Champion sheet · Support

Sona

Patches 16.19 to 16.21 · KR
Tournament presence · pick + ban
0.6%#172 of 173 champions
Pick
0.4%picked in 65 of 18,062 games
Ban
0.2%32 bans over 17,115 games, against 0.0% in soloQ
Win rate as Support58.7% between 48.4% and 68.4% over 63 gamesSoloQ 49.8%: no clear gap
Median length30.1 minsoloQ 26.2 min

Amateur: 18,068 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 304,693 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Support.

  • DraftPicked less often in amateur play
    Amateur
    0.2%
    SoloQ
    0.6%
    0.2% of the role's picks in amateur play, against 0.6% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    0.1%
    SoloQ
    0.0%
    0.1% ban rate in amateur play over 10,152 games, against 0.0% in soloQ over 112,312 games.
  • LengthLonger games in amateur play
    Amateur
    30.1 min
    SoloQ
    26.2 min
    Median of 30.1 min in amateur play, against 26.2 min in soloQ.

Not enough games to judge: core.

02 — How to play it

How to play it?

Summon Aery, then Rod of Ages, Archangel's Staff, and Morellonomicon: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesSummon Aery89% · 3,365
Same in amateur play
SpellsFlash + Heal80% · 3,018
Same in amateur play
SkillsWnot collected in soloQ
Amateur: 80% · 63 games
Core (3 legendaries)— · 4
  1. Rod of Ages
  2. Archangel's Staff
  3. Morellonomicon

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 76% of supports.

  1. Plays teamfightstop24%56% · supports: 54%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports

What marks it

  • Teamfight

Like other supports

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Map pressure
  • Absorbs damage
  • Takes its kills in duels
  • Lets allies carry kills
  • Team damage

What it is not

  • Little CC
  • No poke

Damage / min by phase · at equal gold

Rank 56 in lane, 58 in mid game and 58 in late game, out of 100 supports.

294+6 vs 288
385+43 vs 342
415+28 vs 388
Lane · 5–14 minMid game · 15–22Late · 23–30
Sonasupports

Gold vs. direct opponent

At 20 min, behind 61% of supports against the direct opponent.

supports
3.7takedowns outside its lane before 15 min; supports: 4.5.

Where it stands among supports · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 56 of 100 among supports294 · median 288
  • Damage in mid game · rank 58 of 100 among supports385 · median 342
  • Damage in late game · rank 58 of 100 among supports415 · median 388
  • Gold at 15 min · rank 31 of 100 among supports-43 · median +105
  • Gold at 20 min · rank 39 of 100 among supports+27 · median +193
  • Map pressure · rank 29 of 100 among supports3.7 · median 4.5
  • Absorbs damage · rank 46 of 100 among supports359 · median 393
  • Plays teamfights · rank 76 of 100 among supports56% · median 54%
  • Takes its kills in duels · rank 27 of 100 among supports14% · median 17%
  • Lets allies carry kills · rank 67 of 100 among supportsrank 67 of 100
  • Crowd control (CC) · rank 5 of 100 among supports0.5 · median 1
  • Team damage · rank 51 of 100 among supports9% · median 9%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top2 champions
  • Ambessa5 games
    —SoloQ: 51.7% · 116 g
  • Malphite5 games
    —SoloQ: 42.5% · 120 g
Jungle2 champions
  • Sylas7 games
    —SoloQ: 47.6% · 164 g
  • Nocturne5 games
    —SoloQ: 46.9% · 49 g
Mid3 champions
  • Akali7 games
    —SoloQ: 49.2% · 132 g
  • Ahri6 games
    —SoloQ: 51.2% · 127 g
  • Yone5 games
    —SoloQ: 51.8% · 164 g
ADC5 champions
  • Yunara7 games
    —SoloQ: 51.8% · 338 g
  • Aphelios6 games
    —SoloQ: 51.2% · 281 g
  • Lucian6 games
    —SoloQ: 54.8% · 188 g
  • Jinx5 games
    —SoloQ: 40.5% · 262 g
  • Kai'Sa5 games
    —SoloQ: 51.2% · 424 g
Support4 champions
  • Lulu9 games
    —SoloQ: 53.0% · 525 g
  • Milio7 games
    —SoloQ: 62.9% · 89 g
  • Braum6 games
    —SoloQ: 37.1% · 62 g
  • Yuumi5 games
    —SoloQ: 51.9% · 183 g
05 — In draft

Ban it or pick it?

Priority pick: taken in G1, burned afterwards.

Pick rate as Support

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.6%3,357 picks of 609,385ban 0.0% · patches 16.19 to 16.21
  • Amateur tournaments0.2%37 picks of 21,472ban 0.1% · patches 16.19 to 16.21
  • Pro0.1%2 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

1.0% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Support
  • 0.4%G118 games of 4,082
  • 0.4%G215 games of 4,082
  • 0.2%G3+4 games of 1,756
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.