Smolder
Patches 16.19 to 16.21 · NA- Pick
- 2.2%picked in 58 of 2,644 games
- Ban
- 1.8%35 bans over 1,958 games, against 1.1% in soloQ
Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.
At a glance
Four answers, each one opens its chapter.- What changes in tournamentsNo clear gap as Mid on what can be measured.
- How to play itDeathfire Touch, then Essence Reaver, Black Cleaver, and Spear of Shojin: the most played build in soloQ.



- In a compPlays teamfights first: more teamfights than 100% of mid laners.TeamfightDamagePoke
- With / againstNo opponent with a clear gap to expected in amateur play: win rates remain ranges.
- In draftNot enough series to settle it: raw counts only.
What changes in tournaments?
No clear gap as Mid on what can be measured.
Not enough games to judge: win rate, length, keystone, spells, and core.
How to play it?
Deathfire Touch, then Essence Reaver, Black Cleaver, and Spear of Shojin: the most played build in soloQ.
Essence Reaver
Black Cleaver
Spear of Shojin
Not collected in soloQ: starting items, 4th item, and skill order.
What does it bring to a comp?
Plays teamfights first: more teamfights than 100% of mid laners.
- Plays teamfightstop1%63% · mid laners: 55%
- Team damagetop7%25% · mid laners: 21%
Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners
What marks it
- Teamfight
- Damage
- Poke
Like other mid laners
- Damage in lane
- Lets allies carry kills
- Crowd control (CC)
What it is not
- Little map pressure
- Few duels
- No split-push
Damage / min by phase · at equal gold
Rank 26 in lane, 94 in mid game and 99 in late game, out of 100 mid laners.
Gold vs. direct opponent
At 20 min, ahead of 89% of mid laners against the direct opponent.
Where it stands among mid laners · every measure
0 ← less · median · more → 100- Damage in lane · rank 26 of 100 among mid laners502 · median 528
- Damage in mid game · rank 94 of 100 among mid laners1,056 · median 899
- Damage in late game · rank 99 of 100 among mid laners1,589 · median 1,179
- Gold at 15 min · rank 87 of 100 among mid laners+334 · median +25
- Gold at 20 min · rank 89 of 100 among mid laners+577 · median +71
- Map pressure · rank 18 of 100 among mid laners2.3 · median 3.2
- Absorbs damage · rank 15 of 100 among mid laners330 · median 489
- Plays teamfights · rank 100 of 100 among mid laners63% · median 55%
- Takes its kills in duels · rank 9 of 100 among mid laners16% · median 23%
- Lets allies carry kills · rank 40 of 100 among mid lanersrank 40 of 100
- Crowd control (CC) · rank 27 of 100 among mid laners0.4 · median 0.7
- Team damage · rank 93 of 100 among mid laners25% · median 21%
With whom, against whom?
No opponent with a clear gap to expected in amateur play: win rates remain ranges.
Best results
Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.
Against
No positive gap in amateur play.
With
No positive gap in amateur play.
Matchups and allies
One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.
No pair measured in amateur play on this side.
Ban it or pick it?
Not enough series to settle it: raw counts only.
Pick rate as Mid
Amateur tournaments, compared with soloQ- SoloQ Master+0.2%956 picks of 431,269ban 1.1% · patches 16.19 to 16.21
- Amateur tournaments0.2%6 picks of 3,686ban 1.1% · patches 16.19 to 16.21
- Pro0.0%1 picks of 2,204bans not published · patches 16.17 to 16.20
Presence by patch
3.3% on 16.21Within the series
Fearless series only · as MidNot enough series yet: published from 30.

