Champion sheet · ADC

Smolder

Patches 16.19 to 16.21 · NA
Tournament presence · pick + ban
4.0%#137 of 173 champions
Pick
2.2%picked in 58 of 2,644 games
Ban
1.8%35 bans over 1,958 games, against 1.1% in soloQ
Win rate as ADC45.7% between 34.2% and 57.6% over 46 gamesSoloQ 47.5%: no clear gap
Median length33 minsoloQ 28.9 min

Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as ADC.

  • DraftPicked less often in amateur play
    Amateur
    0.8%
    SoloQ
    1.7%
    0.8% of the role's picks in amateur play, against 1.7% in soloQ.
  • LengthLonger games in amateur play
    Amateur
    33 min
    SoloQ
    28.9 min
    Median of 33 min in amateur play, against 28.9 min in soloQ.
02 — How to play it

How to play it?

Deathfire Touch, then Essence Reaver, Black Cleaver, and Spear of Shojin: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesDeathfire Touch89% · 7,161
Same in amateur play
SpellsFlash + Barrier81% · 6,540
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 52 games
Core (3 legendaries)23% · 1,038
23%of soloQ games
  1. Essence Reaver
  2. Black Cleaver
  3. Spear of Shojin
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 96% of ADC.

  1. Plays teamfightstop4%61% · ADC: 56%
  2. Team damagetop9%27% · ADC: 23%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other ADC

What marks it

  • Teamfight
  • Damage
  • Poke

Like other ADC

  • Damage in lane
  • Absorbs damage
  • Lets allies carry kills
  • Crowd control (CC)

What it is not

  • Few duels

Damage / min by phase · at equal gold

Rank 44 in lane, 76 in mid game and 99 in late game, out of 100 ADC.

520-5 vs 525
1,026+110 vs 915
1,783+418 vs 1,366
Lane · 5–14 minMid game · 15–22Late · 23–30
SmolderADC

Gold vs. direct opponent

At 20 min, behind 93% of ADC against the direct opponent.

ADC

Where it stands among ADC · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 44 of 100 among ADC520 · median 525
  • Damage in mid game · rank 76 of 100 among ADC1,026 · median 915
  • Damage in late game · rank 99 of 100 among ADC1,783 · median 1,366
  • Gold at 15 min · rank 4 of 100 among ADC-595 · median -54
  • Gold at 20 min · rank 8 of 100 among ADC-751 · median -85
  • Absorbs damage · rank 58 of 100 among ADC382 · median 361
  • Plays teamfights · rank 96 of 100 among ADC61% · median 56%
  • Takes its kills in duels · rank 7 of 100 among ADC12% · median 19%
  • Lets allies carry kills · rank 41 of 100 among ADCrank 41 of 100
  • Crowd control (CC) · rank 42 of 100 among ADC0.4 · median 0.6
  • Team damage · rank 91 of 100 among ADC27% · median 23%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Jungle1 champion
Mid1 champion
  • Viktor6 games
    —SoloQ: 48.4% · 366 g
ADC2 champions
  • Ezreal6 games
    —SoloQ: 49.9% · 381 g
  • Yunara5 games
    —SoloQ: 49.9% · 545 g
Support2 champions
  • Leona7 games
    —SoloQ: 45.0% · 329 g
  • Nautilus7 games
    —SoloQ: 48.1% · 418 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as ADC

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.7%7,123 picks of 431,271ban 1.1% · patches 16.19 to 16.21
  • Amateur tournaments0.8%29 picks of 3,686ban 1.1% · patches 16.19 to 16.21
  • Pro0.0%1 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

3.3% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as ADC
  • 2.0%G115 games of 733
  • 1.5%G211 games of 733
  • 3.2%G3+10 games of 316
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.