Tournament presence · pick + ban
19.3%#35 of 173 champions
Pick
7.9%picked in 1,420 of 18,058 games
Ban
11.4%1,945 bans over 17,111 games, against 11.7% in soloQ
Win rate as Top49.6% between 45.6% and 53.7% over 413 gamesSoloQ 53.8%: no clear gap
Median length29.6 minsoloQ 26.1 min

Amateur: 18,068 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 304,693 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Top.

  • DraftPicked more often in amateur play
    Amateur
    1.2%
    SoloQ
    0.6%
    1.2% of the role's picks in amateur play, against 0.6% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    10.3%
    SoloQ
    11.7%
    10.3% ban rate in amateur play over 10,152 games, against 11.7% in soloQ over 112,312 games.
  • LengthLonger games in amateur play
    Amateur
    29.6 min
    SoloQ
    26.1 min
    Median of 29.6 min in amateur play, against 26.1 min in soloQ.
02 — How to play it

How to play it?

Grasp of the Undying, then Sundered Sky, Iceborn Gauntlet, and Spirit Visage: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesGrasp of the Undying98% · 4,311
Same in amateur play
SpellsFlash + Teleport87% · 3,836
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 38 games
Core (3 legendaries)4% · 13
4%of soloQ games
  1. Sundered Sky
  2. Iceborn Gauntlet
  3. Spirit Visage
Amateur: Sunfire Aegis, Jak'Sho, The Protean, Protoplasm Harness (7%), gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Absorbs damage first: absorbs more than 96% of top laners.

  1. Absorbs damagetop4%1,618 · top laners: 970
  2. Crowd control (CC)top10%1.4 · top laners: 0.8
  3. Lets allies carry killstop15%rank 85 of 100

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Frontline
  • Lets allies carry
  • CC
  • Poke

Like other top laners

  • Damage in late game
  • Plays teamfights
  • Takes its kills in duels
  • Team damage

What it is not

  • No split-push

Damage / min by phase · at equal gold

Rank 99 in lane, 94 in mid game and 46 in late game, out of 100 top laners.

704+104 vs 599
988+120 vs 868
1,076-3 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Poppytop laners

Gold vs. direct opponent

At 20 min, behind 77% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 99 of 100 among top laners704 · median 599
  • Damage in mid game · rank 94 of 100 among top laners988 · median 868
  • Damage in late game · rank 46 of 100 among top laners1,076 · median 1,079
  • Gold at 15 min · rank 24 of 100 among top laners-264 · median +119
  • Gold at 20 min · rank 23 of 100 among top laners-402 · median +100
  • Absorbs damage · rank 96 of 100 among top laners1,618 · median 970
  • Plays teamfights · rank 63 of 100 among top laners54% · median 53%
  • Takes its kills in duels · rank 27 of 100 among top laners25% · median 28%
  • Lets allies carry kills · rank 85 of 100 among top lanersrank 85 of 100
  • Crowd control (CC) · rank 90 of 100 among top laners1.4 · median 0.8
  • Team damage · rank 56 of 100 among top laners21% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Ambessa54.3% · expected 50.3% · 35 g+4.0 ptSoloQ -1.3
K'Sante52.5% · expected 51.7% · 40 g+0.8 ptSoloQ +3.6
Junglegap to expected
Vi57.6% · expected 48.9% · 33 g+8.7 ptSoloQ -2.4
Lee Sin54.0% · expected 51.0% · 50 g+3.0 ptSoloQ +1.0
Midgap to expected
Ahri53.1% · expected 46.8% · 32 g+6.3 ptSoloQ +1.1
Sylas51.6% · expected 51.4% · 31 g+0.2 ptSoloQ +0.4
ADCgap to expected
Yunara58.7% · expected 47.1% · 46 g+11.5 ptSoloQ -2.3
Kai'Sa53.3% · expected 49.3% · 45 g+4.0 ptSoloQ -1.6
Supportgap to expected
Thresh55.6% · expected 48.0% · 36 g+7.6 ptSoloQ -1.4
Lulu55.3% · expected 52.1% · 38 g+3.2 ptSoloQ -0.7

