Tournament presence · pick + ban
15.7%#47 of 173 champions
Pick
9.0%picked in 1,620 of 18,051 games
Ban
6.7%1,151 bans over 17,105 games, against 15.1% in soloQ
Win rate as Mid46.3% between 41.0% and 51.7% over 231 gamesSoloQ 47.9%: no clear gap
Median length28.9 minsoloQ 25.7 min

Amateur: 18,068 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 304,693 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Mid.

  • DraftPicked more often in amateur play
    Amateur
    0.6%
    SoloQ
    0.5%
    0.6% of the role's picks in amateur play, against 0.5% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    7.5%
    SoloQ
    15.1%
    7.5% ban rate in amateur play over 10,152 games, against 15.1% in soloQ over 112,312 games.
  • LengthLonger games in amateur play
    Amateur
    28.9 min
    SoloQ
    25.7 min
    Median of 28.9 min in amateur play, against 25.7 min in soloQ.
02 — How to play it

How to play it?

Lethal Tempo, then Yun Tal Wildarrows, Navori Flickerblade, and Infinity Edge: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesLethal Tempo77% · 2,739
Same in amateur play
SpellsFlash + Teleport39% · 1,388
Same in amateur play
SkillsEnot collected in soloQ
Amateur: 100% · 132 games
Core (3 legendaries)14% · 181
14%of soloQ games
  1. Yun Tal Wildarrows
  2. Navori Flickerblade
  3. Infinity Edge
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 82% of mid laners.

  1. Team damagetop18%24% · mid laners: 21%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Damage
  • Poke

Like other mid laners

  • Map pressure
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills

What it is not

  • Little CC
  • No split-push

Damage / min by phase · at equal gold

Rank 24 in lane, 6 in mid game and 14 in late game, out of 100 mid laners.

495-33 vs 528
753-146 vs 899
1,015-163 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Tristanamid laners

Gold vs. direct opponent

At 20 min, ahead of 96% of mid laners against the direct opponent.

mid laners
3.3takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 24 of 100 among mid laners495 · median 528
  • Damage in mid game · rank 6 of 100 among mid laners753 · median 899
  • Damage in late game · rank 14 of 100 among mid laners1,015 · median 1,179
  • Gold at 15 min · rank 96 of 100 among mid laners+536 · median +25
  • Gold at 20 min · rank 96 of 100 among mid laners+800 · median +71
  • Map pressure · rank 66 of 100 among mid laners3.3 · median 3.2
  • Absorbs damage · rank 34 of 100 among mid laners405 · median 489
  • Plays teamfights · rank 59 of 100 among mid laners56% · median 55%
  • Takes its kills in duels · rank 52 of 100 among mid laners23% · median 23%
  • Lets allies carry kills · rank 33 of 100 among mid lanersrank 33 of 100
  • Crowd control (CC) · rank 19 of 100 among mid laners0.3 · median 0.7
  • Team damage · rank 82 of 100 among mid laners24% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Sylas50.0% · expected 47.4% · 32 g+2.6 ptSoloQ +3.8
ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top16 champions
  • Ambessa12 games
    —SoloQ: 45.9% · 122 g
  • K'Sante11 games
    —SoloQ: 49.7% · 155 g
  • Nasus11 games
    —SoloQ: 47.8% · 69 g
  • Zaahen11 games
    —SoloQ: 48.6% · 37 g
  • Sion9 games
    —SoloQ: 50.0% · 52 g
Jungle16 champions
  • Lee Sin21 games
    —SoloQ: 43.4% · 426 g
  • Wukong19 games
    —SoloQ: 42.6% · 54 g
  • Jarvan IV15 games
    —SoloQ: 41.5% · 130 g
  • Sylas14 games
    —SoloQ: 49.3% · 138 g
  • Nocturne11 games
    —SoloQ: 52.4% · 63 g
Mid15 champions
  • Galio23 games
    —SoloQ: 47.0% · 236 g
  • Ahri14 games
    —SoloQ: 57.8% · 109 g
  • Orianna14 games
    —SoloQ: 55.0% · 80 g
  • Viktor14 games
    —SoloQ: 52.4% · 210 g
  • Twisted Fate11 games
    —SoloQ: 50.3% · 197 g
ADC15 champions
  • Kai'Sa26 games
    —SoloQ: 42.2% · 434 g
  • Yunara22 games
    —SoloQ: 50.0% · 354 g
  • Caitlyn20 games
    —SoloQ: 49.7% · 183 g
  • Jinx17 games
    —SoloQ: 50.3% · 195 g
  • Ashe16 games
    —SoloQ: 46.4% · 56 g
Support16 champions
  • Nautilus24 games
    —SoloQ: 46.2% · 277 g
  • Lulu22 games
    —SoloQ: 49.2% · 301 g
  • Leona15 games
    —SoloQ: 44.0% · 150 g
  • Alistar14 games
    —SoloQ: 42.6% · 183 g
  • Braum13 games
    —SoloQ: 43.4% · 106 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.5%3,025 picks of 609,385ban 15.1% · patches 16.19 to 16.21
  • Amateur tournaments0.6%134 picks of 21,472ban 7.5% · patches 16.19 to 16.21
  • Pro1.0%22 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

16.2% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 1.1%G145 games of 4,078
  • 1.4%G259 games of 4,080
  • 1.8%G3+32 games of 1,754
Once picked, the series moves on toIn G2, over 45 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.