Tournament presence · pick + ban
7.1%#102 of 173 champions
Pick
3.6%picked in 642 of 18,051 games
Ban
3.5%604 bans over 17,105 games, against 0.4% in soloQ
Win rate as Mid51.7% between 41.1% and 62.2% over 58 gamesSoloQ 54.2%: no clear gap
Median length28 minsoloQ 26.1 min

Amateur: 18,068 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 304,693 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Mid.

  • DraftPicked more often in amateur play
    Amateur
    0.2%
    SoloQ
    0.1%
    0.2% of the role's picks in amateur play, against 0.1% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    3.1%
    SoloQ
    0.4%
    3.1% ban rate in amateur play over 10,152 games, against 0.4% in soloQ over 112,312 games.
  • LengthLonger games in amateur play
    Amateur
    28 min
    SoloQ
    26.1 min
    Median of 28 min in amateur play, against 26.1 min in soloQ.

Not enough games to judge: core.

02 — How to play it

How to play it?

Conqueror, then Stridebreaker, Overlord's Bloodmail, and Warmog's Armor: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror69% · 428
Same in amateur play
SpellsFlash + Ignite52% · 323
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 88% · 51 games
Core (3 legendaries)30% · 59
30%of soloQ games
  1. Stridebreaker
  2. Overlord's Bloodmail
  3. Warmog's Armor
Amateur: Stridebreaker, Overlord's Bloodmail, Sterak's Gage, gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Absorbs damage first: absorbs more than 90% of mid laners.

  1. Absorbs damagetop10%1,022 · mid laners: 489

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Frontline

Like other mid laners

  • Gold at 15 min
  • Gold at 20 min
  • Plays teamfights
  • Takes its kills in duels
  • Crowd control (CC)

What it is not

  • Little map pressure
  • Little damage
  • No poke
  • No split-push

Damage / min by phase · at equal gold

Not measured: the fact is not validated by the draft review.

Gold vs. direct opponent

At 20 min, behind 57% of mid laners against the direct opponent.

mid laners
2.9takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Gold at 15 min · rank 50 of 100 among mid laners+7 · median +25
  • Gold at 20 min · rank 43 of 100 among mid laners-48 · median +71
  • Map pressure · rank 20 of 100 among mid laners2.9 · median 3.2
  • Absorbs damage · rank 90 of 100 among mid laners1,022 · median 489
  • Plays teamfights · rank 55 of 100 among mid laners56% · median 55%
  • Takes its kills in duels · rank 57 of 100 among mid laners24% · median 23%
  • Crowd control (CC) · rank 59 of 100 among mid laners0.8 · median 0.7
  • Team damage · rank 25 of 100 among mid laners17% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top2 champions
  • Malphite5 games
    —SoloQ: — · 20 g
  • Nasus5 games
    —SoloQ: — · 14 g
Jungle1 champion
  • Sylas6 games
    —SoloQ: 54.1% · 37 g
Mid4 champions
  • Yone6 games
    —SoloQ: 48.7% · 39 g
  • Galio5 games
    —SoloQ: 61.5% · 39 g
  • Galio5 games
    —SoloQ: 61.5% · 39 g
  • Sylas5 games
    —SoloQ: 60.0% · 45 g
ADC3 champions
  • Caitlyn11 games
    —SoloQ: — · 28 g
  • Yunara6 games
    —SoloQ: 55.4% · 65 g
  • Ezreal5 games
    —SoloQ: 55.0% · 40 g
Support2 champions
  • Rell8 games
    —SoloQ: — · 22 g
  • Thresh6 games
    —SoloQ: 48.5% · 66 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.1%544 picks of 609,385ban 0.4% · patches 16.19 to 16.21
  • Amateur tournaments0.2%41 picks of 21,472ban 3.1% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

7.7% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 0.3%G113 games of 4,078
  • 0.3%G213 games of 4,080
  • 0.5%G3+9 games of 1,754
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.