Tournament presence · pick + ban
12.2%#64 of 173 champions
Pick
6.2%picked in 164 of 2,644 games
Ban
6.0%117 bans over 1,958 games, against 4.8% in soloQ
Win rate as Support59.2% between 49.4% and 68.2% over 71 gamesSoloQ 50.5%: no clear gap
Median length30.5 minsoloQ 28.3 min

Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Support.

  • DraftPicked more often in amateur play
    Amateur
    1.4%
    SoloQ
    0.9%
    1.4% of the role's picks in amateur play, against 0.9% in soloQ.
  • LengthLonger games in amateur play
    Amateur
    30.5 min
    SoloQ
    28.3 min
    Median of 30.5 min in amateur play, against 28.3 min in soloQ.

Not enough games to judge: core.

02 — How to play it

How to play it?

Aftershock, then Dead Man's Plate, Force of Nature, and Protoplasm Harness: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesAftershock57% · 2,420
Same in amateur play
SpellsFlash + Ignite64% · 2,708
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 93% · 81 games
Core (3 legendaries)9% · 16
9%of soloQ games
  1. Dead Man's Plate
  2. Force of Nature
  3. Protoplasm Harness
Amateur: Dead Man's Plate, Protoplasm Harness, Force of Nature, gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Absorbs damage first: absorbs more than 88% of supports.

  1. Absorbs damagetop12%873 · supports: 393
  2. Map pressuretop15%4.9 · supports: 4.5

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports

What marks it

  • Map pressure
  • Frontline

Like other supports

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills
  • Crowd control (CC)
  • Team damage

What it is not

  • No poke

Damage / min by phase · at equal gold

Rank 61 in lane, 63 in mid game and 61 in late game, out of 100 supports.

300+13 vs 288
405+63 vs 342
441+54 vs 388
Lane · 5–14 minMid game · 15–22Late · 23–30
Poppysupports

Gold vs. direct opponent

At 20 min, behind 53% of supports against the direct opponent.

supports
4.9takedowns outside its lane before 15 min; supports: 4.5.

Where it stands among supports · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 61 of 100 among supports300 · median 288
  • Damage in mid game · rank 63 of 100 among supports405 · median 342
  • Damage in late game · rank 61 of 100 among supports441 · median 388
  • Gold at 15 min · rank 49 of 100 among supports+95 · median +105
  • Gold at 20 min · rank 48 of 100 among supports+145 · median +193
  • Map pressure · rank 85 of 100 among supports4.9 · median 4.5
  • Absorbs damage · rank 88 of 100 among supports873 · median 393
  • Plays teamfights · rank 27 of 100 among supports51% · median 54%
  • Takes its kills in duels · rank 61 of 100 among supports19% · median 17%
  • Lets allies carry kills · rank 38 of 100 among supportsrank 38 of 100
  • Crowd control (CC) · rank 64 of 100 among supports1.2 · median 1
  • Team damage · rank 59 of 100 among supports11% · median 9%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top2 champions
  • K'Sante6 games
    —SoloQ: 52.5% · 80 g
  • Renekton5 games
    —SoloQ: 51.5% · 101 g
Jungle3 champions
  • Jarvan IV9 games
    —SoloQ: 48.4% · 184 g
  • Wukong7 games
    —SoloQ: 50.0% · 164 g
  • Vi5 games
    —SoloQ: 39.7% · 63 g
Mid5 champions
  • Ahri7 games
    —SoloQ: 55.7% · 192 g
  • Locke6 games
    —SoloQ: 51.1% · 176 g
  • Viktor6 games
    —SoloQ: 57.3% · 206 g
  • Akali5 games
    —SoloQ: 46.1% · 128 g
  • Hwei5 games
    —SoloQ: 54.9% · 91 g
ADC5 champions
  • Tristana12 games
    —SoloQ: 48.4% · 370 g
  • Yunara7 games
    —SoloQ: 50.8% · 258 g
  • Caitlyn5 games
    —SoloQ: 52.6% · 190 g
  • Kai'Sa5 games
    —SoloQ: 54.5% · 286 g
  • Xayah5 games
    —SoloQ: 43.5% · 108 g
Support6 champions
  • Leona8 games
    —SoloQ: 46.4% · 233 g
  • Nautilus8 games
    —SoloQ: 54.8% · 210 g
  • Rakan8 games
    —SoloQ: 50.3% · 149 g
  • Alistar7 games
    —SoloQ: 48.6% · 280 g
  • Rell7 games
    —SoloQ: 49.5% · 216 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Support

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.9%3,694 picks of 431,269ban 4.8% · patches 16.19 to 16.21
  • Amateur tournaments1.4%52 picks of 3,686ban 5.6% · patches 16.19 to 16.21
  • Pro0.7%16 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

14.8% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Support
  • 2.7%G120 games of 733
  • 2.3%G217 games of 733
  • 5.1%G3+16 games of 316
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.