Tournament presence · pick + ban
26.0%#15 of 173 champions
Pick
14.6%picked in 949 of 6,488 games
Ban
11.4%370 bans over 3,246 games, against 2.4% in soloQ
Win rate as Support47.5% between 44.6% and 50.3% over 828 gamesSoloQ 49.3%: no clear gap
Median length29 minsoloQ 27.9 min

Amateur: 6,491 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 336,200 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Support.

  • DraftPicked more often in amateur play
    Amateur
    6.3%
    SoloQ
    2.3%
    6.3% of the role's picks in amateur play, against 2.3% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    9.2%
    SoloQ
    2.4%
    9.2% ban rate in amateur play over 1,886 games, against 2.4% in soloQ over 129,307 games.
  • LengthLonger games in amateur play
    Amateur
    29 min
    SoloQ
    27.9 min
    Median of 29 min in amateur play, against 27.9 min in soloQ.

Not enough games to judge: core.

02 — How to play it

How to play it?

Summon Aery, then Blackfire Torch, Rylai's Crystal Scepter, and Morellonomicon: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesSummon Aery78% · 14,390
Same in amateur play
SpellsFlash + Heal92% · 17,125
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 61% · 66 games
Core (3 legendaries)4% · 3
4%of soloQ games
  1. Blackfire Torch
  2. Rylai's Crystal Scepter
  3. Morellonomicon

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 93% of supports.

  1. Plays teamfightstop7%58% · supports: 54%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports

What marks it

  • Teamfight

Like other supports

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Map pressure
  • Absorbs damage
  • Lets allies carry kills
  • Crowd control (CC)
  • Team damage

What it is not

  • Few duels
  • No poke

Damage / min by phase · at equal gold

Rank 66 in lane, 44 in mid game and 46 in late game, out of 100 supports.

321+33 vs 288
336-6 vs 342
376-12 vs 388
Lane · 5–14 minMid game · 15–22Late · 23–30
Seraphinesupports

Gold vs. direct opponent

At 20 min, behind 56% of supports against the direct opponent.

supports
4.4takedowns outside its lane before 15 min; supports: 4.5.

Where it stands among supports · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 66 of 100 among supports321 · median 288
  • Damage in mid game · rank 44 of 100 among supports336 · median 342
  • Damage in late game · rank 46 of 100 among supports376 · median 388
  • Gold at 15 min · rank 48 of 100 among supports+84 · median +105
  • Gold at 20 min · rank 44 of 100 among supports+103 · median +193
  • Map pressure · rank 31 of 100 among supports4.4 · median 4.5
  • Absorbs damage · rank 41 of 100 among supports315 · median 393
  • Plays teamfights · rank 93 of 100 among supports58% · median 54%
  • Takes its kills in duels · rank 14 of 100 among supports13% · median 17%
  • Lets allies carry kills · rank 55 of 100 among supportsrank 55 of 100
  • Crowd control (CC) · rank 44 of 100 among supports1 · median 1
  • Team damage · rank 56 of 100 among supports10% · median 9%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Olaf46.2% · expected 39.0% · 52 g+7.1 ptSoloQ +0.5
Renekton52.8% · expected 44.4% · 36 g+8.4 ptSoloQ -1.3
Junglegap to expected
Xin Zhao56.1% · expected 48.0% · 57 g+8.2 ptSoloQ -1.3
Wukong52.0% · expected 47.6% · 100 g+4.4 ptSoloQ +0.1
Sylas45.7% · expected 43.5% · 35 g+2.2 ptSoloQ -0.3
Sejuani54.8% · expected 51.7% · 31 g+3.2 ptSoloQ -5.8
Midgap to expected
Sylas51.2% · expected 42.0% · 43 g+9.2 ptSoloQ -1.6
Syndra48.1% · expected 46.6% · 81 g+1.5 ptSoloQ +2.7
Orianna47.7% · expected 47.5% · 65 g+0.2 ptSoloQ -4.3
ADCgap to expected
Jinx59.1% · expected 49.5% · 66 g+9.6 ptSoloQ +0.4
Caitlyn52.9% · expected 46.4% · 70 g+6.5 ptSoloQ -0.5
Lucian51.1% · expected 47.4% · 45 g+3.7 ptSoloQ +0.9
Kai'Sa53.1% · expected 50.4% · 32 g+2.7 ptSoloQ +0.3
Xayah48.5% · expected 47.7% · 33 g+0.8 ptSoloQ +2.9
Supportgap to expected
Braum57.1% · expected 48.4% · 63 g+8.8 ptSoloQ +2.8
Lulu54.5% · expected 50.3% · 99 g+4.3 ptSoloQ -0.2
Milio50.9% · expected 47.8% · 108 g+3.2 ptSoloQ -3.0
Karma50.9% · expected 49.5% · 55 g+1.5 ptSoloQ -0.3
Nami50.0% · expected 48.4% · 40 g+1.6 ptSoloQ -0.6

