Tournament presence · pick + ban
10.3%#73 of 173 champions
Pick
5.7%picked in 367 of 6,487 games
Ban
4.6%150 bans over 3,246 games, against 0.4% in soloQ
Win rate as Mid51.6% between 47.2% and 56.0% over 341 gamesSoloQ 46.0%: clear gap
Median length28.8 minsoloQ 27.5 min

Amateur: 6,491 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 336,200 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Mid.

  • Win rateWins more in amateur play
    Amateur
    51.6%
    SoloQ
    46.0%
    51.6% win rate in amateur play over 341 games, against 46.0% in soloQ over 10,178 games.
  • DraftPicked more often in amateur play
    Amateur
    2.4%
    SoloQ
    1.3%
    2.4% of the role's picks in amateur play, against 1.3% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    4.5%
    SoloQ
    0.4%
    4.5% ban rate in amateur play over 1,886 games, against 0.4% in soloQ over 129,307 games.
  • LengthLonger games in amateur play
    Amateur
    28.8 min
    SoloQ
    27.5 min
    Median of 28.8 min in amateur play, against 27.5 min in soloQ.
02 — How to play it

How to play it?

Deathfire Touch, then Rod of Ages, Archangel's Staff, and Actualizer: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesDeathfire Touch69% · 7,067
Same in amateur play
SpellsFlash + Ghost63% · 6,404
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 43 games
Core (3 legendaries)85% · 4,061
85%of soloQ games
  1. Rod of Ages
  2. Archangel's Staff
  3. Actualizer
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Map pressure first: more map pressure than 81% of mid laners.

  1. Map pressuretop19%3.4 · mid laners: 3.2
  2. Team damagetop20%24% · mid laners: 21%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Map pressure
  • Damage
  • Poke

Like other mid laners

  • Gold at 15 min
  • Gold at 20 min
  • Absorbs damage
  • Plays teamfights
  • Lets allies carry kills
  • Crowd control (CC)

What it is not

  • Few duels
  • No split-push

Damage / min by phase · at equal gold

Rank 19 in lane, 24 in mid game and 81 in late game, out of 100 mid laners.

492-36 vs 528
839-60 vs 899
1,352+174 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Ryzemid laners

Gold vs. direct opponent

At 20 min, behind 68% of mid laners against the direct opponent.

mid laners
3.4takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 19 of 100 among mid laners492 · median 528
  • Damage in mid game · rank 24 of 100 among mid laners839 · median 899
  • Damage in late game · rank 81 of 100 among mid laners1,352 · median 1,179
  • Gold at 15 min · rank 34 of 100 among mid laners-112 · median +25
  • Gold at 20 min · rank 32 of 100 among mid laners-173 · median +71
  • Map pressure · rank 81 of 100 among mid laners3.4 · median 3.2
  • Absorbs damage · rank 66 of 100 among mid laners612 · median 489
  • Plays teamfights · rank 69 of 100 among mid laners57% · median 55%
  • Takes its kills in duels · rank 17 of 100 among mid laners17% · median 23%
  • Lets allies carry kills · rank 37 of 100 among mid lanersrank 37 of 100
  • Crowd control (CC) · rank 54 of 100 among mid laners0.7 · median 0.7
  • Team damage · rank 80 of 100 among mid laners24% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Wukong55.8% · expected 51.8% · 43 g+4.1 ptSoloQ +2.6
Jarvan IV54.5% · expected 52.4% · 33 g+2.1 ptSoloQ -0.5
Midgap to expected
Ahri57.1% · expected 52.3% · 35 g+4.9 ptSoloQ +2.4
ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Jarvan IV55.0% · expected 50.8% · 40 g+4.2 ptSoloQ -1.9
ADCgap to expected
Ashe65.7% · expected 49.9% · 35 g+15.9 ptSoloQ +2.2
Supportgap to expected
Seraphine54.8% · expected 49.1% · 31 g+5.8 ptSoloQ +2.8

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top18 champions
  • K'Sante27 games
    —SoloQ: 45.9% · 222 g
  • Ornn27 games
    —SoloQ: 42.2% · 315 g
  • Renekton27 games
    —SoloQ: 52.1% · 303 g
  • Sion23 games
    —SoloQ: 46.0% · 200 g
  • Ambessa21 games
    —SoloQ: 50.4% · 256 g
Jungle17 champions
  • Wukong43 games
    55.8%gap +4.1 ptsSoloQ: 47.6% · 370 g
  • Jarvan IV33 games
    54.5%gap +2.1 ptsSoloQ: 45.9% · 327 g
  • Skarner24 games
    —SoloQ: 41.9% · 117 g
  • Xin Zhao24 games
    —SoloQ: 43.0% · 128 g
  • Vi23 games
    —SoloQ: 44.3% · 201 g
Mid17 champions
  • Ahri35 games
    57.1%gap +4.9 ptsSoloQ: 46.9% · 507 g
  • Orianna33 games
    39.4%gap -12.3 ptsSoloQ: 45.2% · 217 g
  • Syndra27 games
    —SoloQ: 44.6% · 606 g
  • Viktor27 games
    —SoloQ: 49.8% · 408 g
  • Anivia23 games
    —SoloQ: 44.6% · 184 g
ADC16 champions
  • Yunara52 games
    46.2%gap -3.3 ptsSoloQ: 46.4% · 823 g
  • Xayah28 games
    —SoloQ: 41.9% · 301 g
  • Sivir25 games
    —SoloQ: 47.7% · 195 g
  • Kai'Sa24 games
    —SoloQ: 51.2% · 767 g
  • Ezreal20 games
    —SoloQ: 49.8% · 484 g
Support17 champions
  • Lulu38 games
    44.7%gap -9.7 ptsSoloQ: 46.0% · 837 g
  • Nautilus32 games
    46.9%gap -1.1 ptsSoloQ: 47.8% · 598 g
  • Braum24 games
    —SoloQ: 42.3% · 381 g
  • Milio24 games
    —SoloQ: 45.5% · 288 g
  • Rell24 games
    —SoloQ: 42.6% · 392 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.3%8,484 picks of 672,394ban 0.4% · patches 16.19 to 16.21
  • Amateur tournaments2.4%222 picks of 9,366ban 4.5% · patches 16.19 to 16.21
  • Pro12.1%266 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

9.5% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 3.9%G174 games of 1,918
  • 5.9%G2114 games of 1,918
  • 7.4%G3+47 games of 632
Once picked, the series moves on toIn G2, over 74 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.