Champion sheet · Support

Rakan

Patches 16.19 to 16.21 · NA
Tournament presence · pick + ban
11.7%#67 of 173 champions
Pick
8.9%picked in 235 of 2,644 games
Ban
2.8%55 bans over 1,958 games, against 0.3% in soloQ
Win rate as Support54.7% between 49.3% and 60.0% over 234 gamesSoloQ 50.7%: no clear gap
Median length29.9 minsoloQ 27.9 min

Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Support.

  • DraftPicked more often in amateur play
    Amateur
    4.5%
    SoloQ
    2.3%
    4.5% of the role's picks in amateur play, against 2.3% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    3.0%
    SoloQ
    0.3%
    3.0% ban rate in amateur play over 1,329 games, against 0.3% in soloQ over 82,299 games.
  • LengthLonger games in amateur play
    Amateur
    29.9 min
    SoloQ
    27.9 min
    Median of 29.9 min in amateur play, against 27.9 min in soloQ.

Not enough games to judge: core.

02 — How to play it

How to play it?

Guardian, then Hextech Rocketbelt, Stormsurge, and Abyssal Mask: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesGuardian73% · 8,304
Same in amateur play
SpellsFlash + Heal55% · 6,212
Same in amateur play
SkillsWnot collected in soloQ
Amateur: 98% · 236 games
Core (3 legendaries)— · 3
  1. Hextech Rocketbelt
  2. Stormsurge
  3. Abyssal Mask

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Lets allies carry kills first: lets allies carry more than 93% of supports.

  1. Lets allies carry killstop7%rank 93 of 100
  2. Plays teamfightstop9%58% · supports: 54%
  3. Absorbs damagetop17%801 · supports: 393

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports

What marks it

  • Frontline
  • Teamfight
  • Lets allies carry

Like other supports

  • Map pressure
  • Crowd control (CC)

What it is not

  • Few duels
  • Little damage
  • No poke

Damage / min by phase · at equal gold

Rank 6 in lane, 11 in mid game and 11 in late game, out of 100 supports.

187-101 vs 288
225-117 vs 342
258-129 vs 388
Lane · 5–14 minMid game · 15–22Late · 23–30
Rakansupports

Gold vs. direct opponent

At 20 min, behind 88% of supports against the direct opponent.

supports
4.4takedowns outside its lane before 15 min; supports: 4.5.

Where it stands among supports · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 6 of 100 among supports187 · median 288
  • Damage in mid game · rank 11 of 100 among supports225 · median 342
  • Damage in late game · rank 11 of 100 among supports258 · median 388
  • Gold at 15 min · rank 12 of 100 among supports-117 · median +105
  • Gold at 20 min · rank 12 of 100 among supports-150 · median +193
  • Map pressure · rank 71 of 100 among supports4.4 · median 4.5
  • Absorbs damage · rank 83 of 100 among supports801 · median 393
  • Plays teamfights · rank 92 of 100 among supports58% · median 54%
  • Takes its kills in duels · rank 2 of 100 among supports12% · median 17%
  • Lets allies carry kills · rank 93 of 100 among supportsrank 93 of 100
  • Crowd control (CC) · rank 56 of 100 among supports1.1 · median 1
  • Team damage · rank 9 of 100 among supports6% · median 9%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top18 champions
  • Dr. Mundo16 games
    —SoloQ: 54.4% · 226 g
  • Ornn15 games
    —SoloQ: 51.3% · 265 g
  • K'Sante14 games
    —SoloQ: 52.2% · 201 g
  • Gnar12 games
    —SoloQ: 54.3% · 186 g
  • Camille10 games
    —SoloQ: 51.2% · 338 g
Jungle15 champions
  • Wukong27 games
    —SoloQ: 51.5% · 472 g
  • Nocturne20 games
    —SoloQ: 54.4% · 169 g
  • Jarvan IV19 games
    —SoloQ: 51.5% · 373 g
  • Xin Zhao13 games
    —SoloQ: 46.0% · 126 g
  • Vi12 games
    —SoloQ: 53.2% · 186 g
Mid13 champions
  • Syndra23 games
    —SoloQ: 53.1% · 518 g
  • Ahri18 games
    —SoloQ: 47.9% · 528 g
  • Orianna18 games
    —SoloQ: 53.1% · 209 g
  • Viktor16 games
    —SoloQ: 49.0% · 514 g
  • Hwei13 games
    —SoloQ: 50.2% · 213 g
ADC16 champions
  • Jinx26 games
    —SoloQ: 46.3% · 847 g
  • Yunara24 games
    —SoloQ: 48.6% · 771 g
  • Ezreal18 games
    —SoloQ: 58.1% · 589 g
  • Jhin16 games
    —SoloQ: 52.7% · 930 g
  • Sivir15 games
    —SoloQ: 51.0% · 210 g
Support15 champions
  • Alistar19 games
    —SoloQ: 50.2% · 534 g
  • Lulu18 games
    —SoloQ: 50.2% · 594 g
  • Nautilus17 games
    —SoloQ: 54.1% · 556 g
  • Braum16 games
    —SoloQ: 50.1% · 381 g
  • Milio14 games
    —SoloQ: 49.7% · 314 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Support

Amateur tournaments, compared with soloQ
  • SoloQ Master+2.3%9,894 picks of 431,269ban 0.3% · patches 16.19 to 16.21
  • Amateur tournaments4.5%166 picks of 3,686ban 3.0% · patches 16.19 to 16.21
  • Pro7.0%154 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

14.0% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Support
  • 6.8%G150 games of 733
  • 11.2%G282 games of 733
  • 15.2%G3+48 games of 316
Once picked, the series moves on toIn G2, over 50 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.