Champion sheet · Mid

Talon

Patches 16.19 to 16.21 · NA
Tournament presence · pick + ban
4.0%#137 of 173 champions
Pick
1.5%picked in 39 of 2,644 games
Ban
2.5%49 bans over 1,958 games, against 14.3% in soloQ
Win rate as Mid— 6 wins over 10 games
Median length—soloQ 28.4 min

Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Mid.

  • DraftPicked less often in amateur play
    Amateur
    0.2%
    SoloQ
    0.9%
    0.2% of the role's picks in amateur play, against 0.9% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    2.0%
    SoloQ
    14.3%
    2.0% ban rate in amateur play over 1,329 games, against 14.3% in soloQ over 82,299 games.

Not enough games to judge: win rate, length, keystone, spells, and core.

02 — How to play it

How to play it?

Electrocute, then Youmuu's Ghostblade, Voltaic Cyclosword, and Edge of Night: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesElectrocute42% · 1,919
Amateur: Conqueror, gap not settled
SpellsFlash + Ignite99% · 4,484
Same in amateur play
SkillsWnot collected in soloQ
Amateur: 99% · 75 games
Core (3 legendaries)5% · 123
5%of soloQ games
  1. Youmuu's Ghostblade
  2. Voltaic Cyclosword
  3. Edge of Night
Amateur: Youmuu's Ghostblade, Serpent's Fang, Serylda's Grudge, gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Map pressure first: more map pressure than 96% of mid laners.

  1. Map pressuretop4%4.6 · mid laners: 3.2
  2. Takes its kills in duelstop10%29% · mid laners: 23%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Map pressure
  • Duelist
  • Split-push

Like other mid laners

  • Damage in mid game
  • Damage in late game
  • Gold at 15 min
  • Absorbs damage
  • Team damage

What it is not

  • Few teamfights
  • Little CC
  • No poke

Damage / min by phase · at equal gold

Rank 84 in lane, 61 in mid game and 31 in late game, out of 100 mid laners.

582+55 vs 528
940+41 vs 899
1,140-39 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Talonmid laners

Gold vs. direct opponent

At 20 min, ahead of 77% of mid laners against the direct opponent.

mid laners
4.6takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 84 of 100 among mid laners582 · median 528
  • Damage in mid game · rank 61 of 100 among mid laners940 · median 899
  • Damage in late game · rank 31 of 100 among mid laners1,140 · median 1,179
  • Gold at 15 min · rank 71 of 100 among mid laners+192 · median +25
  • Gold at 20 min · rank 77 of 100 among mid laners+391 · median +71
  • Map pressure · rank 96 of 100 among mid laners4.6 · median 3.2
  • Absorbs damage · rank 69 of 100 among mid laners663 · median 489
  • Plays teamfights · rank 16 of 100 among mid laners51% · median 55%
  • Takes its kills in duels · rank 90 of 100 among mid laners29% · median 23%
  • Lets allies carry kills · rank 25 of 100 among mid lanersrank 25 of 100
  • Crowd control (CC) · rank 10 of 100 among mid laners0.2 · median 0.7
  • Team damage · rank 63 of 100 among mid laners23% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

No positive gap in amateur play.

With

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by

No pair measured in amateur play on this side.

05 — In draft

Ban it or pick it?

Not enough series to settle it: raw counts only.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.9%3,952 picks of 431,269ban 14.3% · patches 16.19 to 16.21
  • Amateur tournaments0.2%7 picks of 3,686ban 2.0% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

7.1% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.