Smolder
Patches 16.19 to 16.21 · NA- Pick
- 2.2%picked in 58 of 2,644 games
- Ban
- 1.8%35 bans over 1,958 games, against 1.1% in soloQ
Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.
At a glance
Four answers, each one opens its chapter.- What changes in tournaments2 clear gaps between soloQ and amateur tournaments as ADC.DraftLength
- How to play itDeathfire Touch, then Essence Reaver, Black Cleaver, and Spear of Shojin: the most played build in soloQ.



- In a compPlays teamfights first: more teamfights than 96% of ADC.TeamfightDamagePoke
- With / againstNo opponent with a clear gap to expected in amateur play: win rates remain ranges.
- In draftFallback pick: comes out late in the series, once the pool has emptied.
What changes in tournaments?
2 clear gaps between soloQ and amateur tournaments as ADC.
- DraftPicked less often in amateur play
- Amateur
- 0.8%
- SoloQ
- 1.7%
- LengthLonger games in amateur play
- Amateur
- 33 min
- SoloQ
- 28.9 min
How to play it?
Deathfire Touch, then Essence Reaver, Black Cleaver, and Spear of Shojin: the most played build in soloQ.
Essence Reaver
Black Cleaver
Spear of Shojin
Not collected in soloQ: starting items, 4th item, and skill order.
What does it bring to a comp?
Plays teamfights first: more teamfights than 96% of ADC.
- Plays teamfightstop4%61% · ADC: 56%
- Team damagetop9%27% · ADC: 23%
Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other ADC
What marks it
- Teamfight
- Damage
- Poke
Like other ADC
- Damage in lane
- Absorbs damage
- Lets allies carry kills
- Crowd control (CC)
What it is not
- Few duels
Damage / min by phase · at equal gold
Rank 44 in lane, 76 in mid game and 99 in late game, out of 100 ADC.
Gold vs. direct opponent
At 20 min, behind 93% of ADC against the direct opponent.
Where it stands among ADC · every measure
0 ← less · median · more → 100- Damage in lane · rank 44 of 100 among ADC520 · median 525
- Damage in mid game · rank 76 of 100 among ADC1,026 · median 915
- Damage in late game · rank 99 of 100 among ADC1,783 · median 1,366
- Gold at 15 min · rank 4 of 100 among ADC-595 · median -54
- Gold at 20 min · rank 8 of 100 among ADC-751 · median -85
- Absorbs damage · rank 58 of 100 among ADC382 · median 361
- Plays teamfights · rank 96 of 100 among ADC61% · median 56%
- Takes its kills in duels · rank 7 of 100 among ADC12% · median 19%
- Lets allies carry kills · rank 41 of 100 among ADCrank 41 of 100
- Crowd control (CC) · rank 42 of 100 among ADC0.4 · median 0.6
- Team damage · rank 91 of 100 among ADC27% · median 23%
With whom, against whom?
No opponent with a clear gap to expected in amateur play: win rates remain ranges.
Best results
Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.
Against
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
With
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
Matchups and allies
One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.
Ban it or pick it?
Fallback pick: comes out late in the series, once the pool has emptied.
Pick rate as ADC
Amateur tournaments, compared with soloQ- SoloQ Master+1.7%7,123 picks of 431,271ban 1.1% · patches 16.19 to 16.21
- Amateur tournaments0.8%29 picks of 3,686ban 1.1% · patches 16.19 to 16.21
- Pro0.0%1 picks of 2,204bans not published · patches 16.17 to 16.20
Presence by patch
3.3% on 16.21Within the series
Fearless series only · as ADC- 2.0%G115 games of 733
- 1.5%G211 games of 733
- 3.2%G3+10 games of 316
Not enough series yet: published from 30.

