Champion sheet · Top

Rek'Sai

Patches 16.19 to 16.21 · NA
Tournament presence · pick + ban
6.0%#113 of 173 champions
Pick
1.9%picked in 50 of 2,644 games
Ban
4.1%80 bans over 1,958 games, against 1.2% in soloQ
Win rate as Top— 5 wins over 9 games
Median length—soloQ 27.5 min

Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

One clear gap between soloQ and amateur tournaments as Top.

  • DraftBanned more often in amateur play
    Amateur
    4.3%
    SoloQ
    1.2%
    4.3% ban rate in amateur play over 1,329 games, against 1.2% in soloQ over 82,299 games.

Not enough games to judge: win rate, length, keystone, spells, and core.

02 — How to play it

How to play it?

Grasp of the Undying, then Titanic Hydra, Spear of Shojin, and Sterak's Gage: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesGrasp of the Undying55% · 424
Same in amateur play
SpellsFlash + Ignite63% · 489
Same in amateur play
Core (3 legendaries)10% · 26
10%of soloQ games
  1. Titanic Hydra
  2. Spear of Shojin
  3. Sterak's Gage
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 80% of top laners.

  1. Plays teamfightstop20%56% · top laners: 53%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Teamfight

Like other top laners

  • Gold at 15 min
  • Gold at 20 min
  • Absorbs damage
  • Crowd control (CC)

What it is not

  • Few duels
  • Little damage
  • No poke
  • No split-push

Damage / min by phase · at equal gold

Not measured: the fact is not validated by the draft review.

Gold vs. direct opponent

At 20 min, behind 54% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Gold at 15 min · rank 47 of 100 among top laners+94 · median +119
  • Gold at 20 min · rank 46 of 100 among top laners+56 · median +100
  • Absorbs damage · rank 45 of 100 among top laners887 · median 970
  • Plays teamfights · rank 80 of 100 among top laners56% · median 53%
  • Takes its kills in duels · rank 24 of 100 among top laners23% · median 28%
  • Crowd control (CC) · rank 48 of 100 among top laners0.7 · median 0.8
  • Team damage · rank 12 of 100 among top laners17% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

No positive gap in amateur play.

With

ADCgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by

No pair measured in amateur play on this side.

05 — In draft

Ban it or pick it?

Not enough series to settle it: raw counts only.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.2%652 picks of 431,266ban 1.2% · patches 16.19 to 16.21
  • Amateur tournaments0.2%7 picks of 3,686ban 4.3% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

5.1% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.