Tournament presence · pick + ban
7.2%#99 of 173 champions
Pick
3.2%picked in 584 of 18,051 games
Ban
4.0%679 bans over 17,105 games, against 2.8% in soloQ
Win rate as Mid— 5 wins over 22 games
Median length—soloQ 26.5 min

Amateur: 18,068 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 304,693 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Mid.

  • DraftPicked less often in amateur play
    Amateur
    0.0%
    SoloQ
    0.1%
    0.0% of the role's picks in amateur play, against 0.1% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    3.7%
    SoloQ
    2.8%
    3.7% ban rate in amateur play over 10,152 games, against 2.8% in soloQ over 112,312 games.

Not enough games to judge: win rate, length, keystone, spells, and core.

02 — How to play it

How to play it?

Deathfire Touch, then Liandry's Torment, Bloodletter's Curse, and Zhonya's Hourglass: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesDeathfire Touch56% · 456
Same in amateur play
SpellsFlash + Ignite73% · 590
Same in amateur play
Core (3 legendaries)15% · 28
15%of soloQ games
  1. Liandry's Torment
  2. Bloodletter's Curse
  3. Zhonya's Hourglass
Amateur: Hextech Rocketbelt, Liandry's Torment, Zhonya's Hourglass, gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

No trait above other mid laners; the most marked: Plays teamfights (rank 65).

  1. Its most marked traitPlays teamfightstop35%57% · mid laners: 55%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

Nothing above mid laners.

Like other mid laners

  • Gold at 15 min
  • Gold at 20 min
  • Map pressure
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Crowd control (CC)
  • Team damage

What it is not

  • No poke
  • No split-push

Damage / min by phase · at equal gold

Not measured: the fact is not validated by the draft review.

Gold vs. direct opponent

At 20 min, behind 62% of mid laners against the direct opponent.

mid laners
2.9takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Gold at 15 min · rank 31 of 100 among mid laners-151 · median +25
  • Gold at 20 min · rank 39 of 100 among mid laners-110 · median +71
  • Map pressure · rank 31 of 100 among mid laners2.9 · median 3.2
  • Absorbs damage · rank 56 of 100 among mid laners551 · median 489
  • Plays teamfights · rank 65 of 100 among mid laners57% · median 55%
  • Takes its kills in duels · rank 40 of 100 among mid laners21% · median 23%
  • Crowd control (CC) · rank 30 of 100 among mid laners0.4 · median 0.7
  • Team damage · rank 27 of 100 among mid laners18% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

No positive gap in amateur play.

With

Junglegap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by

No pair measured in amateur play on this side.

05 — In draft

Ban it or pick it?

Not enough series to settle it: raw counts only.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.1%678 picks of 609,385ban 2.8% · patches 16.19 to 16.21
  • Amateur tournaments0.0%8 picks of 21,472ban 3.7% · patches 16.19 to 16.21
  • Pro0.0%1 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

8.0% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.