With

Topgap to expected
Renekton53.7% · expected 50.5% · 41 g+3.1 ptSoloQ +0.6
Dr. Mundo43.3% · expected 39.2% · 30 g+4.1 ptSoloQ -0.6
Olaf56.5% · expected 56.0% · 46 g+0.5 ptSoloQ 0.0
Junglegap to expected
Skarner67.5% · expected 44.8% · 40 g+22.7 ptSoloQ +1.4
Wukong49.3% · expected 47.3% · 134 g+1.9 ptSoloQ +0.5
Pantheon51.6% · expected 42.5% · 31 g+9.1 ptSoloQ -4.9
Jarvan IV47.4% · expected 46.7% · 78 g+0.8 ptSoloQ +0.9
Midgap to expected
Orianna57.1% · expected 47.4% · 70 g+9.7 ptSoloQ +0.3
Ahri49.2% · expected 46.9% · 59 g+2.3 ptSoloQ -1.2
Ryze54.8% · expected 49.1% · 31 g+5.8 ptSoloQ +2.8
ADCgap to expected
Ashe50.5% · expected 45.7% · 444 g+4.7 ptSoloQ +3.0
Yunara57.6% · expected 49.7% · 33 g+7.9 ptSoloQ -2.6

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top21 champions
  • Ornn92 games
    43.5%gap -6.0 ptsSoloQ: 49.0% · 525 g
  • Olaf52 games
    46.2%gap +7.1 ptsSoloQ: 49.7% · 439 g
  • Ambessa44 games
    38.6%gap -7.3 ptsSoloQ: 54.1% · 416 g
  • Sion38 games
    42.1%gap -4.0 ptsSoloQ: 47.1% · 323 g
  • Renekton36 games
    52.8%gap +8.4 ptsSoloQ: 49.7% · 499 g
Jungle18 champions
  • Jarvan IV106 games
    43.4%gap -4.9 ptsSoloQ: 50.5% · 806 g
  • Wukong100 games
    52.0%gap +4.4 ptsSoloQ: 48.4% · 670 g
  • Xin Zhao57 games
    56.1%gap +8.2 ptsSoloQ: 48.4% · 190 g
  • Vi52 games
    38.5%gap -8.6 ptsSoloQ: 53.2% · 295 g
  • Sylas35 games
    45.7%gap +2.2 ptsSoloQ: 48.0% · 700 g
Mid19 champions
  • Ahri81 games
    44.4%gap -3.6 ptsSoloQ: 48.6% · 993 g
  • Syndra81 games
    48.1%gap +1.5 ptsSoloQ: 50.9% · 872 g
  • Viktor79 games
    43.0%gap -3.8 ptsSoloQ: 52.3% · 754 g
  • Orianna65 games
    47.7%gap +0.2 ptsSoloQ: 47.2% · 352 g
  • Mel48 games
    43.8%gap -9.8 ptsSoloQ: 53.1% · 254 g
ADC16 champions
  • Yunara102 games
    44.1%gap -1.2 ptsSoloQ: 50.4% · 1,592 g
  • Ashe72 games
    47.2%gap -2.0 ptsSoloQ: 49.6% · 512 g
  • Caitlyn70 games
    52.9%gap +6.5 ptsSoloQ: 49.8% · 1,172 g
  • Jinx66 games
    59.1%gap +9.6 ptsSoloQ: 48.4% · 1,237 g
  • Ezreal46 games
    45.7%gap -3.0 ptsSoloQ: 53.1% · 930 g
Support18 champions
  • Milio108 games
    50.9%gap +3.2 ptsSoloQ: 47.3% · 790 g
  • Lulu99 games
    54.5%gap +4.3 ptsSoloQ: 48.7% · 1,523 g
  • Nautilus75 games
    40.0%gap -3.8 ptsSoloQ: 54.2% · 1,022 g
  • Braum63 games
    57.1%gap +8.8 ptsSoloQ: 50.2% · 512 g
  • Karma55 games
    50.9%gap +1.5 ptsSoloQ: 50.6% · 891 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Support

Amateur tournaments, compared with soloQ
  • SoloQ Master+2.3%15,780 picks of 672,396ban 2.4% · patches 16.19 to 16.21
  • Amateur tournaments6.3%592 picks of 9,366ban 9.2% · patches 16.19 to 16.21
  • Pro9.6%211 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

19.6% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Support
  • 12.9%G1247 games of 1,918
  • 12.6%G2241 games of 1,918
  • 14.2%G3+90 games of 632
Once picked, the series moves on toIn G2, over 247 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.