Tournament presence · pick + ban
19.3%#35 of 173 champions
Pick
7.9%picked in 1,420 of 18,058 games
Ban
11.4%1,945 bans over 17,111 games, against 11.7% in soloQ
Win rate as Jungle48.1% between 43.4% and 52.9% over 293 gamesSoloQ 49.7%: no clear gap
Median length29.6 minsoloQ 26.6 min

Amateur: 18,068 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 304,693 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked more often in amateur play
    Amateur
    0.7%
    SoloQ
    0.3%
    0.7% of the role's picks in amateur play, against 0.3% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    10.3%
    SoloQ
    11.7%
    10.3% ban rate in amateur play over 10,152 games, against 11.7% in soloQ over 112,312 games.
  • LengthLonger games in amateur play
    Amateur
    29.6 min
    SoloQ
    26.6 min
    Median of 29.6 min in amateur play, against 26.6 min in soloQ.
  • BuildSundered Sky, Dead Man's Plate, Force of Nature instead of Eclipse, Dead Man's Plate, Force of Nature
    Amateur
    19%
    SoloQ
    15%
    Played in 19% of amateur games; soloQ sticks to Eclipse, Dead Man's Plate, Force of Nature (15%).
02 — How to play it

How to play it?

Stormraider's Surge, then Eclipse, Dead Man's Plate, and Force of Nature: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesStormraider's Surge61% · 1,289
Same in amateur play
SpellsFlash + Smite100% · 2,121
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 38 games
Core (3 legendaries)15% · 84
15%of soloQ games
  1. Eclipse
  2. Dead Man's Plate
  3. Force of Nature
≠ Amateur: Sundered Sky, Dead Man's Plate, Force of Nature instead of Eclipse, Dead Man's Plate, Force of Nature. 19% · 130 games

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Crowd control (CC) first: more CC than 86% of junglers.

  1. Crowd control (CC)top14%1.2 · junglers: 0.7
  2. Absorbs damagetop15%1,175 · junglers: 855
  3. Lets allies carry killstop16%rank 84 of 100

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Frontline
  • Lets allies carry
  • CC

Like other junglers

  • Damage in lane
  • Damage in mid game
  • Map pressure
  • Takes its kills in duels
  • Invade

What it is not

  • Few teamfights
  • Little damage
  • No poke

Damage / min by phase · at equal gold

Rank 34 in lane, 33 in mid game and 18 in late game, out of 100 junglers.

363-20 vs 383
752-43 vs 796
928-128 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Poppyjunglers

Gold vs. direct opponent

At 20 min, behind 89% of junglers against the direct opponent.

junglers
4.7takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 34 of 100 among junglers363 · median 383
  • Damage in mid game · rank 33 of 100 among junglers752 · median 796
  • Damage in late game · rank 18 of 100 among junglers928 · median 1,056
  • Gold at 15 min · rank 13 of 100 among junglers-374 · median +6
  • Gold at 20 min · rank 12 of 100 among junglers-594 · median +64
  • Map pressure · rank 49 of 100 among junglers4.7 · median 4.7
  • Absorbs damage · rank 85 of 100 among junglers1,175 · median 855
  • Plays teamfights · rank 22 of 100 among junglers49% · median 52%
  • Takes its kills in duels · rank 43 of 100 among junglers19% · median 20%
  • Lets allies carry kills · rank 84 of 100 among junglersrank 84 of 100
  • Crowd control (CC) · rank 86 of 100 among junglers1.2 · median 0.7
  • Team damage · rank 18 of 100 among junglers14% · median 17%
  • Jungle farm · rank 14 of 100 among junglers62 · median 66
  • Invade · rank 67 of 100 among junglers8% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected
Viktor54.5% · expected 48.1% · 33 g+6.4 ptSoloQ +1.0
ADCgap to expected

No positive gap in amateur play.

Supportgap to expected
Nautilus51.4% · expected 49.7% · 37 g+1.6 ptSoloQ -0.3

With

Topgap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top17 champions
  • K'Sante19 games
    —SoloQ: 55.6% · 72 g
  • Sion19 games
    —SoloQ: 50.0% · 38 g
  • Renekton15 games
    —SoloQ: 64.2% · 53 g
  • Mordekaiser13 games
    —SoloQ: 56.4% · 39 g
  • Ambessa11 games
    —SoloQ: 47.2% · 36 g
Jungle12 champions
  • Lee Sin80 games
    43.8%gap -5.7 ptsSoloQ: 50.9% · 530 g
  • Jarvan IV26 games
    —SoloQ: 47.8% · 92 g
  • Wukong17 games
    —SoloQ: 62.2% · 37 g
  • Vi16 games
    —SoloQ: 51.6% · 64 g
  • Qiyana15 games
    —SoloQ: 42.6% · 141 g
Mid18 champions
  • Viktor33 games
    54.5%gap +6.4 ptsSoloQ: 52.4% · 147 g
  • Syndra22 games
    —SoloQ: 41.2% · 102 g
  • LeBlanc15 games
    —SoloQ: 42.2% · 64 g
  • Orianna14 games
    —SoloQ: 51.6% · 64 g
  • Hwei12 games
    —SoloQ: 47.9% · 48 g
ADC16 champions
  • Kai'Sa34 games
    38.2%gap -9.6 ptsSoloQ: 47.5% · 236 g
  • Yunara25 games
    —SoloQ: 56.7% · 171 g
  • Ezreal23 games
    —SoloQ: 61.2% · 147 g
  • Caitlyn20 games
    —SoloQ: 48.1% · 129 g
  • Jhin19 games
    —SoloQ: 43.9% · 223 g
Support16 champions
  • Nautilus37 games
    51.4%gap +1.6 ptsSoloQ: 50.0% · 136 g
  • Braum27 games
    —SoloQ: 51.2% · 82 g
  • Lulu21 games
    —SoloQ: 50.0% · 188 g
  • Thresh20 games
    —SoloQ: 45.2% · 199 g
  • Seraphine19 games
    —SoloQ: 54.3% · 46 g
05 — In draft

Ban it or pick it?

Priority pick: taken in G1, burned afterwards.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.3%1,832 picks of 609,386ban 11.7% · patches 16.19 to 16.21
  • Amateur tournaments0.7%160 picks of 21,472ban 10.3% · patches 16.19 to 16.21
  • Pro1.0%21 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

14.8% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 2.0%G183 games of 4,080
  • 1.5%G263 games of 4,082
  • 1.3%G3+22 games of 1,756
Once picked, the series moves on toIn G2, over 83 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.