Tournament presence · pick + ban
11.0%#75 of 173 champions
Pick
6.0%picked in 1,085 of 18,051 games
Ban
5.0%861 bans over 17,105 games, against 1.1% in soloQ
Win rate as Jungle57.8% between 53.1% and 62.4% over 301 gamesSoloQ 52.5%: clear gap
Median length29 minsoloQ 26.2 min

Amateur: 18,068 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 304,693 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Jungle.

  • Win rateWins more in amateur play
    Amateur
    57.8%
    SoloQ
    52.5%
    57.8% win rate in amateur play over 301 games, against 52.5% in soloQ over 8,240 games.
  • DraftPicked less often in amateur play
    Amateur
    0.9%
    SoloQ
    1.2%
    0.9% of the role's picks in amateur play, against 1.2% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    5.3%
    SoloQ
    1.1%
    5.3% ban rate in amateur play over 10,152 games, against 1.1% in soloQ over 112,312 games.
  • LengthLonger games in amateur play
    Amateur
    29 min
    SoloQ
    26.2 min
    Median of 29 min in amateur play, against 26.2 min in soloQ.
02 — How to play it

How to play it?

Dark Harvest, then Blackfire Torch, Shadowflame, and Zhonya's Hourglass: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesDark Harvest89% · 7,329
Same in amateur play
SpellsFlash + Smite100% · 8,235
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 63 games
Core (3 legendaries)35% · 1,297
35%of soloQ games
  1. Blackfire Torch
  2. Shadowflame
  3. Zhonya's Hourglass
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Map pressure first: more map pressure than 95% of junglers.

  1. Map pressuretop5%5.8 · junglers: 4.7
  2. Team damagetop5%23% · junglers: 17%
  3. Crowd control (CC)top15%1.1 · junglers: 0.7

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Map pressure
  • CC
  • Damage
  • Poke

Like other junglers

  • Takes its kills in duels
  • Jungle farm
  • Invade

What it is not

  • Few teamfights
  • Carries its own kills

Damage / min by phase · at equal gold

Rank 90 in lane, 96 in mid game and 91 in late game, out of 100 junglers.

417+34 vs 383
958+162 vs 796
1,225+169 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Taliyahjunglers

Gold vs. direct opponent

At 20 min, ahead of 86% of junglers against the direct opponent.

junglers
5.8takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 90 of 100 among junglers417 · median 383
  • Damage in mid game · rank 96 of 100 among junglers958 · median 796
  • Damage in late game · rank 91 of 100 among junglers1,225 · median 1,056
  • Gold at 15 min · rank 90 of 100 among junglers+369 · median +6
  • Gold at 20 min · rank 86 of 100 among junglers+524 · median +64
  • Map pressure · rank 95 of 100 among junglers5.8 · median 4.7
  • Absorbs damage · rank 3 of 100 among junglers319 · median 855
  • Plays teamfights · rank 24 of 100 among junglers49% · median 52%
  • Takes its kills in duels · rank 54 of 100 among junglers21% · median 20%
  • Lets allies carry kills · rank 16 of 100 among junglersrank 16 of 100
  • Crowd control (CC) · rank 85 of 100 among junglers1.1 · median 0.7
  • Team damage · rank 95 of 100 among junglers23% · median 17%
  • Jungle farm · rank 74 of 100 among junglers68 · median 66
  • Invade · rank 47 of 100 among junglers7% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected
Jhin65.6% · expected 53.7% · 32 g+12.0 ptSoloQ +1.5
Yunara70.6% · expected 60.2% · 34 g+10.4 ptSoloQ +0.4
Supportgap to expected
Nautilus62.8% · expected 56.2% · 43 g+6.6 ptSoloQ +2.6

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top18 champions
  • K'Sante22 games
    —SoloQ: 54.2% · 347 g
  • Olaf15 games
    —SoloQ: 48.8% · 299 g
  • Renekton15 games
    —SoloQ: 53.9% · 191 g
  • Dr. Mundo13 games
    —SoloQ: 44.7% · 132 g
  • Aatrox12 games
    —SoloQ: 48.7% · 187 g
Jungle16 champions
  • Lee Sin44 games
    54.5%gap -4.6 ptsSoloQ: 53.9% · 1,339 g
  • Wukong27 games
    —SoloQ: 54.6% · 152 g
  • Sylas24 games
    —SoloQ: 54.2% · 332 g
  • Jarvan IV19 games
    —SoloQ: 54.3% · 265 g
  • Vi16 games
    —SoloQ: 60.5% · 190 g
Mid18 champions
  • Viktor23 games
    —SoloQ: 53.7% · 428 g
  • Syndra22 games
    —SoloQ: 51.4% · 467 g
  • Ahri18 games
    —SoloQ: 50.4% · 250 g
  • Orianna12 games
    —SoloQ: 53.5% · 254 g
  • Yone11 games
    —SoloQ: 55.4% · 325 g
ADC16 champions
  • Ezreal31 games
    54.8%gap -7.2 ptsSoloQ: 55.1% · 555 g
  • Yunara29 games
    —SoloQ: 52.4% · 636 g
  • Jhin27 games
    —SoloQ: 48.6% · 960 g
  • Caitlyn26 games
    —SoloQ: 52.5% · 396 g
  • Kai'Sa25 games
    —SoloQ: 53.8% · 884 g
Support16 champions
  • Braum34 games
    47.1%gap -8.5 ptsSoloQ: 49.8% · 241 g
  • Lulu28 games
    —SoloQ: 57.5% · 617 g
  • Leona26 games
    —SoloQ: 50.1% · 347 g
  • Nautilus25 games
    —SoloQ: 55.0% · 625 g
  • Seraphine24 games
    —SoloQ: 47.0% · 132 g
05 — In draft

Ban it or pick it?

Priority pick: taken in G1, burned afterwards.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.2%7,285 picks of 609,386ban 1.1% · patches 16.19 to 16.21
  • Amateur tournaments0.9%184 picks of 21,472ban 5.3% · patches 16.19 to 16.21
  • Pro0.1%3 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

13.7% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 1.9%G176 games of 4,078
  • 1.3%G253 games of 4,080
  • 1.4%G3+25 games of 1,754
Once picked, the series moves on toIn G2, over 76 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.