Tournament presence · pick + ban
5.7%#114 of 173 champions
Pick
2.9%picked in 518 of 18,062 games
Ban
2.8%480 bans over 17,115 games, against 0.5% in soloQ
Win rate as Support44.7% between 38.6% and 51.0% over 170 gamesSoloQ 49.4%: no clear gap
Median length30.3 minsoloQ 26.2 min

Amateur: 18,068 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 304,693 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Support.

  • DraftPicked less often in amateur play
    Amateur
    0.4%
    SoloQ
    0.8%
    0.4% of the role's picks in amateur play, against 0.8% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    2.4%
    SoloQ
    0.5%
    2.4% ban rate in amateur play over 10,152 games, against 0.5% in soloQ over 112,312 games.
  • LengthLonger games in amateur play
    Amateur
    30.3 min
    SoloQ
    26.2 min
    Median of 30.3 min in amateur play, against 26.2 min in soloQ.

Not enough games to judge: core.

02 — How to play it

How to play it?

Electrocute, then Rylai's Crystal Scepter, Zhonya's Hourglass, and Liandry's Torment: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesElectrocute59% · 3,401
Same in amateur play
SpellsFlash + Ignite55% · 3,151
Amateur: Flash + Heal (41%), gap not settled
SkillsQnot collected in soloQ
Amateur: 96% · 65 games
Core (3 legendaries)15% · 83
15%of soloQ games
  1. Rylai's Crystal Scepter
  2. Zhonya's Hourglass
  3. Liandry's Torment
Amateur: Rylai's Crystal Scepter, Liandry's Torment, Zhonya's Hourglass, gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Crowd control (CC) first: more CC than 92% of supports.

  1. Crowd control (CC)top9%1.6 · supports: 1
  2. Team damagetop22%14% · supports: 9%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports

What marks it

  • CC
  • Damage
  • Poke

Like other supports

  • Gold at 15 min
  • Gold at 20 min
  • Map pressure
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills

What it is not

Nothing below supports.

Damage / min by phase · at equal gold

Rank 77 in lane, 80 in mid game and 92 in late game, out of 100 supports.

385+98 vs 288
544+202 vs 342
684+296 vs 388
Lane · 5–14 minMid game · 15–22Late · 23–30
Swainsupports

Gold vs. direct opponent

At 20 min, ahead of 64% of supports against the direct opponent.

supports
5takedowns outside its lane before 15 min; supports: 4.5.

Where it stands among supports · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 77 of 100 among supports385 · median 288
  • Damage in mid game · rank 80 of 100 among supports544 · median 342
  • Damage in late game · rank 92 of 100 among supports684 · median 388
  • Gold at 15 min · rank 64 of 100 among supports+172 · median +105
  • Gold at 20 min · rank 64 of 100 among supports+286 · median +193
  • Map pressure · rank 37 of 100 among supports5 · median 4.5
  • Absorbs damage · rank 66 of 100 among supports566 · median 393
  • Plays teamfights · rank 73 of 100 among supports56% · median 54%
  • Takes its kills in duels · rank 66 of 100 among supports20% · median 17%
  • Lets allies carry kills · rank 48 of 100 among supportsrank 48 of 100
  • Crowd control (CC) · rank 92 of 100 among supports1.6 · median 1
  • Team damage · rank 78 of 100 among supports14% · median 9%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top13 champions
  • K'Sante9 games
    —SoloQ: 46.1% · 258 g
  • Malphite8 games
    —SoloQ: 48.3% · 151 g
  • Ornn8 games
    —SoloQ: 51.2% · 43 g
  • Aatrox6 games
    —SoloQ: 54.8% · 166 g
  • Dr. Mundo6 games
    —SoloQ: 50.0% · 102 g
Jungle11 champions
  • Lee Sin19 games
    —SoloQ: 50.1% · 655 g
  • Jarvan IV14 games
    —SoloQ: 50.5% · 198 g
  • Xin Zhao11 games
    —SoloQ: 48.7% · 115 g
  • Wukong10 games
    —SoloQ: 43.1% · 137 g
  • Vi10 games
    —SoloQ: 57.2% · 173 g
Mid12 champions
  • Sylas14 games
    —SoloQ: 52.3% · 392 g
  • Viktor12 games
    —SoloQ: 49.8% · 323 g
  • Syndra9 games
    —SoloQ: 40.6% · 234 g
  • Cassiopeia8 games
    —SoloQ: 56.9% · 65 g
  • Orianna8 games
    —SoloQ: 54.3% · 127 g
ADC13 champions
  • Kai'Sa21 games
    —SoloQ: 53.5% · 719 g
  • Yunara19 games
    —SoloQ: 47.7% · 501 g
  • Jhin18 games
    —SoloQ: 47.8% · 624 g
  • Caitlyn13 games
    —SoloQ: 50.0% · 318 g
  • Lucian13 games
    —SoloQ: 56.4% · 266 g
Support12 champions
  • Lulu17 games
    —SoloQ: 47.4% · 460 g
  • Nautilus16 games
    —SoloQ: 54.3% · 368 g
  • Thresh15 games
    —SoloQ: 49.5% · 576 g
  • Leona14 games
    —SoloQ: 52.5% · 223 g
  • Braum12 games
    —SoloQ: 48.6% · 173 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Support

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.8%5,004 picks of 609,385ban 0.5% · patches 16.19 to 16.21
  • Amateur tournaments0.4%85 picks of 21,472ban 2.4% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

5.1% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Support
  • 0.6%G124 games of 4,082
  • 1.1%G243 games of 4,082
  • 1.2%G3+21 games of 1,756
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.