Tournament presence · pick + ban
12.9%#57 of 173 champions
Pick
6.8%picked in 180 of 2,644 games
Ban
6.1%119 bans over 1,958 games, against 1.2% in soloQ
Win rate as Support— 12 wins over 22 games
Median length—soloQ 28.1 min

Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Support.

  • DraftPicked less often in amateur play
    Amateur
    0.2%
    SoloQ
    0.5%
    0.2% of the role's picks in amateur play, against 0.5% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    5.8%
    SoloQ
    1.2%
    5.8% ban rate in amateur play over 1,329 games, against 1.2% in soloQ over 82,299 games.

Not enough games to judge: win rate, length, keystone, spells, and core.

02 — How to play it

How to play it?

Aftershock, then Heartsteel, Randuin's Omen, and Kaenic Rookern: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesAftershock58% · 1,466
Same in amateur play
SpellsFlash + Ignite63% · 1,599
Amateur: Flash + Heal, gap not settled
SkillsQnot collected in soloQ
Amateur: 85% · 52 games
Core (3 legendaries)5% · 3
5%of soloQ games
  1. Heartsteel
  2. Randuin's Omen
  3. Kaenic Rookern

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Absorbs damage first: absorbs more than 90% of supports.

  1. Absorbs damagetop10%908 · supports: 393
  2. Map pressuretop17%5 · supports: 4.5

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports

What marks it

  • Map pressure
  • Frontline

Like other supports

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Gold at 20 min
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills
  • Crowd control (CC)
  • Team damage

What it is not

  • No poke

Damage / min by phase · at equal gold

Rank 37 in lane, 49 in mid game and 42 in late game, out of 100 supports.

242-45 vs 288
336-6 vs 342
364-23 vs 388
Lane · 5–14 minMid game · 15–22Late · 23–30
Shensupports

Gold vs. direct opponent

At 20 min, behind 75% of supports against the direct opponent.

supports
5takedowns outside its lane before 15 min; supports: 4.5.

Where it stands among supports · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 37 of 100 among supports242 · median 288
  • Damage in mid game · rank 49 of 100 among supports336 · median 342
  • Damage in late game · rank 42 of 100 among supports364 · median 388
  • Gold at 15 min · rank 15 of 100 among supports-103 · median +105
  • Gold at 20 min · rank 25 of 100 among supports-67 · median +193
  • Map pressure · rank 83 of 100 among supports5 · median 4.5
  • Absorbs damage · rank 90 of 100 among supports908 · median 393
  • Plays teamfights · rank 46 of 100 among supports54% · median 54%
  • Takes its kills in duels · rank 51 of 100 among supports17% · median 17%
  • Lets allies carry kills · rank 64 of 100 among supportsrank 64 of 100
  • Crowd control (CC) · rank 42 of 100 among supports1 · median 1
  • Team damage · rank 41 of 100 among supports8% · median 9%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

No positive gap in amateur play.

With

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by

No pair measured in amateur play on this side.

05 — In draft

Ban it or pick it?

Not enough series to settle it: raw counts only.

Pick rate as Support

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.5%2,110 picks of 431,269ban 1.2% · patches 16.19 to 16.21
  • Amateur tournaments0.2%7 picks of 3,686ban 5.8% · patches 16.19 to 16.21
  • Pro1.5%34 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

12.8% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Support
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.