Champion sheet · Support

Seraphine

Patches 16.19 to 16.21 · NA
Tournament presence · pick + ban
30.0%#10 of 173 champions
Pick
15.5%picked in 409 of 2,644 games
Ban
14.5%283 bans over 1,958 games, against 6.6% in soloQ
Win rate as Support55.1% between 50.7% and 59.4% over 354 gamesSoloQ 49.2%: clear gap
Median length29.8 minsoloQ 28.5 min

Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Support.

  • Win rateWins more in amateur play
    Amateur
    55.1%
    SoloQ
    49.2%
    55.1% win rate in amateur play over 354 games, against 49.2% in soloQ over 15,593 games.
  • DraftPicked more often in amateur play
    Amateur
    6.8%
    SoloQ
    3.0%
    6.8% of the role's picks in amateur play, against 3.0% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    14.3%
    SoloQ
    6.6%
    14.3% ban rate in amateur play over 1,329 games, against 6.6% in soloQ over 82,299 games.
  • LengthLonger games in amateur play
    Amateur
    29.8 min
    SoloQ
    28.5 min
    Median of 29.8 min in amateur play, against 28.5 min in soloQ.

Not enough games to judge: core.

02 — How to play it

How to play it?

Summon Aery, then Rylai's Crystal Scepter, Liandry's Torment, and Morellonomicon: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesSummon Aery73% · 11,393
Same in amateur play
SpellsFlash + Heal88% · 13,781
Same in amateur play
SkillsWnot collected in soloQ
Amateur: 58% · 21 games
Core (3 legendaries)6% · 5
6%of soloQ games
  1. Rylai's Crystal Scepter
  2. Liandry's Torment
  3. Morellonomicon

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 93% of supports.

  1. Plays teamfightstop7%58% · supports: 54%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports

What marks it

  • Teamfight

Like other supports

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Map pressure
  • Absorbs damage
  • Lets allies carry kills
  • Crowd control (CC)
  • Team damage

What it is not

  • Few duels
  • No poke

Damage / min by phase · at equal gold

Rank 66 in lane, 44 in mid game and 46 in late game, out of 100 supports.

321+33 vs 288
336-6 vs 342
376-12 vs 388
Lane · 5–14 minMid game · 15–22Late · 23–30
Seraphinesupports

Gold vs. direct opponent

At 20 min, behind 56% of supports against the direct opponent.

supports
4.4takedowns outside its lane before 15 min; supports: 4.5.

Where it stands among supports · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 66 of 100 among supports321 · median 288
  • Damage in mid game · rank 44 of 100 among supports336 · median 342
  • Damage in late game · rank 46 of 100 among supports376 · median 388
  • Gold at 15 min · rank 48 of 100 among supports+84 · median +105
  • Gold at 20 min · rank 44 of 100 among supports+103 · median +193
  • Map pressure · rank 31 of 100 among supports4.4 · median 4.5
  • Absorbs damage · rank 41 of 100 among supports315 · median 393
  • Plays teamfights · rank 93 of 100 among supports58% · median 54%
  • Takes its kills in duels · rank 14 of 100 among supports13% · median 17%
  • Lets allies carry kills · rank 55 of 100 among supportsrank 55 of 100
  • Crowd control (CC) · rank 44 of 100 among supports1 · median 1
  • Team damage · rank 56 of 100 among supports10% · median 9%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Jarvan IV63.6% · expected 59.6% · 33 g+4.0 ptSoloQ -0.5
Xin Zhao62.5% · expected 59.5% · 32 g+3.0 ptSoloQ +2.9
Midgap to expected
Ahri65.6% · expected 52.7% · 32 g+12.9 ptSoloQ -4.4
Viktor54.8% · expected 52.4% · 31 g+2.4 ptSoloQ -2.2
ADCgap to expected

No positive gap in amateur play.

Supportgap to expected
Nautilus53.1% · expected 51.4% · 32 g+1.7 ptSoloQ -1.0

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Wukong60.0% · expected 55.6% · 45 g+4.4 ptSoloQ +0.2
Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top17 champions
  • Ornn25 games
    —SoloQ: 48.3% · 387 g
  • Olaf24 games
    —SoloQ: 44.0% · 275 g
  • Ambessa20 games
    —SoloQ: 44.8% · 377 g
  • Sion20 games
    —SoloQ: 53.5% · 282 g
  • Shen16 games
    —SoloQ: 50.1% · 373 g
Jungle17 champions
  • Wukong41 games
    48.8%gap -5.8 ptsSoloQ: 48.9% · 638 g
  • Jarvan IV33 games
    63.6%gap +4.0 ptsSoloQ: 49.9% · 551 g
  • Xin Zhao32 games
    62.5%gap +3.0 ptsSoloQ: 52.5% · 183 g
  • Vi18 games
    —SoloQ: 48.6% · 212 g
  • Nocturne13 games
    —SoloQ: 52.3% · 281 g
Mid18 champions
  • Syndra34 games
    50.0%gap -1.6 ptsSoloQ: 48.2% · 658 g
  • Ahri32 games
    65.6%gap +12.9 ptsSoloQ: 44.4% · 682 g
  • Viktor31 games
    54.8%gap +2.4 ptsSoloQ: 47.4% · 723 g
  • Sylas20 games
    —SoloQ: 49.5% · 560 g
  • Orianna18 games
    —SoloQ: 42.4% · 269 g
ADC16 champions
  • Ashe35 games
    45.7%gap -5.3 ptsSoloQ: 51.1% · 505 g
  • Lucian28 games
    —SoloQ: 49.0% · 612 g
  • Yunara28 games
    —SoloQ: 50.8% · 1,239 g
  • Ezreal27 games
    —SoloQ: 52.7% · 772 g
  • Jinx23 games
    —SoloQ: 50.1% · 1,299 g
Support18 champions
  • Milio42 games
    57.1%gap -2.9 ptsSoloQ: 46.6% · 668 g
  • Karma33 games
    60.6%gap -0.2 ptsSoloQ: 46.3% · 603 g
  • Nautilus32 games
    53.1%gap +1.7 ptsSoloQ: 49.6% · 713 g
  • Lulu29 games
    —SoloQ: 50.5% · 922 g
  • Braum27 games
    —SoloQ: 53.0% · 381 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Support

Amateur tournaments, compared with soloQ
  • SoloQ Master+3.0%12,806 picks of 431,269ban 6.6% · patches 16.19 to 16.21
  • Amateur tournaments6.8%249 picks of 3,686ban 14.3% · patches 16.19 to 16.21
  • Pro9.6%211 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

19.6% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Support
  • 13.9%G1102 games of 733
  • 14.1%G2103 games of 733
  • 13.3%G3+42 games of 316
Once picked, the series moves on toIn G2, over 102 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.