Tournament presence · pick + ban
7.2%#99 of 173 champions
Pick
2.9%picked in 530 of 18,053 games
Ban
4.3%729 bans over 17,107 games, against 7.0% in soloQ
Win rate as Mid50.2% between 44.5% and 56.0% over 203 gamesSoloQ 51.9%: no clear gap
Median length28.8 minsoloQ 26.2 min

Amateur: 18,068 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 304,693 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Mid.

  • DraftPicked less often in amateur play
    Amateur
    0.5%
    SoloQ
    1.9%
    0.5% of the role's picks in amateur play, against 1.9% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    4.3%
    SoloQ
    7.0%
    4.3% ban rate in amateur play over 10,152 games, against 7.0% in soloQ over 112,312 games.
  • LengthLonger games in amateur play
    Amateur
    28.8 min
    SoloQ
    26.2 min
    Median of 28.8 min in amateur play, against 26.2 min in soloQ.
02 — How to play it

How to play it?

Conqueror, then Umbral Glaive, Bastionbreaker, and Edge of Night: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror70% · 8,924
Same in amateur play
SpellsFlash + Ignite98% · 12,481
Same in amateur play
SkillsWnot collected in soloQ
Amateur: 99% · 75 games
Core (3 legendaries)10% · 628
10%of soloQ games
  1. Umbral Glaive
  2. Bastionbreaker
  3. Edge of Night
Amateur: Eclipse, Black Cleaver, Death's Dance (9%), gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Map pressure first: more map pressure than 96% of mid laners.

  1. Map pressuretop4%4.6 · mid laners: 3.2
  2. Takes its kills in duelstop10%29% · mid laners: 23%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Map pressure
  • Duelist
  • Split-push

Like other mid laners

  • Damage in mid game
  • Damage in late game
  • Gold at 15 min
  • Absorbs damage
  • Team damage

What it is not

  • Few teamfights
  • Little CC
  • No poke

Damage / min by phase · at equal gold

Rank 84 in lane, 61 in mid game and 31 in late game, out of 100 mid laners.

582+55 vs 528
940+41 vs 899
1,140-39 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Talonmid laners

Gold vs. direct opponent

At 20 min, ahead of 77% of mid laners against the direct opponent.

mid laners
4.6takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 84 of 100 among mid laners582 · median 528
  • Damage in mid game · rank 61 of 100 among mid laners940 · median 899
  • Damage in late game · rank 31 of 100 among mid laners1,140 · median 1,179
  • Gold at 15 min · rank 71 of 100 among mid laners+192 · median +25
  • Gold at 20 min · rank 77 of 100 among mid laners+391 · median +71
  • Map pressure · rank 96 of 100 among mid laners4.6 · median 3.2
  • Absorbs damage · rank 69 of 100 among mid laners663 · median 489
  • Plays teamfights · rank 16 of 100 among mid laners51% · median 55%
  • Takes its kills in duels · rank 90 of 100 among mid laners29% · median 23%
  • Lets allies carry kills · rank 25 of 100 among mid lanersrank 25 of 100
  • Crowd control (CC) · rank 10 of 100 among mid laners0.2 · median 0.7
  • Team damage · rank 63 of 100 among mid laners23% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top15 champions
  • Ambessa11 games
    —SoloQ: 50.6% · 423 g
  • Malphite11 games
    —SoloQ: 52.0% · 379 g
  • Yone11 games
    —SoloQ: 50.9% · 635 g
  • Renekton9 games
    —SoloQ: 57.3% · 309 g
  • Jax8 games
    —SoloQ: 51.2% · 467 g
Jungle14 champions
  • Sylas27 games
    —SoloQ: 48.5% · 598 g
  • Wukong21 games
    —SoloQ: 50.6% · 265 g
  • Lee Sin19 games
    —SoloQ: 50.0% · 1,667 g
  • Viego11 games
    —SoloQ: 55.0% · 456 g
  • Jarvan IV10 games
    —SoloQ: 49.8% · 414 g
Mid15 champions
  • Akali13 games
    —SoloQ: 52.5% · 539 g
  • Ahri12 games
    —SoloQ: 53.4% · 399 g
  • Twisted Fate11 games
    —SoloQ: 50.0% · 826 g
  • Galio9 games
    —SoloQ: 55.8% · 380 g
  • Lissandra9 games
    —SoloQ: 48.2% · 421 g
ADC14 champions
  • Kai'Sa22 games
    —SoloQ: 50.1% · 1,464 g
  • Ezreal21 games
    —SoloQ: 57.1% · 900 g
  • Yunara17 games
    —SoloQ: 50.9% · 1,081 g
  • Lucian14 games
    —SoloQ: 52.3% · 551 g
  • Jhin12 games
    —SoloQ: 53.4% · 1,527 g
Support16 champions
  • Leona21 games
    —SoloQ: 51.2% · 560 g
  • Blitzcrank19 games
    —SoloQ: 49.2% · 659 g
  • Nautilus18 games
    —SoloQ: 51.5% · 897 g
  • Lulu12 games
    —SoloQ: 49.4% · 1,028 g
  • Thresh11 games
    —SoloQ: 48.1% · 1,054 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.9%11,313 picks of 609,385ban 7.0% · patches 16.19 to 16.21
  • Amateur tournaments0.5%113 picks of 21,472ban 4.3% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

7.1% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 0.9%G135 games of 4,078
  • 1.2%G247 games of 4,080
  • 1.0%G3+18 games of 1,756
Once picked, the series moves on toIn G2, over 35 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.