Tournament presence · pick + ban
8.3%#95 of 173 champions
Pick
4.3%picked in 113 of 2,644 games
Ban
4.0%79 bans over 1,958 games, against 0.7% in soloQ
Win rate as Mid39.1% between 30.9% and 47.9% over 87 gamesSoloQ 50.8%: clear gap
Median length29.6 minsoloQ 28.1 min

Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Mid.

  • Win rateWins less in amateur play
    Amateur
    39.1%
    SoloQ
    50.8%
    39.1% win rate in amateur play over 87 games, against 50.8% in soloQ over 5,189 games.
  • DraftPicked more often in amateur play
    Amateur
    1.7%
    SoloQ
    1.0%
    1.7% of the role's picks in amateur play, against 1.0% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    4.4%
    SoloQ
    0.7%
    4.4% ban rate in amateur play over 1,329 games, against 0.7% in soloQ over 82,299 games.
  • LengthLonger games in amateur play
    Amateur
    29.6 min
    SoloQ
    28.1 min
    Median of 29.6 min in amateur play, against 28.1 min in soloQ.
02 — How to play it

How to play it?

Stormraider's Surge, then Blackfire Torch, Rylai's Crystal Scepter, and Zhonya's Hourglass: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesStormraider's Surge32% · 1,654
Amateur: Summon Aery (33%), gap not settled
SpellsFlash + Teleport52% · 2,718
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 135 games
Core (3 legendaries)8% · 184
8%of soloQ games
  1. Blackfire Torch
  2. Rylai's Crystal Scepter
  3. Zhonya's Hourglass
Amateur: Blackfire Torch, Rylai's Crystal Scepter, Liandry's Torment (16%), gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Crowd control (CC) first: more CC than 92% of mid laners.

  1. Crowd control (CC)top8%1.4 · mid laners: 0.7
  2. Map pressuretop9%4 · mid laners: 3.2
  3. Team damagetop25%24% · mid laners: 21%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Map pressure
  • CC
  • Damage

Like other mid laners

  • Damage in lane
  • Damage in late game
  • Plays teamfights
  • Lets allies carry kills

What it is not

  • Few duels
  • No poke
  • No split-push

Damage / min by phase · at equal gold

Rank 56 in lane, 79 in mid game and 65 in late game, out of 100 mid laners.

538+11 vs 528
977+77 vs 899
1,239+61 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Taliyahmid laners

Gold vs. direct opponent

At 20 min, behind 77% of mid laners against the direct opponent.

mid laners
4takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 56 of 100 among mid laners538 · median 528
  • Damage in mid game · rank 79 of 100 among mid laners977 · median 899
  • Damage in late game · rank 65 of 100 among mid laners1,239 · median 1,179
  • Gold at 15 min · rank 20 of 100 among mid laners-244 · median +25
  • Gold at 20 min · rank 23 of 100 among mid laners-324 · median +71
  • Map pressure · rank 91 of 100 among mid laners4 · median 3.2
  • Absorbs damage · rank 23 of 100 among mid laners347 · median 489
  • Plays teamfights · rank 68 of 100 among mid laners57% · median 55%
  • Takes its kills in duels · rank 10 of 100 among mid laners16% · median 23%
  • Lets allies carry kills · rank 55 of 100 among mid lanersrank 55 of 100
  • Crowd control (CC) · rank 92 of 100 among mid laners1.4 · median 0.7
  • Team damage · rank 75 of 100 among mid laners24% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top3 champions
  • Aatrox7 games
    —SoloQ: 47.2% · 176 g
  • Ambessa7 games
    —SoloQ: 60.2% · 133 g
  • Renekton5 games
    —SoloQ: 51.7% · 145 g
Jungle6 champions
  • Wukong7 games
    —SoloQ: 57.4% · 230 g
  • Pantheon5 games
    —SoloQ: — · 13 g
  • Qiyana5 games
    —SoloQ: 48.1% · 187 g
  • Sylas5 games
    —SoloQ: 49.7% · 195 g
  • Vi5 games
    —SoloQ: 56.7% · 67 g
Mid4 champions
  • Ahri10 games
    —SoloQ: 47.3% · 226 g
  • Orianna7 games
    —SoloQ: 53.2% · 109 g
  • Sylas6 games
    —SoloQ: 57.1% · 189 g
  • Viktor6 games
    —SoloQ: 46.9% · 256 g
ADC6 champions
  • Caitlyn8 games
    —SoloQ: 44.9% · 227 g
  • Yunara8 games
    —SoloQ: 55.0% · 353 g
  • Xayah7 games
    —SoloQ: 59.2% · 125 g
  • Lucian6 games
    —SoloQ: 57.1% · 224 g
  • Sivir5 games
    —SoloQ: 49.5% · 105 g
Support5 champions
  • Lulu11 games
    —SoloQ: 57.2% · 250 g
  • Nautilus10 games
    —SoloQ: 55.6% · 293 g
  • Rakan10 games
    —SoloQ: 59.1% · 132 g
  • Rell7 games
    —SoloQ: 55.8% · 147 g
  • Nami5 games
    —SoloQ: 49.5% · 299 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.0%4,480 picks of 431,269ban 0.7% · patches 16.19 to 16.21
  • Amateur tournaments1.7%63 picks of 3,686ban 4.4% · patches 16.19 to 16.21
  • Pro3.0%66 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

13.7% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 1.9%G114 games of 733
  • 4.6%G234 games of 733
  • 5.7%G3+18 games of 316
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.