Tournament presence · pick + ban
3.9%#133 of 173 champions
Pick
1.3%picked in 366 of 27,189 games
Ban
2.6%590 bans over 22,315 games, against 0.9% in soloQ
Win rate as Mid— 15 wins over 21 games
Median length—soloQ 27.5 min

Amateur: 27,223 games from amateur tournaments, last 60 days, KR 66% · EUW 24% · NA 10%. SoloQ Master+: 856,529 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Mid.

  • DraftPicked less often in amateur play
    Amateur
    0.0%
    SoloQ
    0.2%
    0.0% of the role's picks in amateur play, against 0.2% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    2.7%
    SoloQ
    0.9%
    2.7% ban rate in amateur play over 13,367 games, against 0.9% in soloQ over 323,918 games.

Not enough games to judge: win rate, length, keystone, spells, and core.

02 — How to play it

How to play it?

Deathfire Touch, then Liandry's Torment, Rylai's Crystal Scepter, and Protoplasm Harness: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesDeathfire Touch77% · 3,060
Same in amateur play
SpellsFlash + Ghost55% · 2,176
Same in amateur play
Core (3 legendaries)10% · 150
10%of soloQ games
  1. Liandry's Torment
  2. Rylai's Crystal Scepter
  3. Protoplasm Harness
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 75% of mid laners.

  1. Plays teamfightstop25%59% · mid laners: 55%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Teamfight

Like other mid laners

  • Map pressure
  • Absorbs damage
  • Crowd control (CC)

What it is not

  • Few duels
  • Little damage
  • No poke
  • No split-push

Damage / min by phase · at equal gold

Not measured: the fact is not validated by the draft review.

Gold vs. direct opponent

At 20 min, behind 95% of mid laners against the direct opponent.

mid laners
2.8takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Gold at 15 min · rank 5 of 100 among mid laners-546 · median +25
  • Gold at 20 min · rank 5 of 100 among mid laners-773 · median +71
  • Map pressure · rank 64 of 100 among mid laners2.8 · median 3.2
  • Absorbs damage · rank 59 of 100 among mid laners563 · median 489
  • Plays teamfights · rank 75 of 100 among mid laners59% · median 55%
  • Takes its kills in duels · rank 22 of 100 among mid laners17% · median 23%
  • Crowd control (CC) · rank 64 of 100 among mid laners0.8 · median 0.7
  • Team damage · rank 2 of 100 among mid laners12% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Supportgap to expected

No positive gap in amateur play.

With

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Support1 champion
  • Leona6 games
    —SoloQ: 53.7% · 149 g
05 — In draft

Ban it or pick it?

Not enough series to settle it: raw counts only.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.2%3,349 picks of 1,713,048ban 0.9% · patches 16.19 to 16.21
  • Amateur tournaments0.0%13 picks of 34,524ban 2.7% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

4.5% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.