Tournament presence · pick + ban
11.2%#72 of 173 champions
Pick
5.6%picked in 148 of 2,644 games
Ban
5.6%110 bans over 1,958 games, against 0.4% in soloQ
Win rate as Top50.7% between 43.8% and 57.6% over 138 gamesSoloQ 48.7%: no clear gap
Median length30.8 minsoloQ 28.2 min

Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Top.

  • DraftPicked more often in amateur play
    Amateur
    2.8%
    SoloQ
    0.7%
    2.8% of the role's picks in amateur play, against 0.7% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    5.7%
    SoloQ
    0.4%
    5.7% ban rate in amateur play over 1,329 games, against 0.4% in soloQ over 82,299 games.
  • LengthLonger games in amateur play
    Amateur
    30.8 min
    SoloQ
    28.2 min
    Median of 30.8 min in amateur play, against 28.2 min in soloQ.
  • SpellsFlash + Teleport instead of Flash + Ignite
    Amateur
    65%
    SoloQ
    72%
    Played in 65% of amateur games; soloQ sticks to Flash + Ignite (72%).
02 — How to play it

How to play it?

Deathfire Touch, then Liandry's Torment, Bloodletter's Curse, and Zhonya's Hourglass: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesDeathfire Touch72% · 2,709
Same in amateur play
SpellsFlash + Ignite72% · 2,735
≠ Amateur: Flash + Teleport instead of Flash + Ignite. 65% · 145 games
SkillsQnot collected in soloQ
Amateur: 99% · 102 games
Core (3 legendaries)26% · 322
26%of soloQ games
  1. Liandry's Torment
  2. Bloodletter's Curse
  3. Zhonya's Hourglass
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 94% of top laners.

  1. Plays teamfightstop7%59% · top laners: 53%
  2. Team damagetop10%25% · top laners: 20%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Teamfight
  • Damage

Like other top laners

  • Damage in lane
  • Gold at 15 min
  • Gold at 20 min
  • Absorbs damage
  • Lets allies carry kills
  • Crowd control (CC)

What it is not

  • Few duels
  • No poke
  • No split-push

Damage / min by phase · at equal gold

Rank 57 in lane, 83 in mid game and 92 in late game, out of 100 top laners.

611+12 vs 599
954+86 vs 868
1,263+184 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Rumbletop laners

Gold vs. direct opponent

At 20 min, behind 69% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 57 of 100 among top laners611 · median 599
  • Damage in mid game · rank 83 of 100 among top laners954 · median 868
  • Damage in late game · rank 92 of 100 among top laners1,263 · median 1,079
  • Gold at 15 min · rank 36 of 100 among top laners-22 · median +119
  • Gold at 20 min · rank 31 of 100 among top laners-114 · median +100
  • Absorbs damage · rank 41 of 100 among top laners832 · median 970
  • Plays teamfights · rank 94 of 100 among top laners59% · median 53%
  • Takes its kills in duels · rank 10 of 100 among top laners22% · median 28%
  • Lets allies carry kills · rank 49 of 100 among top lanersrank 49 of 100
  • Crowd control (CC) · rank 32 of 100 among top laners0.6 · median 0.8
  • Team damage · rank 90 of 100 among top laners25% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Junglegap to expected
Jarvan IV46.9% · expected 46.1% · 32 g+0.8 ptSoloQ -1.1
Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top9 champions
  • Ornn21 games
    —SoloQ: 49.1% · 110 g
  • K'Sante16 games
    —SoloQ: 59.8% · 107 g
  • Ambessa9 games
    —SoloQ: 49.1% · 116 g
  • Aatrox8 games
    —SoloQ: 53.9% · 115 g
  • Olaf6 games
    —SoloQ: 34.5% · 55 g
Jungle9 champions
  • Wukong21 games
    —SoloQ: 55.6% · 160 g
  • Xin Zhao13 games
    —SoloQ: 47.6% · 42 g
  • Qiyana11 games
    —SoloQ: 57.1% · 126 g
  • Jarvan IV8 games
    —SoloQ: 50.9% · 114 g
  • Lee Sin7 games
    —SoloQ: 52.0% · 177 g
Mid10 champions
  • Viktor13 games
    —SoloQ: 42.9% · 177 g
  • Ahri12 games
    —SoloQ: 51.2% · 160 g
  • Syndra12 games
    —SoloQ: 40.4% · 156 g
  • Hwei9 games
    —SoloQ: 47.0% · 66 g
  • Akali7 games
    —SoloQ: 51.8% · 114 g
ADC14 champions
  • Ezreal15 games
    —SoloQ: 47.1% · 172 g
  • Yunara14 games
    —SoloQ: 49.8% · 283 g
  • Caitlyn10 games
    —SoloQ: 44.4% · 178 g
  • Kalista9 games
    —SoloQ: 50.7% · 71 g
  • Lucian9 games
    —SoloQ: 47.1% · 157 g
Support12 champions
  • Karma14 games
    —SoloQ: 49.7% · 149 g
  • Lulu13 games
    —SoloQ: 45.2% · 230 g
  • Nautilus11 games
    —SoloQ: 56.9% · 216 g
  • Rakan10 games
    —SoloQ: 57.3% · 96 g
  • Renata Glasc10 games
    —SoloQ: 55.0% · 40 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.7%3,212 picks of 431,266ban 0.4% · patches 16.19 to 16.21
  • Amateur tournaments2.8%102 picks of 3,686ban 5.7% · patches 16.19 to 16.21
  • Pro12.8%282 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

8.0% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 6.4%G147 games of 733
  • 6.3%G246 games of 733
  • 6.3%G3+20 games of 316
Once picked, the series moves on toIn G2, over 47 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.