Champion sheet · Jungle

Talon

Patches 16.19 to 16.21 · NA
Tournament presence · pick + ban
4.0%#137 of 173 champions
Pick
1.5%picked in 39 of 2,644 games
Ban
2.5%49 bans over 1,958 games, against 14.3% in soloQ
Win rate as Jungle— 16 wins over 29 games
Median length—soloQ 28.4 min

Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked less often in amateur play
    Amateur
    0.5%
    SoloQ
    3.2%
    0.5% of the role's picks in amateur play, against 3.2% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    2.0%
    SoloQ
    14.3%
    2.0% ban rate in amateur play over 1,329 games, against 14.3% in soloQ over 82,299 games.

Not enough games to judge: win rate, length, keystone, spells, and core.

02 — How to play it

How to play it?

Fleet Footwork, then Umbral Glaive, Bastionbreaker, and Voltaic Cyclosword: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesFleet Footwork73% · 12,056
Same in amateur play
SpellsFlash + Smite97% · 15,953
Same in amateur play
SkillsWnot collected in soloQ
Amateur: 100% · 35 games
Core (3 legendaries)32% · 3,330
32%of soloQ games
  1. Umbral Glaive
  2. Bastionbreaker
  3. Voltaic Cyclosword
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Invade first: invades more than 98% of junglers.

  1. Invadetop2%11% · junglers: 7%
  2. Takes its kills in duelstop5%29% · junglers: 20%
  3. Team damagetop14%21% · junglers: 17%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Map pressure
  • Duelist
  • Damage
  • Poke
  • Invade

Like other junglers

  • Damage in mid game
  • Damage in late game
  • Absorbs damage
  • Jungle farm

What it is not

  • Few teamfights
  • Carries its own kills
  • Little CC

Damage / min by phase · at equal gold

Rank 75 in lane, 69 in mid game and 46 in late game, out of 100 junglers.

399+16 vs 383
841+45 vs 796
1,046-10 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Talonjunglers

Gold vs. direct opponent

At 20 min, ahead of 99% of junglers against the direct opponent.

junglers
5.2takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 75 of 100 among junglers399 · median 383
  • Damage in mid game · rank 69 of 100 among junglers841 · median 796
  • Damage in late game · rank 46 of 100 among junglers1,046 · median 1,056
  • Gold at 15 min · rank 98 of 100 among junglers+537 · median +6
  • Gold at 20 min · rank 99 of 100 among junglers+903 · median +64
  • Map pressure · rank 79 of 100 among junglers5.2 · median 4.7
  • Absorbs damage · rank 28 of 100 among junglers577 · median 855
  • Plays teamfights · rank 10 of 100 among junglers47% · median 52%
  • Takes its kills in duels · rank 95 of 100 among junglers29% · median 20%
  • Lets allies carry kills · rank 13 of 100 among junglersrank 13 of 100
  • Crowd control (CC) · rank 1 of 100 among junglers0.2 · median 0.7
  • Team damage · rank 86 of 100 among junglers21% · median 17%
  • Jungle farm · rank 63 of 100 among junglers67 · median 66
  • Invade · rank 98 of 100 among junglers11% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Supportgap to expected

No positive gap in amateur play.

With

Midgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Support1 champion
05 — In draft

Ban it or pick it?

Not enough series to settle it: raw counts only.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+3.2%13,889 picks of 431,269ban 14.3% · patches 16.19 to 16.21
  • Amateur tournaments0.5%17 picks of 3,686ban 2.0% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

7.1% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.