Swain
Patches 16.19 to 16.21 · NA- Pick
- 4.7%picked in 124 of 2,644 games
- Ban
- 4.8%94 bans over 1,958 games, against 1.9% in soloQ
Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.
At a glance
Four answers, each one opens its chapter.- What changes in tournaments2 clear gaps between soloQ and amateur tournaments as Support.Draft
- How to play itElectrocute, then Rylai's Crystal Scepter, Zhonya's Hourglass, and Liandry's Torment: the most played build in soloQ.



- In a compCrowd control (CC) first: more CC than 92% of supports.CCDamagePoke
- With / againstNo opponent with a clear gap to expected in amateur play: win rates remain ranges.
- In draftNot enough series to settle it: raw counts only.
What changes in tournaments?
2 clear gaps between soloQ and amateur tournaments as Support.
- DraftPicked less often in amateur play
- Amateur
- 0.4%
- SoloQ
- 1.1%
- DraftBanned more often in amateur play
- Amateur
- 4.7%
- SoloQ
- 1.9%
Not enough games to judge: win rate, length, keystone, spells, and core.
How to play it?
Electrocute, then Rylai's Crystal Scepter, Zhonya's Hourglass, and Liandry's Torment: the most played build in soloQ.
Rylai's Crystal Scepter
Zhonya's Hourglass
Liandry's Torment
Not collected in soloQ: starting items, 4th item, and skill order.
What does it bring to a comp?
Crowd control (CC) first: more CC than 92% of supports.
- Crowd control (CC)top9%1.6 · supports: 1
- Team damagetop22%14% · supports: 9%
Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports
What marks it
- CC
- Damage
- Poke
Like other supports
- Gold at 15 min
- Gold at 20 min
- Map pressure
- Absorbs damage
- Plays teamfights
- Takes its kills in duels
- Lets allies carry kills
What it is not
Nothing below supports.
Damage / min by phase · at equal gold
Rank 77 in lane, 80 in mid game and 92 in late game, out of 100 supports.
Gold vs. direct opponent
At 20 min, ahead of 64% of supports against the direct opponent.
Where it stands among supports · every measure
0 ← less · median · more → 100- Damage in lane · rank 77 of 100 among supports385 · median 288
- Damage in mid game · rank 80 of 100 among supports544 · median 342
- Damage in late game · rank 92 of 100 among supports684 · median 388
- Gold at 15 min · rank 64 of 100 among supports+172 · median +105
- Gold at 20 min · rank 64 of 100 among supports+286 · median +193
- Map pressure · rank 37 of 100 among supports5 · median 4.5
- Absorbs damage · rank 66 of 100 among supports566 · median 393
- Plays teamfights · rank 73 of 100 among supports56% · median 54%
- Takes its kills in duels · rank 66 of 100 among supports20% · median 17%
- Lets allies carry kills · rank 48 of 100 among supportsrank 48 of 100
- Crowd control (CC) · rank 92 of 100 among supports1.6 · median 1
- Team damage · rank 78 of 100 among supports14% · median 9%
With whom, against whom?
No opponent with a clear gap to expected in amateur play: win rates remain ranges.
Best results
Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.
Against
No positive gap in amateur play.
With
No positive gap in amateur play.
Matchups and allies
One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.
No pair measured in amateur play on this side.
Ban it or pick it?
Not enough series to settle it: raw counts only.
Pick rate as Support
Amateur tournaments, compared with soloQ- SoloQ Master+1.1%4,601 picks of 431,269ban 1.9% · patches 16.19 to 16.21
- Amateur tournaments0.4%14 picks of 3,686ban 4.7% · patches 16.19 to 16.21
- Pro0.0%0 picks of 2,204bans not published · patches 16.17 to 16.20
Presence by patch
5.1% on 16.21Within the series
Fearless series only · as SupportNot enough series yet: published from 30.

