Champion sheet · Mid

Smolder

Patches 16.19 to 16.21 · EUW
Tournament presence · pick + ban
5.8%#110 of 173 champions
Pick
3.1%picked in 198 of 6,487 games
Ban
2.7%88 bans over 3,246 games, against 0.5% in soloQ
Win rate as Mid— 14 wins over 24 games
Median length—soloQ 28.7 min

Amateur: 6,491 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 336,200 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

One clear gap between soloQ and amateur tournaments as Mid.

  • DraftBanned more often in amateur play
    Amateur
    3.0%
    SoloQ
    0.5%
    3.0% ban rate in amateur play over 1,886 games, against 0.5% in soloQ over 129,307 games.

Not enough games to judge: win rate, length, keystone, spells, and core.

02 — How to play it

How to play it?

Deathfire Touch, then Essence Reaver, Black Cleaver, and Spear of Shojin: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesDeathfire Touch78% · 1,150
Same in amateur play
SpellsFlash + Teleport68% · 1,010
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 31 games
Core (3 legendaries)15% · 118
15%of soloQ games
  1. Essence Reaver
  2. Black Cleaver
  3. Spear of Shojin
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 100% of mid laners.

  1. Plays teamfightstop1%63% · mid laners: 55%
  2. Team damagetop7%25% · mid laners: 21%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Teamfight
  • Damage
  • Poke

Like other mid laners

  • Damage in lane
  • Lets allies carry kills
  • Crowd control (CC)

What it is not

  • Little map pressure
  • Few duels
  • No split-push

Damage / min by phase · at equal gold

Rank 26 in lane, 94 in mid game and 99 in late game, out of 100 mid laners.

502-26 vs 528
1,056+157 vs 899
1,589+410 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Smoldermid laners

Gold vs. direct opponent

At 20 min, ahead of 89% of mid laners against the direct opponent.

mid laners
2.3takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 26 of 100 among mid laners502 · median 528
  • Damage in mid game · rank 94 of 100 among mid laners1,056 · median 899
  • Damage in late game · rank 99 of 100 among mid laners1,589 · median 1,179
  • Gold at 15 min · rank 87 of 100 among mid laners+334 · median +25
  • Gold at 20 min · rank 89 of 100 among mid laners+577 · median +71
  • Map pressure · rank 18 of 100 among mid laners2.3 · median 3.2
  • Absorbs damage · rank 15 of 100 among mid laners330 · median 489
  • Plays teamfights · rank 100 of 100 among mid laners63% · median 55%
  • Takes its kills in duels · rank 9 of 100 among mid laners16% · median 23%
  • Lets allies carry kills · rank 40 of 100 among mid lanersrank 40 of 100
  • Crowd control (CC) · rank 27 of 100 among mid laners0.4 · median 0.7
  • Team damage · rank 93 of 100 among mid laners25% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Jungle1 champion
  • Wukong5 games
    —SoloQ: 47.8% · 69 g
Mid1 champion
Support1 champion
05 — In draft

Ban it or pick it?

Not enough series to settle it: raw counts only.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.2%1,333 picks of 672,394ban 0.5% · patches 16.19 to 16.21
  • Amateur tournaments0.2%17 picks of 9,366ban 3.0% · patches 16.19 to 16.21
  • Pro0.0%1 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

3.3% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.