Tournament presence · pick + ban
5.7%#114 of 173 champions
Pick
2.9%picked in 517 of 18,051 games
Ban
2.8%479 bans over 17,105 games, against 0.5% in soloQ
Win rate as Top47.5% between 39.4% and 55.7% over 99 gamesSoloQ 50.5%: no clear gap
Median length29.6 minsoloQ 26.4 min

Amateur: 18,068 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 304,693 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Top.

  • DraftBanned more often in amateur play
    Amateur
    2.4%
    SoloQ
    0.5%
    2.4% ban rate in amateur play over 10,152 games, against 0.5% in soloQ over 112,312 games.
  • LengthLonger games in amateur play
    Amateur
    29.6 min
    SoloQ
    26.4 min
    Median of 29.6 min in amateur play, against 26.4 min in soloQ.
02 — How to play it

How to play it?

Conqueror, then Rylai's Crystal Scepter, Liandry's Torment, and Zhonya's Hourglass: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror42% · 695
Same in amateur play
SpellsFlash + Teleport42% · 690
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 46 games
Core (3 legendaries)17% · 67
17%of soloQ games
  1. Rylai's Crystal Scepter
  2. Liandry's Torment
  3. Zhonya's Hourglass
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 98% of top laners.

  1. Plays teamfightstop2%62% · top laners: 53%
  2. Crowd control (CC)top7%1.6 · top laners: 0.8
  3. Lets allies carry killstop10%rank 90 of 100

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Teamfight
  • Lets allies carry
  • CC

Like other top laners

  • Damage in mid game
  • Gold at 15 min
  • Gold at 20 min
  • Absorbs damage
  • Team damage

What it is not

  • Few duels
  • No poke
  • No split-push

Damage / min by phase · at equal gold

Rank 79 in lane, 70 in mid game and 89 in late game, out of 100 top laners.

661+61 vs 599
918+50 vs 868
1,248+169 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Swaintop laners

Gold vs. direct opponent

At 20 min, behind 53% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 79 of 100 among top laners661 · median 599
  • Damage in mid game · rank 70 of 100 among top laners918 · median 868
  • Damage in late game · rank 89 of 100 among top laners1,248 · median 1,079
  • Gold at 15 min · rank 63 of 100 among top laners+201 · median +119
  • Gold at 20 min · rank 47 of 100 among top laners+58 · median +100
  • Absorbs damage · rank 40 of 100 among top laners814 · median 970
  • Plays teamfights · rank 98 of 100 among top laners62% · median 53%
  • Takes its kills in duels · rank 8 of 100 among top laners19% · median 28%
  • Lets allies carry kills · rank 90 of 100 among top lanersrank 90 of 100
  • Crowd control (CC) · rank 94 of 100 among top laners1.6 · median 0.8
  • Team damage · rank 60 of 100 among top laners22% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top7 champions
  • Malphite8 games
    —SoloQ: 63.9% · 72 g
  • Sion7 games
    —SoloQ: — · 26 g
  • Nasus6 games
    —SoloQ: 50.0% · 44 g
  • K'Sante5 games
    —SoloQ: 47.3% · 74 g
  • —SoloQ: 47.1% · 34 g
Jungle4 champions
  • Wukong11 games
    —SoloQ: 46.7% · 45 g
  • Lee Sin8 games
    —SoloQ: 51.2% · 213 g
  • Vi6 games
    —SoloQ: 54.1% · 61 g
  • Jarvan IV5 games
    —SoloQ: 54.1% · 61 g
Mid6 champions
  • Ahri6 games
    —SoloQ: 53.4% · 58 g
  • Orianna6 games
    —SoloQ: 38.2% · 34 g
  • Zed6 games
    —SoloQ: 46.9% · 49 g
  • Locke5 games
    —SoloQ: 57.1% · 70 g
  • Ryze5 games
    —SoloQ: 56.3% · 32 g
ADC9 champions
  • Caitlyn10 games
    —SoloQ: 66.0% · 94 g
  • Yunara10 games
    —SoloQ: 49.0% · 149 g
  • Kai'Sa9 games
    —SoloQ: 49.5% · 184 g
  • Tristana8 games
    —SoloQ: 47.5% · 99 g
  • Aphelios7 games
    —SoloQ: 58.5% · 106 g
Support9 champions
  • Lulu12 games
    —SoloQ: 42.7% · 157 g
  • Leona11 games
    —SoloQ: 54.0% · 63 g
  • Thresh10 games
    —SoloQ: 49.6% · 133 g
  • Nautilus8 games
    —SoloQ: 48.5% · 103 g
  • Blitzcrank6 games
    —SoloQ: 50.0% · 78 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.2%1,398 picks of 609,383ban 0.5% · patches 16.19 to 16.21
  • Amateur tournaments0.2%44 picks of 21,472ban 2.4% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

5.1% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 0.5%G122 games of 4,078
  • 0.5%G221 games of 4,080
  • 0.5%G3+9 games of 1,754
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.