Tournament presence · pick + ban
10.3%#73 of 173 champions
Pick
5.7%picked in 367 of 6,486 games
Ban
4.6%150 bans over 3,246 games, against 0.4% in soloQ
Win rate as Top— 14 wins over 23 games
Median length—soloQ 27.8 min

Amateur: 6,491 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 336,200 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Top.

  • DraftPicked less often in amateur play
    Amateur
    0.1%
    SoloQ
    0.3%
    0.1% of the role's picks in amateur play, against 0.3% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    4.5%
    SoloQ
    0.4%
    4.5% ban rate in amateur play over 1,886 games, against 0.4% in soloQ over 129,307 games.

Not enough games to judge: win rate, length, keystone, spells, and core.

02 — How to play it

How to play it?

Deathfire Touch, then Rod of Ages, Archangel's Staff, and Actualizer: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesDeathfire Touch51% · 1,204
Amateur: Stormraider's Surge, gap not settled
SpellsFlash + Teleport45% · 1,067
Amateur: Flash + Ghost, gap not settled
SkillsQnot collected in soloQ
Amateur: 100% · 40 games
Core (3 legendaries)70% · 774
70%of soloQ games
  1. Rod of Ages
  2. Archangel's Staff
  3. Actualizer
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 76% of top laners.

  1. Plays teamfightstop24%55% · top laners: 53%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Teamfight
  • Poke

Like other top laners

  • Damage in lane
  • Damage in mid game
  • Gold at 15 min
  • Gold at 20 min
  • Absorbs damage
  • Crowd control (CC)
  • Team damage

What it is not

  • Few duels
  • Carries its own kills
  • No split-push

Damage / min by phase · at equal gold

Rank 40 in lane, 49 in mid game and 90 in late game, out of 100 top laners.

590-9 vs 599
866-2 vs 868
1,261+182 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Ryzetop laners

Gold vs. direct opponent

At 20 min, ahead of 56% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 40 of 100 among top laners590 · median 599
  • Damage in mid game · rank 49 of 100 among top laners866 · median 868
  • Damage in late game · rank 90 of 100 among top laners1,261 · median 1,079
  • Gold at 15 min · rank 60 of 100 among top laners+196 · median +119
  • Gold at 20 min · rank 56 of 100 among top laners+167 · median +100
  • Absorbs damage · rank 26 of 100 among top laners568 · median 970
  • Plays teamfights · rank 76 of 100 among top laners55% · median 53%
  • Takes its kills in duels · rank 15 of 100 among top laners23% · median 28%
  • Lets allies carry kills · rank 9 of 100 among top lanersrank 9 of 100
  • Crowd control (CC) · rank 44 of 100 among top laners0.7 · median 0.8
  • Team damage · rank 70 of 100 among top laners23% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

No positive gap in amateur play.

With

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by

No pair measured in amateur play on this side.

05 — In draft

Ban it or pick it?

Not enough series to settle it: raw counts only.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.3%2,018 picks of 672,391ban 0.4% · patches 16.19 to 16.21
  • Amateur tournaments0.1%8 picks of 9,366ban 4.5% · patches 16.19 to 16.21
  • Pro0.1%2 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

9.5% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.