Champion sheet · Top

Renekton

Patches 16.19 to 16.21 · NA
Tournament presence · pick + ban
17.9%#34 of 173 champions
Pick
9.8%picked in 260 of 2,644 games
Ban
8.1%158 bans over 1,958 games, against 5.5% in soloQ
Win rate as Top54.5% between 49.4% and 59.6% over 253 gamesSoloQ 49.2%: clear gap
Median length29.6 minsoloQ 28.1 min

Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

5 clear gaps between soloQ and amateur tournaments as Top.

  • Win rateWins more in amateur play
    Amateur
    54.5%
    SoloQ
    49.2%
    54.5% win rate in amateur play over 253 games, against 49.2% in soloQ over 14,389 games.
  • DraftPicked more often in amateur play
    Amateur
    5.0%
    SoloQ
    2.8%
    5.0% of the role's picks in amateur play, against 2.8% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    9.1%
    SoloQ
    5.5%
    9.1% ban rate in amateur play over 1,329 games, against 5.5% in soloQ over 82,299 games.
  • LengthLonger games in amateur play
    Amateur
    29.6 min
    SoloQ
    28.1 min
    Median of 29.6 min in amateur play, against 28.1 min in soloQ.
  • SpellsFlash + Teleport instead of Flash + Ignite
    Amateur
    56%
    SoloQ
    80%
    Played in 56% of amateur games; soloQ sticks to Flash + Ignite (80%).
02 — How to play it

How to play it?

Conqueror, then Eclipse, Black Cleaver, and Death's Dance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror67% · 9,684
Same in amateur play
SpellsFlash + Ignite80% · 11,457
≠ Amateur: Flash + Teleport instead of Flash + Ignite. 56% · 260 games
SkillsQnot collected in soloQ
Amateur: 95% · 250 games
Core (3 legendaries)20% · 1,079
20%of soloQ games
  1. Eclipse
  2. Black Cleaver
  3. Death's Dance
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

No trait above other top laners; the most marked: Gold at 15 min (rank 79).

  1. Its most marked traitGold at 15 mintop22%+289 · top laners: +119

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Split-push

Like other top laners

  • Damage in lane
  • Damage in mid game
  • Gold at 20 min
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills
  • Crowd control (CC)
  • Team damage

What it is not

  • No poke

Damage / min by phase · at equal gold

Rank 33 in lane, 28 in mid game and 23 in late game, out of 100 top laners.

582-17 vs 599
832-36 vs 868
984-95 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Renektontop laners

Gold vs. direct opponent

At 20 min, ahead of 73% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 33 of 100 among top laners582 · median 599
  • Damage in mid game · rank 28 of 100 among top laners832 · median 868
  • Damage in late game · rank 23 of 100 among top laners984 · median 1,079
  • Gold at 15 min · rank 79 of 100 among top laners+289 · median +119
  • Gold at 20 min · rank 73 of 100 among top laners+376 · median +100
  • Absorbs damage · rank 75 of 100 among top laners1,207 · median 970
  • Plays teamfights · rank 52 of 100 among top laners53% · median 53%
  • Takes its kills in duels · rank 52 of 100 among top laners28% · median 28%
  • Lets allies carry kills · rank 56 of 100 among top lanersrank 56 of 100
  • Crowd control (CC) · rank 54 of 100 among top laners0.8 · median 0.8
  • Team damage · rank 65 of 100 among top laners22% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected
Nautilus62.9% · expected 50.9% · 35 g+12.0 ptSoloQ +2.1

With

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top16 champions
  • Ambessa25 games
    —SoloQ: 54.5% · 646 g
  • Dr. Mundo20 games
    —SoloQ: 43.6% · 427 g
  • Ornn20 games
    —SoloQ: 44.3% · 366 g
  • K'Sante15 games
    —SoloQ: 50.0% · 266 g
  • Malphite14 games
    —SoloQ: 51.1% · 317 g
Jungle13 champions
  • Jarvan IV28 games
    —SoloQ: 51.5% · 489 g
  • Wukong26 games
    —SoloQ: 49.3% · 615 g
  • Sejuani16 games
    —SoloQ: 47.1% · 121 g
  • Vi15 games
    —SoloQ: 48.0% · 200 g
  • Xin Zhao15 games
    —SoloQ: 48.4% · 155 g
Mid15 champions
  • Syndra25 games
    —SoloQ: 49.8% · 605 g
  • Viktor23 games
    —SoloQ: 46.3% · 667 g
  • Ahri22 games
    —SoloQ: 46.4% · 653 g
  • Locke15 games
    —SoloQ: 47.0% · 530 g
  • Hwei11 games
    —SoloQ: 42.6% · 282 g
ADC15 champions
  • Caitlyn22 games
    —SoloQ: 52.1% · 778 g
  • Yunara22 games
    —SoloQ: 49.2% · 1,081 g
  • Ezreal21 games
    —SoloQ: 55.0% · 693 g
  • Kai'Sa21 games
    —SoloQ: 47.2% · 966 g
  • Jhin20 games
    —SoloQ: 48.8% · 1,202 g
Support16 champions
  • Nautilus35 games
    62.9%gap +12.0 ptsSoloQ: 52.8% · 744 g
  • Lulu24 games
    —SoloQ: 50.6% · 818 g
  • Karma23 games
    —SoloQ: 51.6% · 457 g
  • Milio20 games
    —SoloQ: 49.5% · 388 g
  • Bard15 games
    —SoloQ: 50.5% · 398 g
05 — In draft

Ban it or pick it?

Priority pick: taken in G1, burned afterwards.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+2.8%12,234 picks of 431,266ban 5.5% · patches 16.19 to 16.21
  • Amateur tournaments5.0%184 picks of 3,686ban 9.1% · patches 16.19 to 16.21
  • Pro4.9%107 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

19.1% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 11.1%G181 games of 733
  • 10.4%G276 games of 733
  • 7.6%G3+24 games of 316
Once picked, the series moves on toIn G2, over 81 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.