rank 12 of 100 among junglers897 · median 1,056
  • Gold at 15 min · rank 49 of 100 among junglers+1 · median +6
  • Gold at 20 min · rank 53 of 100 among junglers+79 · median +64
  • Map pressure · rank 46 of 100 among junglers4.6 · median 4.7
  • Absorbs damage · rank 78 of 100 among junglers1,131 · median 855
  • Plays teamfights · rank 61 of 100 among junglers53% · median 52%
  • Takes its kills in duels · rank 21 of 100 among junglers18% · median 20%
  • Lets allies carry kills · rank 95 of 100 among junglersrank 95 of 100
  • Crowd control (CC) · rank 68 of 100 among junglers0.8 · median 0.7
  • Team damage · rank 31 of 100 among junglers15% · median 17%
  • Jungle farm · rank 40 of 100 among junglers65 · median 66
  • Invade · rank 39 of 100 among junglers7% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Sejuani65.8% · expected 56.3% · 38 g+9.5 ptSoloQ +3.2
Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected
Ornn54.8% · expected 50.1% · 31 g+4.7 ptSoloQ -2.8
Midgap to expected
Syndra68.6% · expected 53.0% · 35 g+15.6 ptSoloQ +2.4
Viktor54.8% · expected 52.8% · 31 g+2.1 ptSoloQ +3.3
ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top17 champions
  • Ornn24 games
    —SoloQ: 49.2% · 65 g
  • K'Sante18 games
    —SoloQ: 51.0% · 51 g
  • Gnar15 games
    —SoloQ: 52.9% · 70 g
  • Aatrox13 games
    —SoloQ: 54.2% · 59 g
  • Ambessa13 games
    —SoloQ: 49.2% · 59 g
Jungle13 champions
  • Xin Zhao51 games
    51.0%gap -1.7 ptsSoloQ: 61.3% · 93 g
  • Sejuani38 games
    65.8%gap +9.5 ptsSoloQ: 52.5% · 120 g
  • Wukong29 games
    —SoloQ: 48.1% · 77 g
  • Skarner23 games
    —SoloQ: 40.0% · 70 g
  • Cho'Gath15 games
    —SoloQ: 46.3% · 134 g
Mid15 champions
  • Viktor29 games
    —SoloQ: 47.3% · 131 g
  • Ahri28 games
    —SoloQ: 48.8% · 170 g
  • Syndra24 games
    —SoloQ: 46.0% · 124 g
  • Orianna18 games
    —SoloQ: 45.2% · 62 g
  • Hwei16 games
    —SoloQ: 56.4% · 55 g
ADC16 champions
  • Jinx29 games
    —SoloQ: 48.9% · 176 g
  • Yunara24 games
    —SoloQ: 49.5% · 212 g
  • Caitlyn23 games
    —SoloQ: 51.4% · 138 g
  • Tristana16 games
    —SoloQ: 48.5% · 163 g
  • Aphelios15 games
    —SoloQ: 46.2% · 106 g
Support17 champions
  • Nautilus33 games
    45.5%gap -3.0 ptsSoloQ: 49.3% · 152 g
  • Braum27 games
    —SoloQ: 44.8% · 87 g
  • Lulu27 games
    —SoloQ: 49.2% · 191 g
  • Milio24 games
    —SoloQ: 50.6% · 77 g
  • Rell17 games
    —SoloQ: 47.1% · 87 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.3%2,124 picks of 672,396ban 0.3% · patches 16.19 to 16.21
  • Amateur tournaments2.2%203 picks of 9,366ban 2.3% · patches 16.19 to 16.21
  • Pro4.9%108 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

5.7% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 4.8%G192 games of 1,918
  • 4.2%G280 games of 1,918
  • 6.0%G3+38 games of 632
Once picked, the series moves on toIn G2, over 92 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.