Rumble
Patches 16.19 to 16.21 · KR- Pick
- 3.2%picked in 584 of 18,051 games
- Ban
- 4.0%679 bans over 17,105 games, against 2.8% in soloQ
Amateur: 18,068 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 304,693 games on the same patches. An amateur figure in gold clearly differs from soloQ.
At a glance
Four answers, each one opens its chapter.- What changes in tournamentsOne clear gap between soloQ and amateur tournaments as Jungle.Draft
- How to play itDark Harvest, then Liandry's Torment, Bloodletter's Curse, and Zhonya's Hourglass: the most played build in soloQ.



- In a compNo trait above other junglers; the most marked: Gold at 15 min (rank 58).
- With / againstNo opponent with a clear gap to expected in amateur play: win rates remain ranges.
- In draftNot enough series to settle it: raw counts only.
What changes in tournaments?
One clear gap between soloQ and amateur tournaments as Jungle.
- DraftBanned more often in amateur play
- Amateur
- 3.7%
- SoloQ
- 2.8%
Not enough games to judge: win rate, length, keystone, spells, and core.
How to play it?
Dark Harvest, then Liandry's Torment, Bloodletter's Curse, and Zhonya's Hourglass: the most played build in soloQ.
Liandry's Torment
Bloodletter's Curse
Zhonya's Hourglass
Not collected in soloQ: starting items, 4th item, and skill order.
What does it bring to a comp?
No trait above other junglers; the most marked: Gold at 15 min (rank 58).
- Its most marked traitGold at 15 mintop43%+54 · junglers: +6
Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers
What marks it
Nothing above junglers.
Like other junglers
- Gold at 15 min
- Gold at 20 min
- Plays teamfights
- Takes its kills in duels
- Team damage
- Jungle farm
- Invade
What it is not
- Little map pressure
- Little CC
- No poke
Damage / min by phase · at equal gold
Not measured: the fact is not validated by the draft review.
Gold vs. direct opponent
At 20 min, behind 54% of junglers against the direct opponent.
Where it stands among junglers · every measure
0 ← less · median · more → 100- Gold at 15 min · rank 58 of 100 among junglers+54 · median +6
- Gold at 20 min · rank 46 of 100 among junglers+1 · median +64
- Map pressure · rank 10 of 100 among junglers3.4 · median 4.7
- Absorbs damage · rank 24 of 100 among junglers532 · median 855
- Plays teamfights · rank 51 of 100 among junglers51% · median 52%
- Takes its kills in duels · rank 48 of 100 among junglers20% · median 20%
- Crowd control (CC) · rank 8 of 100 among junglers0.4 · median 0.7
- Team damage · rank 26 of 100 among junglers15% · median 17%
- Jungle farm · rank 51 of 100 among junglers66 · median 66
- Invade · rank 45 of 100 among junglers7% · median 7%
With whom, against whom?
No opponent with a clear gap to expected in amateur play: win rates remain ranges.
Best results
Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.
Against
No positive gap in amateur play.
With
No positive gap in amateur play.
Matchups and allies
One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.
- Yunara5 games—SoloQ: 38.2% · 34 g
Ban it or pick it?
Not enough series to settle it: raw counts only.
Pick rate as Jungle
Amateur tournaments, compared with soloQ- SoloQ Master+0.1%402 picks of 609,386ban 2.8% · patches 16.19 to 16.21
- Amateur tournaments0.1%16 picks of 21,472ban 3.7% · patches 16.19 to 16.21
- Pro0.1%2 picks of 2,204bans not published · patches 16.17 to 16.20
Presence by patch
8.0% on 16.21Within the series
Fearless series only · as JungleNot enough series yet: published from 30.

