Tournament presence · pick + ban
14.8%#47 of 173 champions
Pick
9.0%picked in 238 of 2,644 games
Ban
5.8%114 bans over 1,958 games, against 2.4% in soloQ
Win rate as Mid— 7 wins over 11 games
Median length—soloQ 28.1 min

Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Mid.

  • DraftPicked less often in amateur play
    Amateur
    0.2%
    SoloQ
    0.5%
    0.2% of the role's picks in amateur play, against 0.5% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    5.6%
    SoloQ
    2.4%
    5.6% ban rate in amateur play over 1,329 games, against 2.4% in soloQ over 82,299 games.

Not enough games to judge: win rate, length, keystone, spells, and core.

02 — How to play it

How to play it?

Electrocute, then Youmuu's Ghostblade, Voltaic Cyclosword, and Edge of Night: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesElectrocute38% · 959
Amateur: Press the Attack, gap not settled
SpellsFlash + Ignite95% · 2,381
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 85 games
Core (3 legendaries)6% · 77
6%of soloQ games
  1. Youmuu's Ghostblade
  2. Voltaic Cyclosword
  3. Edge of Night
Amateur: Bastionbreaker, Voltaic Cyclosword, Edge of Night, gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Map pressure first: more map pressure than 98% of mid laners.

  1. Map pressuretop2%5.1 · mid laners: 3.2
  2. Takes its kills in duelstop18%27% · mid laners: 23%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Map pressure
  • Duelist

Like other mid laners

  • Damage in mid game
  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Absorbs damage
  • Crowd control (CC)
  • Team damage

What it is not

  • Few teamfights
  • Carries its own kills
  • No poke
  • No split-push

Damage / min by phase · at equal gold

Rank 99 in lane, 73 in mid game and 33 in late game, out of 100 mid laners.

659+132 vs 528
959+60 vs 899
1,144-35 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Pantheonmid laners

Gold vs. direct opponent

At 20 min, ahead of 51% of mid laners against the direct opponent.

mid laners
5.1takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 99 of 100 among mid laners659 · median 528
  • Damage in mid game · rank 73 of 100 among mid laners959 · median 899
  • Damage in late game · rank 33 of 100 among mid laners1,144 · median 1,179
  • Gold at 15 min · rank 67 of 100 among mid laners+147 · median +25
  • Gold at 20 min · rank 51 of 100 among mid laners+79 · median +71
  • Map pressure · rank 98 of 100 among mid laners5.1 · median 3.2
  • Absorbs damage · rank 67 of 100 among mid laners635 · median 489
  • Plays teamfights · rank 6 of 100 among mid laners49% · median 55%
  • Takes its kills in duels · rank 82 of 100 among mid laners27% · median 23%
  • Lets allies carry kills · rank 8 of 100 among mid lanersrank 8 of 100
  • Crowd control (CC) · rank 55 of 100 among mid laners0.7 · median 0.7
  • Team damage · rank 56 of 100 among mid laners22% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

No positive gap in amateur play.

With

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by

No pair measured in amateur play on this side.

05 — In draft

Ban it or pick it?

Not enough series to settle it: raw counts only.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.5%2,160 picks of 431,269ban 2.4% · patches 16.19 to 16.21
  • Amateur tournaments0.2%8 picks of 3,686ban 5.6% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

15.1% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.