Champion sheet · Jungle

Rumble

Patches 16.19 to 16.21 · NA
Tournament presence · pick + ban
11.2%#72 of 173 champions
Pick
5.6%picked in 148 of 2,644 games
Ban
5.6%110 bans over 1,958 games, against 0.4% in soloQ
Win rate as Jungle— 2 wins over 6 games
Median length—soloQ 28.5 min

Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

One clear gap between soloQ and amateur tournaments as Jungle.

  • DraftBanned more often in amateur play
    Amateur
    5.7%
    SoloQ
    0.4%
    5.7% ban rate in amateur play over 1,329 games, against 0.4% in soloQ over 82,299 games.

Not enough games to judge: win rate, length, keystone, spells, and core.

02 — How to play it

How to play it?

Conqueror, then Liandry's Torment, Bloodletter's Curse, and Zhonya's Hourglass: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror38% · 217
Amateur: First Strike, gap not settled
SpellsFlash + Smite99% · 559
Same in amateur play
Core (3 legendaries)22% · 59
22%of soloQ games
  1. Liandry's Torment
  2. Bloodletter's Curse
  3. Zhonya's Hourglass
Amateur: Hextech Rocketbelt, Liandry's Torment, Zhonya's Hourglass, gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

No trait above other junglers; the most marked: Gold at 15 min (rank 58).

  1. Its most marked traitGold at 15 mintop43%+54 · junglers: +6

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

Nothing above junglers.

Like other junglers

  • Gold at 15 min
  • Gold at 20 min
  • Plays teamfights
  • Takes its kills in duels
  • Team damage
  • Jungle farm
  • Invade

What it is not

  • Little map pressure
  • Little CC
  • No poke

Damage / min by phase · at equal gold

Not measured: the fact is not validated by the draft review.

Gold vs. direct opponent

At 20 min, behind 54% of junglers against the direct opponent.

junglers
3.4takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Gold at 15 min · rank 58 of 100 among junglers+54 · median +6
  • Gold at 20 min · rank 46 of 100 among junglers+1 · median +64
  • Map pressure · rank 10 of 100 among junglers3.4 · median 4.7
  • Absorbs damage · rank 24 of 100 among junglers532 · median 855
  • Plays teamfights · rank 51 of 100 among junglers51% · median 52%
  • Takes its kills in duels · rank 48 of 100 among junglers20% · median 20%
  • Crowd control (CC) · rank 8 of 100 among junglers0.4 · median 0.7
  • Team damage · rank 26 of 100 among junglers15% · median 17%
  • Jungle farm · rank 51 of 100 among junglers66 · median 66
  • Invade · rank 45 of 100 among junglers7% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

No positive gap in amateur play.

With

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by

No pair measured in amateur play on this side.

05 — In draft

Ban it or pick it?

Not enough series to settle it: raw counts only.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.1%440 picks of 431,269ban 0.4% · patches 16.19 to 16.21
  • Amateur tournaments0.1%4 picks of 3,686ban 5.7% · patches 16.19 to 16.21
  • Pro0.1%2 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

8.0% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.