Seraphine
Patches 16.19 to 16.21 · EUW- Pick
- 14.6%picked in 949 of 6,486 games
- Ban
- 11.4%370 bans over 3,246 games, against 2.4% in soloQ
Amateur: 6,491 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 336,200 games on the same patches. An amateur figure in gold clearly differs from soloQ.
At a glance
Four answers, each one opens its chapter.- What changes in tournaments2 clear gaps between soloQ and amateur tournaments as Mid.Draft
- How to play itArcane Comet, then Blackfire Torch, Archangel's Staff, and Rylai's Crystal Scepter: the most played build in soloQ.



- In a compPlays teamfights first: more teamfights than 99% of mid laners.TeamfightCC
- With / againstNo opponent with a clear gap to expected in amateur play: win rates remain ranges.
- In draftNot enough series to settle it: raw counts only.
What changes in tournaments?
2 clear gaps between soloQ and amateur tournaments as Mid.
- DraftPicked more often in amateur play
- Amateur
- 0.2%
- SoloQ
- 0.1%
- DraftBanned more often in amateur play
- Amateur
- 9.2%
- SoloQ
- 2.4%
Not enough games to judge: win rate, length, keystone, spells, and core.
How to play it?
Arcane Comet, then Blackfire Torch, Archangel's Staff, and Rylai's Crystal Scepter: the most played build in soloQ.
Blackfire Torch
Archangel's Staff
Rylai's Crystal Scepter
Not collected in soloQ: starting items, 4th item, and skill order.
What does it bring to a comp?
Plays teamfights first: more teamfights than 99% of mid laners.
- Plays teamfightstop1%62% · mid laners: 55%
- Crowd control (CC)top18%1.1 · mid laners: 0.7
Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners
What marks it
- Teamfight
- CC
Like other mid laners
- Damage in late game
- Map pressure
- Team damage
What it is not
- Few duels
- No poke
- No split-push
Damage / min by phase · at equal gold
Rank 6 in lane, 19 in mid game and 64 in late game, out of 100 mid laners.
Gold vs. direct opponent
At 20 min, behind 93% of mid laners against the direct opponent.
Where it stands among mid laners · every measure
0 ← less · median · more → 100- Damage in lane · rank 6 of 100 among mid laners448 · median 528
- Damage in mid game · rank 19 of 100 among mid laners821 · median 899
- Damage in late game · rank 64 of 100 among mid laners1,239 · median 1,179
- Gold at 15 min · rank 9 of 100 among mid laners-470 · median +25
- Gold at 20 min · rank 7 of 100 among mid laners-738 · median +71
- Map pressure · rank 47 of 100 among mid laners2.8 · median 3.2
- Absorbs damage · rank 22 of 100 among mid laners347 · median 489
- Plays teamfights · rank 99 of 100 among mid laners62% · median 55%
- Takes its kills in duels · rank 3 of 100 among mid laners13% · median 23%
- Lets allies carry kills · rank 78 of 100 among mid lanersrank 78 of 100
- Crowd control (CC) · rank 82 of 100 among mid laners1.1 · median 0.7
- Team damage · rank 30 of 100 among mid laners18% · median 21%
With whom, against whom?
No opponent with a clear gap to expected in amateur play: win rates remain ranges.
Best results
Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.
Against
No positive gap in amateur play.
With
No positive gap in amateur play.
No positive gap in amateur play.
Matchups and allies
One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.
- Nautilus6 games—SoloQ: 42.3% · 52 g
Ban it or pick it?
Not enough series to settle it: raw counts only.
Pick rate as Mid
Amateur tournaments, compared with soloQ- SoloQ Master+0.1%748 picks of 672,394ban 2.4% · patches 16.19 to 16.21
- Amateur tournaments0.2%18 picks of 9,366ban 9.2% · patches 16.19 to 16.21
- Pro0.0%0 picks of 2,204bans not published · patches 16.17 to 16.20
Presence by patch
19.6% on 16.21Within the series
Fearless series only · as MidNot enough series yet: published from 30.

