Tournament presence · pick + ban
10.4%#80 of 173 champions
Pick
5.8%picked in 1,047 of 18,058 games
Ban
4.6%795 bans over 17,111 games, against 0.9% in soloQ
Win rate as Top47.2% between 38.7% and 55.8% over 89 gamesSoloQ 48.5%: no clear gap
Median length29.5 minsoloQ 26.6 min

Amateur: 18,068 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 304,693 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Top.

  • DraftPicked less often in amateur play
    Amateur
    0.2%
    SoloQ
    0.5%
    0.2% of the role's picks in amateur play, against 0.5% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    4.2%
    SoloQ
    0.9%
    4.2% ban rate in amateur play over 10,152 games, against 0.9% in soloQ over 112,312 games.
  • LengthLonger games in amateur play
    Amateur
    29.5 min
    SoloQ
    26.6 min
    Median of 29.5 min in amateur play, against 26.6 min in soloQ.
02 — How to play it

How to play it?

Deathfire Touch, then Rod of Ages, Archangel's Staff, and Actualizer: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesDeathfire Touch62% · 2,397
Same in amateur play
SpellsFlash + Teleport60% · 2,318
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 40 games
Core (3 legendaries)69% · 1,031
69%of soloQ games
  1. Rod of Ages
  2. Archangel's Staff
  3. Actualizer
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 76% of top laners.

  1. Plays teamfightstop24%55% · top laners: 53%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Teamfight
  • Poke

Like other top laners

  • Damage in lane
  • Damage in mid game
  • Gold at 15 min
  • Gold at 20 min
  • Absorbs damage
  • Crowd control (CC)
  • Team damage

What it is not

  • Few duels
  • Carries its own kills
  • No split-push

Damage / min by phase · at equal gold

Rank 40 in lane, 49 in mid game and 90 in late game, out of 100 top laners.

590-9 vs 599
866-2 vs 868
1,261+182 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Ryzetop laners

Gold vs. direct opponent

At 20 min, ahead of 56% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 40 of 100 among top laners590 · median 599
  • Damage in mid game · rank 49 of 100 among top laners866 · median 868
  • Damage in late game · rank 90 of 100 among top laners1,261 · median 1,079
  • Gold at 15 min · rank 60 of 100 among top laners+196 · median +119
  • Gold at 20 min · rank 56 of 100 among top laners+167 · median +100
  • Absorbs damage · rank 26 of 100 among top laners568 · median 970
  • Plays teamfights · rank 76 of 100 among top laners55% · median 53%
  • Takes its kills in duels · rank 15 of 100 among top laners23% · median 28%
  • Lets allies carry kills · rank 9 of 100 among top lanersrank 9 of 100
  • Crowd control (CC) · rank 44 of 100 among top laners0.7 · median 0.8
  • Team damage · rank 70 of 100 among top laners23% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top4 champions
  • Rumble8 games
    —SoloQ: 53.3% · 120 g
  • Kennen6 games
    —SoloQ: 40.8% · 98 g
  • —SoloQ: 51.6% · 31 g
  • Nasus5 games
    —SoloQ: 60.5% · 86 g
Jungle5 champions
  • Lee Sin13 games
    —SoloQ: 46.3% · 462 g
  • Sylas8 games
    —SoloQ: 44.8% · 203 g
  • Wukong7 games
    —SoloQ: 46.8% · 94 g
  • Naafiri5 games
    —SoloQ: 51.3% · 76 g
  • Vi5 games
    —SoloQ: 55.1% · 118 g
Mid1 champion
ADC8 champions
  • Jhin12 games
    —SoloQ: 45.9% · 418 g
  • Lucian8 games
    —SoloQ: 52.4% · 189 g
  • Caitlyn7 games
    —SoloQ: 51.2% · 203 g
  • Yunara7 games
    —SoloQ: 53.4% · 348 g
  • Ashe5 games
    —SoloQ: 63.2% · 87 g
Support5 champions
  • Nautilus11 games
    —SoloQ: 49.0% · 286 g
  • Leona8 games
    —SoloQ: 49.7% · 159 g
  • Seraphine6 games
    —SoloQ: 46.9% · 81 g
  • Yuumi6 games
    —SoloQ: 65.8% · 120 g
  • Lulu5 games
    —SoloQ: 46.4% · 330 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.5%3,262 picks of 609,383ban 0.9% · patches 16.19 to 16.21
  • Amateur tournaments0.2%49 picks of 21,472ban 4.2% · patches 16.19 to 16.21
  • Pro0.1%2 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

9.5% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 0.4%G118 games of 4,080
  • 0.5%G222 games of 4,082
  • 0.7%G3+12 games of 1,756
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.