Tournament presence · pick + ban
20.4%#27 of 173 champions
Pick
12.5%picked in 330 of 2,644 games
Ban
7.9%154 bans over 1,958 games, against 11.4% in soloQ
Win rate as ADC45.2% between 40.4% and 50.1% over 281 gamesSoloQ 51.8%: clear gap
Median length29.4 minsoloQ 27.7 min

Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as ADC.

  • Win rateWins less in amateur play
    Amateur
    45.2%
    SoloQ
    51.8%
    45.2% win rate in amateur play over 281 games, against 51.8% in soloQ over 26,800 games.
  • DraftBanned less often in amateur play
    Amateur
    8.1%
    SoloQ
    11.4%
    8.1% ban rate in amateur play over 1,329 games, against 11.4% in soloQ over 82,299 games.
  • LengthLonger games in amateur play
    Amateur
    29.4 min
    SoloQ
    27.7 min
    Median of 29.4 min in amateur play, against 27.7 min in soloQ.
02 — How to play it

How to play it?

Lethal Tempo, then Yun Tal Wildarrows, Infinity Edge, and Navori Flickerblade: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesLethal Tempo96% · 25,661
Same in amateur play
SpellsFlash + Barrier74% · 19,734
Same in amateur play
SkillsEnot collected in soloQ
Amateur: 100% · 221 games
Core (3 legendaries)34% · 5,146
34%of soloQ games
  1. Yun Tal Wildarrows
  2. Infinity Edge
  3. Navori Flickerblade
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 80% of ADC.

  1. Team damagetop20%26% · ADC: 23%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other ADC

What marks it

  • Damage

Like other ADC

  • Damage in lane
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels

What it is not

  • Carries its own kills
  • Little CC
  • No poke

Damage / min by phase · at equal gold

Rank 26 in lane, 9 in mid game and 15 in late game, out of 100 ADC.

490-35 vs 525
807-109 vs 915
1,268-98 vs 1,366
Lane · 5–14 minMid game · 15–22Late · 23–30
TristanaADC

Gold vs. direct opponent

At 20 min, ahead of 91% of ADC against the direct opponent.

ADC

Where it stands among ADC · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 26 of 100 among ADC490 · median 525
  • Damage in mid game · rank 9 of 100 among ADC807 · median 915
  • Damage in late game · rank 15 of 100 among ADC1,268 · median 1,366
  • Gold at 15 min · rank 89 of 100 among ADC+326 · median -54
  • Gold at 20 min · rank 91 of 100 among ADC+533 · median -85
  • Absorbs damage · rank 56 of 100 among ADC381 · median 361
  • Plays teamfights · rank 26 of 100 among ADC54% · median 56%
  • Takes its kills in duels · rank 75 of 100 among ADC20% · median 19%
  • Lets allies carry kills · rank 8 of 100 among ADCrank 8 of 100
  • Crowd control (CC) · rank 20 of 100 among ADC0.3 · median 0.6
  • Team damage · rank 80 of 100 among ADC26% · median 23%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected
Yunara53.8% · expected 43.6% · 39 g+10.2 ptSoloQ +0.3
Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected
Viktor54.5% · expected 47.8% · 33 g+6.7 ptSoloQ +3.1
Supportgap to expected
Lulu47.2% · expected 42.0% · 36 g+5.3 ptSoloQ +0.8

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top16 champions
  • Aatrox16 games
    —SoloQ: 53.1% · 818 g
  • Renekton15 games
    —SoloQ: 53.0% · 741 g
  • Yone15 games
    —SoloQ: 50.5% · 1,016 g
  • K'Sante14 games
    —SoloQ: 56.2% · 493 g
  • Ornn14 games
    —SoloQ: 48.7% · 674 g
Jungle17 champions
  • Jarvan IV27 games
    —SoloQ: 54.9% · 853 g
  • Wukong22 games
    —SoloQ: 50.1% · 1,097 g
  • Xin Zhao17 games
    —SoloQ: 55.0% · 307 g
  • Nocturne16 games
    —SoloQ: 51.9% · 378 g
  • Sylas14 games
    —SoloQ: 53.5% · 772 g
Mid16 champions
  • Viktor29 games
    —SoloQ: 52.9% · 1,334 g
  • Ahri27 games
    —SoloQ: 51.5% · 1,280 g
  • Syndra25 games
    —SoloQ: 50.7% · 1,143 g
  • Hwei14 games
    —SoloQ: 53.5% · 563 g
  • Orianna14 games
    —SoloQ: 50.1% · 441 g
ADC15 champions
  • Yunara39 games
    53.8%gap +10.2 ptsSoloQ: 52.2% · 2,303 g
  • Jinx26 games
    —SoloQ: 51.1% · 2,581 g
  • Xayah22 games
    —SoloQ: 49.1% · 918 g
  • Ashe18 games
    —SoloQ: 54.3% · 777 g
  • Caitlyn18 games
    —SoloQ: 52.2% · 1,342 g
Support15 champions
  • Braum31 games
    29.0%gap -10.9 ptsSoloQ: 51.4% · 942 g
  • Lulu26 games
    —SoloQ: 50.8% · 1,661 g
  • Nautilus21 games
    —SoloQ: 50.8% · 1,242 g
  • Karma17 games
    —SoloQ: 55.9% · 873 g
  • Rakan15 games
    —SoloQ: 48.6% · 650 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as ADC

Amateur tournaments, compared with soloQ
  • SoloQ Master+5.2%22,524 picks of 431,271ban 11.4% · patches 16.19 to 16.21
  • Amateur tournaments5.3%194 picks of 3,686ban 8.1% · patches 16.19 to 16.21
  • Pro1.8%39 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

16.2% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as ADC
  • 9.0%G166 games of 733
  • 8.9%G265 games of 733
  • 7.6%G3+24 games of 316
Once picked, the series moves on toIn G2, over 66 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.