Champion sheet · ADC

Senna

Patches 16.19 to 16.21 · KR
Tournament presence · pick + ban
1.3%#164 of 173 champions
Pick
0.9%picked in 156 of 18,063 games
Ban
0.4%72 bans over 17,116 games, against 0.5% in soloQ
Win rate as ADC— 7 wins over 26 games
Median length—soloQ 26.8 min

Amateur: 18,068 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 304,693 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

No clear gap as ADC on what can be measured.

Not enough games to judge: win rate, length, and core.

02 — How to play it

How to play it?

Deathfire Touch, then Statikk Shiv, Black Cleaver, and Hexoptics C44: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesDeathfire Touch60% · 329
Same in amateur play
SpellsFlash + Barrier52% · 285
Same in amateur play
Core (3 legendaries)34% · 89
34%of soloQ games
  1. Statikk Shiv
  2. Black Cleaver
  3. Hexoptics C44
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Lets allies carry kills first: lets allies carry more than 97% of ADC.

  1. Lets allies carry killstop3%rank 97 of 100
  2. Crowd control (CC)top6%1.3 · ADC: 0.6
  3. Plays teamfightstop9%59% · ADC: 56%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other ADC

What marks it

  • Teamfight
  • Lets allies carry
  • CC

Like other ADC

  • Damage in mid game
  • Damage in late game
  • Absorbs damage
  • Team damage

What it is not

  • Few duels
  • No poke

Damage / min by phase · at equal gold

Rank 21 in lane, 54 in mid game and 57 in late game, out of 100 ADC.

483-42 vs 525
929+14 vs 915
1,383+17 vs 1,366
Lane · 5–14 minMid game · 15–22Late · 23–30
SennaADC

Gold vs. direct opponent

At 20 min, behind 83% of ADC against the direct opponent.

ADC

Where it stands among ADC · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 21 of 100 among ADC483 · median 525
  • Damage in mid game · rank 54 of 100 among ADC929 · median 915
  • Damage in late game · rank 57 of 100 among ADC1,383 · median 1,366
  • Gold at 15 min · rank 11 of 100 among ADC-459 · median -54
  • Gold at 20 min · rank 17 of 100 among ADC-525 · median -85
  • Absorbs damage · rank 62 of 100 among ADC390 · median 361
  • Plays teamfights · rank 91 of 100 among ADC59% · median 56%
  • Takes its kills in duels · rank 2 of 100 among ADC12% · median 19%
  • Lets allies carry kills · rank 97 of 100 among ADCrank 97 of 100
  • Crowd control (CC) · rank 95 of 100 among ADC1.3 · median 0.6
  • Team damage · rank 47 of 100 among ADC22% · median 23%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

ADCgap to expected

No positive gap in amateur play.

With

Junglegap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
ADC1 champion
  • Yunara5 games
    —SoloQ: 50.0% · 46 g
05 — In draft

Ban it or pick it?

Not enough series to settle it: raw counts only.

Pick rate as ADC

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.1%505 picks of 609,386ban 0.5% · patches 16.19 to 16.21
  • Amateur tournaments0.1%13 picks of 21,472ban 0.5% · patches 16.19 to 16.21
  • Pro0.0%1 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

1.4% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as ADC
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.