Seraphine
Patches 16.19 to 16.21 · NA- Pick
- 15.5%picked in 409 of 2,644 games
- Ban
- 14.5%283 bans over 1,958 games, against 6.6% in soloQ
Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.
At a glance
Four answers, each one opens its chapter.- What changes in tournamentsOne clear gap between soloQ and amateur tournaments as ADC.Draft
- How to play itArcane Comet, then Blackfire Torch, Archangel's Staff, and Rylai's Crystal Scepter: the most played build in soloQ.



- In a compPlays teamfights first: more teamfights than 100% of ADC.TeamfightLets allies carryCC
- With / againstNo opponent with a clear gap to expected in amateur play: win rates remain ranges.
- In draftNot enough series to settle it: raw counts only.
What changes in tournaments?
One clear gap between soloQ and amateur tournaments as ADC.
- DraftBanned more often in amateur play
- Amateur
- 14.3%
- SoloQ
- 6.6%
Not enough games to judge: core.
How to play it?
Arcane Comet, then Blackfire Torch, Archangel's Staff, and Rylai's Crystal Scepter: the most played build in soloQ.
Blackfire Torch
Archangel's Staff
Rylai's Crystal Scepter
Not collected in soloQ: starting items, 4th item, and skill order.
What does it bring to a comp?
Plays teamfights first: more teamfights than 100% of ADC.
- Plays teamfightstop1%63% · ADC: 56%
- Lets allies carry killstop1%rank 100 of 100
- Crowd control (CC)top13%1.1 · ADC: 0.6
Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other ADC
What marks it
- Teamfight
- Lets allies carry
- CC
Like other ADC
- Absorbs damage
What it is not
- Few duels
- Little damage
- No poke
Damage / min by phase · at equal gold
Rank 14 in lane, 16 in mid game and 22 in late game, out of 100 ADC.
Gold vs. direct opponent
At 20 min, behind 98% of ADC against the direct opponent.
Where it stands among ADC · every measure
0 ← less · median · more → 100- Damage in lane · rank 14 of 100 among ADC476 · median 525
- Damage in mid game · rank 16 of 100 among ADC828 · median 915
- Damage in late game · rank 22 of 100 among ADC1,279 · median 1,366
- Gold at 15 min · rank 2 of 100 among ADC-741 · median -54
- Gold at 20 min · rank 2 of 100 among ADC-1,223 · median -85
- Absorbs damage · rank 47 of 100 among ADC346 · median 361
- Plays teamfights · rank 100 of 100 among ADC63% · median 56%
- Takes its kills in duels · rank 6 of 100 among ADC12% · median 19%
- Lets allies carry kills · rank 100 of 100 among ADCrank 100 of 100
- Crowd control (CC) · rank 87 of 100 among ADC1.1 · median 0.6
- Team damage · rank 18 of 100 among ADC18% · median 23%
With whom, against whom?
No opponent with a clear gap to expected in amateur play: win rates remain ranges.
Best results
Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.
Against
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
With
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
Matchups and allies
One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.
Ban it or pick it?
Not enough series to settle it: raw counts only.
Pick rate as ADC
Amateur tournaments, compared with soloQ- SoloQ Master+0.8%3,252 picks of 431,271ban 6.6% · patches 16.19 to 16.21
- Amateur tournaments0.7%24 picks of 3,686ban 14.3% · patches 16.19 to 16.21
- Pro0.4%9 picks of 2,204bans not published · patches 16.17 to 16.20
Presence by patch
19.6% on 16.21Within the series
Fearless series only · as ADCNot enough series yet: published from 30.

