Tournament presence · pick + ban
12.6%#58 of 173 champions
Pick
7.4%picked in 1,345 of 18,058 games
Ban
5.2%898 bans over 17,111 games, against 5.2% in soloQ
Win rate as Support44.6% between 39.8% and 49.6% over 280 gamesSoloQ 48.2%: no clear gap
Median length30.3 minsoloQ 26.4 min

Amateur: 18,068 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 304,693 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Support.

  • DraftPicked less often in amateur play
    Amateur
    0.7%
    SoloQ
    1.9%
    0.7% of the role's picks in amateur play, against 1.9% in soloQ.
  • LengthLonger games in amateur play
    Amateur
    30.3 min
    SoloQ
    26.4 min
    Median of 30.3 min in amateur play, against 26.4 min in soloQ.
02 — How to play it

How to play it?

Press the Attack, then Umbral Glaive, Eclipse, and Black Cleaver: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesPress the Attack45% · 6,006
Same in amateur play
SpellsFlash + Ignite93% · 12,323
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 99% · 103 games
Core (3 legendaries)5% · 107
5%of soloQ games
  1. Umbral Glaive
  2. Eclipse
  3. Black Cleaver
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Map pressure first: more map pressure than 93% of supports.

  1. Map pressuretop7%5.9 · supports: 4.5
  2. Takes its kills in duelstop12%26% · supports: 17%
  3. Team damagetop12%15% · supports: 9%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports

What marks it

  • Map pressure
  • Duelist
  • Damage

Like other supports

  • Absorbs damage

What it is not

  • Few teamfights
  • Carries its own kills
  • Little CC
  • No poke

Damage / min by phase · at equal gold

Rank 82 in lane, 82 in mid game and 82 in late game, out of 100 supports.

390+102 vs 288
547+205 vs 342
602+214 vs 388
Lane · 5–14 minMid game · 15–22Late · 23–30
Pantheonsupports

Gold vs. direct opponent

At 20 min, ahead of 90% of supports against the direct opponent.

supports
5.9takedowns outside its lane before 15 min; supports: 4.5.

Where it stands among supports · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 82 of 100 among supports390 · median 288
  • Damage in mid game · rank 82 of 100 among supports547 · median 342
  • Damage in late game · rank 82 of 100 among supports602 · median 388
  • Gold at 15 min · rank 85 of 100 among supports+386 · median +105
  • Gold at 20 min · rank 90 of 100 among supports+592 · median +193
  • Map pressure · rank 93 of 100 among supports5.9 · median 4.5
  • Absorbs damage · rank 54 of 100 among supports470 · median 393
  • Plays teamfights · rank 9 of 100 among supports46% · median 54%
  • Takes its kills in duels · rank 88 of 100 among supports26% · median 17%
  • Lets allies carry kills · rank 12 of 100 among supportsrank 12 of 100
  • Crowd control (CC) · rank 19 of 100 among supports0.7 · median 1
  • Team damage · rank 88 of 100 among supports15% · median 9%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top17 champions
  • K'Sante20 games
    —SoloQ: 49.4% · 713 g
  • Nasus18 games
    —SoloQ: 49.4% · 247 g
  • Renekton13 games
    —SoloQ: 47.1% · 359 g
  • Gnar12 games
    —SoloQ: 45.1% · 268 g
  • Sion12 games
    —SoloQ: 44.9% · 236 g
Jungle16 champions
  • Lee Sin37 games
    40.5%gap -5.4 ptsSoloQ: 48.6% · 1,620 g
  • Vi23 games
    —SoloQ: 47.3% · 383 g
  • Wukong21 games
    —SoloQ: 46.2% · 333 g
  • Sylas18 games
    —SoloQ: 47.3% · 639 g
  • Jarvan IV17 games
    —SoloQ: 49.5% · 414 g
Mid17 champions
  • Akali16 games
    —SoloQ: 50.0% · 440 g
  • Viktor16 games
    —SoloQ: 52.0% · 744 g
  • Syndra15 games
    —SoloQ: 49.4% · 622 g
  • Ahri14 games
    —SoloQ: 47.8% · 412 g
  • Aurora14 games
    —SoloQ: 48.7% · 279 g
ADC16 champions
  • Kai'Sa34 games
    41.2%gap -3.2 ptsSoloQ: 47.7% · 1,508 g
  • Yunara25 games
    —SoloQ: 48.1% · 1,116 g
  • Ezreal24 games
    —SoloQ: 51.3% · 939 g
  • Caitlyn22 games
    —SoloQ: 49.8% · 594 g
  • Jhin18 games
    —SoloQ: 48.5% · 1,593 g
Support16 champions
  • Leona31 games
    35.5%gap -8.5 ptsSoloQ: 47.4% · 586 g
  • Braum22 games
    —SoloQ: 45.5% · 506 g
  • Lulu22 games
    —SoloQ: 48.7% · 1,038 g
  • Bard19 games
    —SoloQ: 51.3% · 599 g
  • Thresh18 games
    —SoloQ: 42.3% · 950 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Support

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.9%11,709 picks of 609,385ban 5.2% · patches 16.19 to 16.21
  • Amateur tournaments0.7%147 picks of 21,472ban 5.6% · patches 16.19 to 16.21
  • Pro0.2%4 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

15.1% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Support
  • 1.4%G158 games of 4,080
  • 1.7%G268 games of 4,082
  • 1.5%G3+26 games of 1,756
Once picked, the series moves on toIn G2, over 58 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.