Senna
Patches 16.19 to 16.21 · KR- Pick
- 0.9%picked in 156 of 18,063 games
- Ban
- 0.4%72 bans over 17,116 games, against 0.5% in soloQ
Amateur: 18,068 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 304,693 games on the same patches. An amateur figure in gold clearly differs from soloQ.
At a glance
Four answers, each one opens its chapter.- What changes in tournamentsNo clear gap as ADC on what can be measured.
- How to play itDeathfire Touch, then Statikk Shiv, Black Cleaver, and Hexoptics C44: the most played build in soloQ.



- In a compLets allies carry kills first: lets allies carry more than 97% of ADC.TeamfightLets allies carryCC
- With / againstNo opponent with a clear gap to expected in amateur play: win rates remain ranges.
- In draftNot enough series to settle it: raw counts only.
What changes in tournaments?
No clear gap as ADC on what can be measured.
Not enough games to judge: win rate, length, and core.
How to play it?
Deathfire Touch, then Statikk Shiv, Black Cleaver, and Hexoptics C44: the most played build in soloQ.
Statikk Shiv
Black Cleaver
Hexoptics C44
Not collected in soloQ: starting items, 4th item, and skill order.
What does it bring to a comp?
Lets allies carry kills first: lets allies carry more than 97% of ADC.
- Lets allies carry killstop3%rank 97 of 100
- Crowd control (CC)top6%1.3 · ADC: 0.6
- Plays teamfightstop9%59% · ADC: 56%
Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other ADC
What marks it
- Teamfight
- Lets allies carry
- CC
Like other ADC
- Damage in mid game
- Damage in late game
- Absorbs damage
- Team damage
What it is not
- Few duels
- No poke
Damage / min by phase · at equal gold
Rank 21 in lane, 54 in mid game and 57 in late game, out of 100 ADC.
Gold vs. direct opponent
At 20 min, behind 83% of ADC against the direct opponent.
Where it stands among ADC · every measure
0 ← less · median · more → 100- Damage in lane · rank 21 of 100 among ADC483 · median 525
- Damage in mid game · rank 54 of 100 among ADC929 · median 915
- Damage in late game · rank 57 of 100 among ADC1,383 · median 1,366
- Gold at 15 min · rank 11 of 100 among ADC-459 · median -54
- Gold at 20 min · rank 17 of 100 among ADC-525 · median -85
- Absorbs damage · rank 62 of 100 among ADC390 · median 361
- Plays teamfights · rank 91 of 100 among ADC59% · median 56%
- Takes its kills in duels · rank 2 of 100 among ADC12% · median 19%
- Lets allies carry kills · rank 97 of 100 among ADCrank 97 of 100
- Crowd control (CC) · rank 95 of 100 among ADC1.3 · median 0.6
- Team damage · rank 47 of 100 among ADC22% · median 23%
With whom, against whom?
No opponent with a clear gap to expected in amateur play: win rates remain ranges.
Best results
Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.
Against
No positive gap in amateur play.
With
No positive gap in amateur play.
Matchups and allies
One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.
- Yunara5 games—SoloQ: 50.0% · 46 g
Ban it or pick it?
Not enough series to settle it: raw counts only.
Pick rate as ADC
Amateur tournaments, compared with soloQ- SoloQ Master+0.1%505 picks of 609,386ban 0.5% · patches 16.19 to 16.21
- Amateur tournaments0.1%13 picks of 21,472ban 0.5% · patches 16.19 to 16.21
- Pro0.0%1 picks of 2,204bans not published · patches 16.17 to 16.20
Presence by patch
1.4% on 16.21Within the series
Fearless series only · as ADCNot enough series yet: published from 30.