With

Junglegap to expected
Wukong61.8% · expected 53.5% · 34 g+8.3 ptSoloQ +6.3
Lee Sin51.2% · expected 48.3% · 41 g+2.9 ptSoloQ +1.1
Sylas52.8% · expected 50.7% · 36 g+2.0 ptSoloQ -3.2
Midgap to expected
Viktor60.0% · expected 49.6% · 30 g+10.4 ptSoloQ -2.8
ADCgap to expected
Caitlyn66.7% · expected 51.5% · 30 g+15.1 ptSoloQ +1.8
Supportgap to expected
Nautilus61.3% · expected 48.0% · 31 g+13.2 ptSoloQ +1.1
Leona55.9% · expected 50.4% · 34 g+5.5 ptSoloQ -5.6
Lulu51.3% · expected 47.2% · 39 g+4.1 ptSoloQ -1.0

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top18 champions
  • K'Sante40 games
    52.5%gap +0.8 ptsSoloQ: 58.9% · 246 g
  • Ambessa35 games
    54.3%gap +4.0 ptsSoloQ: 53.1% · 143 g
  • Renekton20 games
    —SoloQ: 52.0% · 98 g
  • Camille19 games
    —SoloQ: 56.7% · 120 g
  • Olaf17 games
    —SoloQ: 45.2% · 146 g
Jungle18 champions
  • Lee Sin50 games
    54.0%gap +3.0 ptsSoloQ: 54.5% · 595 g
  • Vi33 games
    57.6%gap +8.7 ptsSoloQ: 53.2% · 126 g
  • Wukong29 games
    —SoloQ: 52.5% · 99 g
  • Jarvan IV28 games
    —SoloQ: 55.9% · 152 g
  • Xin Zhao26 games
    —SoloQ: 50.0% · 64 g
Mid20 champions
  • Ahri32 games
    53.1%gap +6.3 ptsSoloQ: 54.3% · 162 g
  • Sylas31 games
    51.6%gap +0.2 ptsSoloQ: 56.3% · 238 g
  • Viktor30 games
    40.0%gap -9.6 ptsSoloQ: 48.5% · 260 g
  • Syndra24 games
    —SoloQ: 53.8% · 199 g
  • Akali21 games
    —SoloQ: 55.6% · 144 g
ADC16 champions
  • Yunara46 games
    58.7%gap +11.5 ptsSoloQ: 51.0% · 349 g
  • Kai'Sa45 games
    53.3%gap +4.0 ptsSoloQ: 52.1% · 516 g
  • Jhin38 games
    52.6%gap -1.2 ptsSoloQ: 56.9% · 480 g
  • Caitlyn34 games
    38.2%gap -9.5 ptsSoloQ: 54.5% · 242 g
  • Ezreal28 games
    —SoloQ: 61.0% · 315 g
Support17 champions
  • Nautilus39 games
    48.7%gap -2.5 ptsSoloQ: 52.9% · 323 g
  • Lulu38 games
    55.3%gap +3.2 ptsSoloQ: 53.0% · 370 g
  • Thresh36 games
    55.6%gap +7.6 ptsSoloQ: 49.7% · 372 g
  • Rakan28 games
    —SoloQ: 53.3% · 122 g
  • Leona27 games
    —SoloQ: 53.5% · 155 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.6%3,789 picks of 609,383ban 11.7% · patches 16.19 to 16.21
  • Amateur tournaments1.2%247 picks of 21,472ban 10.3% · patches 16.19 to 16.21
  • Pro0.2%5 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

14.8% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 2.6%G1108 games of 4,080
  • 2.3%G293 games of 4,082
  • 2.2%G3+39 games of 1,756
Once picked, the series moves on toIn G2, over 108 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.