Sion
Patches 16.19 to 16.21 · NA- Pick
- 10.1%picked in 266 of 2,644 games
- Ban
- 3.8%74 bans over 1,958 games, against 0.7% in soloQ
Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.
At a glance
Four answers, each one opens its chapter.- What changes in tournaments2 clear gaps between soloQ and amateur tournaments as Jungle.Draft
- How to play itGrasp of the Undying, then Youmuu's Ghostblade, Voltaic Cyclosword, and The Collector: the most played build in soloQ.



- In a compNo trait above other junglers; the most marked: Plays teamfights (rank 72).
- With / againstNo opponent with a clear gap to expected in amateur play: win rates remain ranges.
- In draftNot enough series to settle it: raw counts only.
What changes in tournaments?
2 clear gaps between soloQ and amateur tournaments as Jungle.
- DraftPicked less often in amateur play
- Amateur
- 0.1%
- SoloQ
- 0.2%
- DraftBanned more often in amateur play
- Amateur
- 3.8%
- SoloQ
- 0.7%
Not enough games to judge: win rate, length, keystone, spells, and core.
How to play it?
Grasp of the Undying, then Youmuu's Ghostblade, Voltaic Cyclosword, and The Collector: the most played build in soloQ.
Youmuu's Ghostblade
Voltaic Cyclosword
The Collector
Not collected in soloQ: starting items, 4th item, and skill order.
What does it bring to a comp?
No trait above other junglers; the most marked: Plays teamfights (rank 72).
- Its most marked traitPlays teamfightstop28%55% · junglers: 52%
Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers
What marks it
Nothing above junglers.
Like other junglers
- Gold at 15 min
- Gold at 20 min
- Absorbs damage
- Plays teamfights
- Takes its kills in duels
- Crowd control (CC)
- Jungle farm
- Invade
What it is not
- Little map pressure
- Little damage
- No poke
Damage / min by phase · at equal gold
Not measured: the fact is not validated by the draft review.
Gold vs. direct opponent
At 20 min, behind 71% of junglers against the direct opponent.
Where it stands among junglers · every measure
0 ← less · median · more → 100- Gold at 15 min · rank 35 of 100 among junglers-62 · median +6
- Gold at 20 min · rank 29 of 100 among junglers-210 · median +64
- Map pressure · rank 7 of 100 among junglers3.2 · median 4.7
- Absorbs damage · rank 71 of 100 among junglers1,048 · median 855
- Plays teamfights · rank 72 of 100 among junglers55% · median 52%
- Takes its kills in duels · rank 26 of 100 among junglers17% · median 20%
- Crowd control (CC) · rank 47 of 100 among junglers0.7 · median 0.7
- Team damage · rank 5 of 100 among junglers10% · median 17%
- Jungle farm · rank 35 of 100 among junglers65 · median 66
- Invade · rank 53 of 100 among junglers8% · median 7%
With whom, against whom?
No opponent with a clear gap to expected in amateur play: win rates remain ranges.
Best results
Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.
Against
No positive gap in amateur play.
With
No positive gap in amateur play.
Matchups and allies
One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.
No pair measured in amateur play on this side.
Ban it or pick it?
Not enough series to settle it: raw counts only.
Pick rate as Jungle
Amateur tournaments, compared with soloQ- SoloQ Master+0.2%708 picks of 431,269ban 0.7% · patches 16.19 to 16.21
- Amateur tournaments0.1%2 picks of 3,686ban 3.8% · patches 16.19 to 16.21
- Pro0.1%3 picks of 2,204bans not published · patches 16.17 to 16.20
Presence by patch
18.9% on 16.21Within the series
Fearless series only · as JungleNot enough series yet: published from 30.

