Tournament presence · pick + ban
2.4%#147 of 173 champions
Pick
0.5%picked in 98 of 18,062 games
Ban
1.9%318 bans over 17,115 games, against 3.2% in soloQ
Win rate as Jungle53.0% between 43.0% and 62.8% over 66 gamesSoloQ 50.5%: no clear gap
Median length28.3 minsoloQ 25.8 min

Amateur: 18,068 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 304,693 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked less often in amateur play
    Amateur
    0.2%
    SoloQ
    1.6%
    0.2% of the role's picks in amateur play, against 1.6% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    2.1%
    SoloQ
    3.2%
    2.1% ban rate in amateur play over 10,152 games, against 3.2% in soloQ over 112,312 games.
  • LengthLonger games in amateur play
    Amateur
    28.3 min
    SoloQ
    25.8 min
    Median of 28.3 min in amateur play, against 25.8 min in soloQ.
02 — How to play it

How to play it?

Fleet Footwork, then Umbral Glaive, Edge of Night, and Lord Dominik's Regards: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesFleet Footwork80% · 8,483
Same in amateur play
SpellsFlash + Smite100% · 10,560
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 45 games
Core (3 legendaries)21% · 992
21%of soloQ games
  1. Umbral Glaive
  2. Edge of Night
  3. Lord Dominik's Regards
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Takes its kills in duels first: more duels than 98% of junglers.

  1. Takes its kills in duelstop2%30% · junglers: 20%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Duelist

Like other junglers

  • Damage in lane
  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Map pressure
  • Team damage
  • Jungle farm
  • Invade

What it is not

  • Few teamfights
  • Carries its own kills
  • Little CC
  • No poke

Damage / min by phase · at equal gold

Rank 63 in lane, 75 in mid game and 35 in late game, out of 100 junglers.

392+9 vs 383
847+51 vs 796
1,015-41 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Rengarjunglers

Gold vs. direct opponent

At 20 min, ahead of 60% of junglers against the direct opponent.

junglers
4.8takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 63 of 100 among junglers392 · median 383
  • Damage in mid game · rank 75 of 100 among junglers847 · median 796
  • Damage in late game · rank 35 of 100 among junglers1,015 · median 1,056
  • Gold at 15 min · rank 55 of 100 among junglers+49 · median +6
  • Gold at 20 min · rank 60 of 100 among junglers+143 · median +64
  • Map pressure · rank 60 of 100 among junglers4.8 · median 4.7
  • Absorbs damage · rank 18 of 100 among junglers493 · median 855
  • Plays teamfights · rank 9 of 100 among junglers45% · median 52%
  • Takes its kills in duels · rank 98 of 100 among junglers30% · median 20%
  • Lets allies carry kills · rank 5 of 100 among junglersrank 5 of 100
  • Crowd control (CC) · rank 18 of 100 among junglers0.4 · median 0.7
  • Team damage · rank 55 of 100 among junglers18% · median 17%
  • Jungle farm · rank 53 of 100 among junglers66 · median 66
  • Invade · rank 68 of 100 among junglers8% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top2 champions
  • Ambessa6 games
    —SoloQ: 54.8% · 294 g
  • Malphite5 games
    —SoloQ: 48.1% · 314 g
Jungle2 champions
  • Jarvan IV7 games
    —SoloQ: 48.7% · 310 g
  • Qiyana5 games
    —SoloQ: 53.1% · 948 g
Mid2 champions
  • Syndra9 games
    —SoloQ: 53.0% · 411 g
  • Zed5 games
    —SoloQ: 49.8% · 301 g
ADC5 champions
  • Kai'Sa9 games
    —SoloQ: 49.1% · 1,243 g
  • Caitlyn8 games
    —SoloQ: 53.0% · 525 g
  • Ezreal8 games
    —SoloQ: 54.8% · 732 g
  • Jhin6 games
    —SoloQ: 49.4% · 1,156 g
  • Lucian6 games
    —SoloQ: 52.7% · 442 g
Support3 champions
  • Nautilus9 games
    —SoloQ: 50.4% · 792 g
  • Milio6 games
    —SoloQ: 56.3% · 142 g
  • Thresh5 games
    —SoloQ: 47.6% · 799 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.6%9,492 picks of 609,386ban 3.2% · patches 16.19 to 16.21
  • Amateur tournaments0.2%44 picks of 21,472ban 2.1% · patches 16.19 to 16.21
  • Pro0.0%1 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

2.7% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 0.3%G112 games of 4,082
  • 0.3%G214 games of 4,082
  • 0.3%G3+6 games of 1,756
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.