Tournament presence · pick + ban
7.4%#93 of 173 champions
Pick
3.6%picked in 235 of 6,486 games
Ban
3.8%122 bans over 3,246 games, against 1.4% in soloQ
Win rate as Top44.2% between 38.8% and 49.7% over 224 gamesSoloQ 49.1%: no clear gap
Median length28.7 minsoloQ 27.8 min

Amateur: 6,491 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 336,200 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Top.

  • DraftBanned more often in amateur play
    Amateur
    3.1%
    SoloQ
    1.4%
    3.1% ban rate in amateur play over 1,886 games, against 1.4% in soloQ over 129,307 games.
  • LengthLonger games in amateur play
    Amateur
    28.7 min
    SoloQ
    27.8 min
    Median of 28.7 min in amateur play, against 27.8 min in soloQ.
02 — How to play it

How to play it?

Conqueror, then Stridebreaker, Black Cleaver, and Overlord's Bloodmail: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror67% · 9,633
Same in amateur play
SpellsFlash + Ignite82% · 11,723
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 35 games
Core (3 legendaries)40% · 2,146
40%of soloQ games
  1. Stridebreaker
  2. Black Cleaver
  3. Overlord's Bloodmail
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

No trait above other top laners; the most marked: Damage in late game (rank 74).

  1. Its most marked traitDamage in late gametop26%1,152 · top laners: 1,079

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

Nothing above top laners.

Like other top laners

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills
  • Crowd control (CC)
  • Team damage

What it is not

  • No poke
  • No split-push

Damage / min by phase · at equal gold

Rank 30 in lane, 40 in mid game and 74 in late game, out of 100 top laners.

578-21 vs 599
843-25 vs 868
1,152+72 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Setttop laners

Gold vs. direct opponent

At 20 min, behind 60% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 30 of 100 among top laners578 · median 599
  • Damage in mid game · rank 40 of 100 among top laners843 · median 868
  • Damage in late game · rank 74 of 100 among top laners1,152 · median 1,079
  • Gold at 15 min · rank 42 of 100 among top laners+59 · median +119
  • Gold at 20 min · rank 40 of 100 among top laners-8 · median +100
  • Absorbs damage · rank 70 of 100 among top laners1,149 · median 970
  • Plays teamfights · rank 46 of 100 among top laners53% · median 53%
  • Takes its kills in duels · rank 67 of 100 among top laners30% · median 28%
  • Lets allies carry kills · rank 44 of 100 among top lanersrank 44 of 100
  • Crowd control (CC) · rank 68 of 100 among top laners1 · median 0.8
  • Team damage · rank 74 of 100 among top laners23% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Junglegap to expected
Wukong46.7% · expected 44.1% · 30 g+2.6 ptSoloQ -3.2
Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top15 champions
  • Ornn29 games
    —SoloQ: 45.4% · 438 g
  • Shen22 games
    —SoloQ: 47.9% · 374 g
  • Sion15 games
    —SoloQ: 58.2% · 275 g
  • K'Sante12 games
    —SoloQ: 49.7% · 308 g
  • Ambessa11 games
    —SoloQ: 45.1% · 324 g
Jungle13 champions
  • Jarvan IV24 games
    —SoloQ: 48.6% · 504 g
  • Wukong24 games
    —SoloQ: 50.8% · 547 g
  • Vi15 games
    —SoloQ: 47.9% · 234 g
  • Cho'Gath12 games
    —SoloQ: 49.6% · 548 g
  • Xin Zhao12 games
    —SoloQ: 49.3% · 146 g
Mid16 champions
  • Syndra22 games
    —SoloQ: 48.4% · 706 g
  • Ahri20 games
    —SoloQ: 51.4% · 764 g
  • Orianna19 games
    —SoloQ: 56.6% · 274 g
  • Hwei16 games
    —SoloQ: 50.5% · 293 g
  • Viktor12 games
    —SoloQ: 50.5% · 554 g
ADC15 champions
  • Jinx22 games
    —SoloQ: 46.7% · 971 g
  • Yunara21 games
    —SoloQ: 46.7% · 1,115 g
  • Ashe18 games
    —SoloQ: 43.1% · 362 g
  • Tristana15 games
    —SoloQ: 48.8% · 808 g
  • Caitlyn14 games
    —SoloQ: 50.5% · 836 g
Support15 champions
  • Seraphine19 games
    —SoloQ: 49.3% · 337 g
  • Nautilus18 games
    —SoloQ: 49.3% · 760 g
  • Braum17 games
    —SoloQ: 50.7% · 546 g
  • Lulu15 games
    —SoloQ: 47.8% · 1,010 g
  • Rakan15 games
    —SoloQ: 48.1% · 387 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.8%12,426 picks of 672,391ban 1.4% · patches 16.19 to 16.21
  • Amateur tournaments1.7%159 picks of 9,366ban 3.1% · patches 16.19 to 16.21
  • Pro0.1%2 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

7.7% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 3.2%G162 games of 1,918
  • 3.7%G271 games of 1,918
  • 3.0%G3+19 games of 632
Once picked, the series moves on toIn G2, over 62 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.