Champion sheet · Mid

Tristana

Patches 16.19 to 16.21 · EUW
Tournament presence · pick + ban
24.8%#18 of 173 champions
Pick
13.0%picked in 846 of 6,486 games
Ban
11.8%382 bans over 3,246 games, against 13.4% in soloQ
Win rate as Mid48.4% between 40.1% and 56.8% over 95 gamesSoloQ 48.7%: no clear gap
Median length27.9 minsoloQ 27.5 min

Amateur: 6,491 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 336,200 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

One clear gap between soloQ and amateur tournaments as Mid.

  • DraftBanned less often in amateur play
    Amateur
    10.8%
    SoloQ
    13.4%
    10.8% ban rate in amateur play over 1,886 games, against 13.4% in soloQ over 129,307 games.
02 — How to play it

How to play it?

Lethal Tempo, then Yun Tal Wildarrows, Infinity Edge, and Navori Flickerblade: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesLethal Tempo83% · 4,529
Same in amateur play
SpellsExhaust + Flash35% · 1,927
Amateur: Flash + Teleport (58%), gap not settled
SkillsEnot collected in soloQ
Amateur: 100% · 132 games
Core (3 legendaries)32% · 787
32%of soloQ games
  1. Yun Tal Wildarrows
  2. Infinity Edge
  3. Navori Flickerblade
Amateur: Yun Tal Wildarrows, Infinity Edge, Lord Dominik's Regards (23%), gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 82% of mid laners.

  1. Team damagetop18%24% · mid laners: 21%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Damage
  • Poke

Like other mid laners

  • Map pressure
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills

What it is not

  • Little CC
  • No split-push

Damage / min by phase · at equal gold

Rank 24 in lane, 6 in mid game and 14 in late game, out of 100 mid laners.

495-33 vs 528
753-146 vs 899
1,015-163 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Tristanamid laners

Gold vs. direct opponent

At 20 min, ahead of 96% of mid laners against the direct opponent.

mid laners
3.3takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 24 of 100 among mid laners495 · median 528
  • Damage in mid game · rank 6 of 100 among mid laners753 · median 899
  • Damage in late game · rank 14 of 100 among mid laners1,015 · median 1,179
  • Gold at 15 min · rank 96 of 100 among mid laners+536 · median +25
  • Gold at 20 min · rank 96 of 100 among mid laners+800 · median +71
  • Map pressure · rank 66 of 100 among mid laners3.3 · median 3.2
  • Absorbs damage · rank 34 of 100 among mid laners405 · median 489
  • Plays teamfights · rank 59 of 100 among mid laners56% · median 55%
  • Takes its kills in duels · rank 52 of 100 among mid laners23% · median 23%
  • Lets allies carry kills · rank 33 of 100 among mid lanersrank 33 of 100
  • Crowd control (CC) · rank 19 of 100 among mid laners0.3 · median 0.7
  • Team damage · rank 82 of 100 among mid laners24% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top4 champions
  • Ambessa9 games
    —SoloQ: 50.3% · 145 g
  • Ornn7 games
    —SoloQ: 46.5% · 144 g
  • Renekton6 games
    —SoloQ: 49.1% · 165 g
  • Olaf5 games
    —SoloQ: 46.2% · 93 g
Jungle5 champions
  • Jarvan IV10 games
    —SoloQ: 47.5% · 223 g
  • Wukong8 games
    —SoloQ: 49.5% · 198 g
  • Vi7 games
    —SoloQ: 44.0% · 84 g
  • Shyvana5 games
    —SoloQ: 52.8% · 108 g
  • Skarner5 games
    —SoloQ: 54.5% · 66 g
Mid5 champions
  • Ahri12 games
    —SoloQ: 48.0% · 304 g
  • Orianna11 games
    —SoloQ: 56.2% · 105 g
  • Syndra6 games
    —SoloQ: 41.3% · 303 g
  • Viktor6 games
    —SoloQ: 56.8% · 229 g
  • Hwei5 games
    —SoloQ: 50.5% · 103 g
ADC8 champions
  • Sivir15 games
    —SoloQ: 42.8% · 145 g
  • Jhin9 games
    —SoloQ: 45.0% · 456 g
  • Caitlyn8 games
    —SoloQ: 48.0% · 319 g
  • Kai'Sa8 games
    —SoloQ: 50.2% · 430 g
  • Xayah8 games
    —SoloQ: 49.2% · 177 g
Support7 champions
  • Lulu10 games
    —SoloQ: 47.0% · 355 g
  • Braum8 games
    —SoloQ: 50.8% · 185 g
  • Karma7 games
    —SoloQ: 58.4% · 245 g
  • Alistar6 games
    —SoloQ: 41.8% · 184 g
  • Milio6 games
    —SoloQ: 53.3% · 199 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.7%4,645 picks of 672,394ban 13.4% · patches 16.19 to 16.21
  • Amateur tournaments0.6%60 picks of 9,366ban 10.8% · patches 16.19 to 16.21
  • Pro1.0%22 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

16.2% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 0.9%G117 games of 1,918
  • 1.6%G230 games of 1,918
  • 1.6%G3+10 games of 632
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.