Champion sheet · Support

Taric

Patches 16.19 to 16.21 · NA
Tournament presence · pick + ban
3.5%#144 of 173 champions
Pick
2.2%picked in 58 of 2,644 games
Ban
1.3%25 bans over 1,958 games, against 0.4% in soloQ
Win rate as Support50.0% between 39.3% and 60.7% over 56 gamesSoloQ 53.2%: no clear gap
Median length29 minsoloQ 27.3 min

Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Support.

  • DraftPicked more often in amateur play
    Amateur
    1.2%
    SoloQ
    0.9%
    1.2% of the role's picks in amateur play, against 0.9% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    1.1%
    SoloQ
    0.4%
    1.1% ban rate in amateur play over 1,329 games, against 0.4% in soloQ over 82,299 games.
  • LengthLonger games in amateur play
    Amateur
    29 min
    SoloQ
    27.3 min
    Median of 29 min in amateur play, against 27.3 min in soloQ.
  • SpellsFlash + Heal instead of Flash + Ignite
    Amateur
    56%
    SoloQ
    35%
    Played in 56% of amateur games; soloQ sticks to Flash + Ignite (35%).

Not enough games to judge: core.

02 — How to play it

How to play it?

Glacial Augment, then Protoplasm Harness, Rod of Ages, and Warmog's Armor: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesGlacial Augment76% · 3,311
Same in amateur play
SpellsFlash + Ignite35% · 1,523
≠ Amateur: Flash + Heal instead of Flash + Ignite. 56% · 59 games
SkillsEnot collected in soloQ
Amateur: 88% · 28 games
Core (3 legendaries)— · 1
  1. Protoplasm Harness
  2. Rod of Ages
  3. Warmog's Armor

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 97% of supports.

  1. Plays teamfightstop3%59% · supports: 54%
  2. Absorbs damagetop19%793 · supports: 393

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports

What marks it

  • Frontline
  • Teamfight

Like other supports

  • Gold at 15 min
  • Map pressure
  • Lets allies carry kills
  • Crowd control (CC)

What it is not

  • Few duels
  • Little damage
  • No poke

Damage / min by phase · at equal gold

Rank 4 in lane, 6 in mid game and 6 in late game, out of 100 supports.

177-111 vs 288
207-135 vs 342
202-186 vs 388
Lane · 5–14 minMid game · 15–22Late · 23–30
Taricsupports

Gold vs. direct opponent

At 20 min, behind 76% of supports against the direct opponent.

supports
4.6takedowns outside its lane before 15 min; supports: 4.5.

Where it stands among supports · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 4 of 100 among supports177 · median 288
  • Damage in mid game · rank 6 of 100 among supports207 · median 342
  • Damage in late game · rank 6 of 100 among supports202 · median 388
  • Gold at 15 min · rank 27 of 100 among supports-72 · median +105
  • Gold at 20 min · rank 24 of 100 among supports-111 · median +193
  • Map pressure · rank 59 of 100 among supports4.6 · median 4.5
  • Absorbs damage · rank 81 of 100 among supports793 · median 393
  • Plays teamfights · rank 97 of 100 among supports59% · median 54%
  • Takes its kills in duels · rank 5 of 100 among supports12% · median 17%
  • Lets allies carry kills · rank 74 of 100 among supportsrank 74 of 100
  • Crowd control (CC) · rank 63 of 100 among supports1.2 · median 1
  • Team damage · rank 7 of 100 among supports5% · median 9%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top1 champion
Jungle1 champion
  • Wukong6 games
    —SoloQ: 58.0% · 188 g
Mid2 champions
  • Syndra8 games
    —SoloQ: 55.6% · 198 g
  • Viktor5 games
    —SoloQ: 50.7% · 213 g
ADC1 champion
Support2 champions
  • Nautilus11 games
    —SoloQ: 57.9% · 321 g
  • Leona7 games
    —SoloQ: 45.3% · 245 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Support

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.9%3,738 picks of 431,269ban 0.4% · patches 16.19 to 16.21
  • Amateur tournaments1.2%43 picks of 3,686ban 1.1% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

1.5% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Support
  • 1.4%G110 games of 733
  • 2.2%G216 games of 733
  • 2.5%G3+8 games of 316
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.