Tournament presence · pick + ban
12.6%#58 of 173 champions
Pick
7.4%picked in 1,343 of 18,051 games
Ban
5.2%897 bans over 17,105 games, against 5.2% in soloQ
Win rate as Mid50.3% between 43.9% and 56.6% over 165 gamesSoloQ 52.2%: no clear gap
Median length28.7 minsoloQ 25.9 min

Amateur: 18,068 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 304,693 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Mid.

  • DraftPicked less often in amateur play
    Amateur
    0.5%
    SoloQ
    0.8%
    0.5% of the role's picks in amateur play, against 0.8% in soloQ.
  • LengthLonger games in amateur play
    Amateur
    28.7 min
    SoloQ
    25.9 min
    Median of 28.7 min in amateur play, against 25.9 min in soloQ.
02 — How to play it

How to play it?

Stormraider's Surge, then Youmuu's Ghostblade, Voltaic Cyclosword, and Edge of Night: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesStormraider's Surge39% · 2,204
Amateur: Electrocute (34%), gap not settled
SpellsFlash + Ignite90% · 5,158
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 85 games
Core (3 legendaries)8% · 190
8%of soloQ games
  1. Youmuu's Ghostblade
  2. Voltaic Cyclosword
  3. Edge of Night
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Map pressure first: more map pressure than 98% of mid laners.

  1. Map pressuretop2%5.1 · mid laners: 3.2
  2. Takes its kills in duelstop18%27% · mid laners: 23%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Map pressure
  • Duelist

Like other mid laners

  • Damage in mid game
  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Absorbs damage
  • Crowd control (CC)
  • Team damage

What it is not

  • Few teamfights
  • Carries its own kills
  • No poke
  • No split-push

Damage / min by phase · at equal gold

Rank 99 in lane, 73 in mid game and 33 in late game, out of 100 mid laners.

659+132 vs 528
959+60 vs 899
1,144-35 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Pantheonmid laners

Gold vs. direct opponent

At 20 min, ahead of 51% of mid laners against the direct opponent.

mid laners
5.1takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 99 of 100 among mid laners659 · median 528
  • Damage in mid game · rank 73 of 100 among mid laners959 · median 899
  • Damage in late game · rank 33 of 100 among mid laners1,144 · median 1,179
  • Gold at 15 min · rank 67 of 100 among mid laners+147 · median +25
  • Gold at 20 min · rank 51 of 100 among mid laners+79 · median +71
  • Map pressure · rank 98 of 100 among mid laners5.1 · median 3.2
  • Absorbs damage · rank 67 of 100 among mid laners635 · median 489
  • Plays teamfights · rank 6 of 100 among mid laners49% · median 55%
  • Takes its kills in duels · rank 82 of 100 among mid laners27% · median 23%
  • Lets allies carry kills · rank 8 of 100 among mid lanersrank 8 of 100
  • Crowd control (CC) · rank 55 of 100 among mid laners0.7 · median 0.7
  • Team damage · rank 56 of 100 among mid laners22% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top13 champions
  • Ambessa10 games
    —SoloQ: 60.0% · 185 g
  • K'Sante10 games
    —SoloQ: 51.3% · 302 g
  • Olaf9 games
    —SoloQ: 47.8% · 157 g
  • Gnar8 games
    —SoloQ: 48.4% · 124 g
  • Nasus8 games
    —SoloQ: 51.0% · 96 g
Jungle9 champions
  • Lee Sin27 games
    —SoloQ: 56.5% · 648 g
  • Sylas12 games
    —SoloQ: 57.7% · 300 g
  • Wukong9 games
    —SoloQ: 43.9% · 107 g
  • Sejuani9 games
    —SoloQ: 47.1% · 34 g
  • Vi8 games
    —SoloQ: 57.8% · 147 g
Mid13 champions
  • Akali10 games
    —SoloQ: 45.9% · 209 g
  • Yone10 games
    —SoloQ: 54.6% · 282 g
  • Galio8 games
    —SoloQ: 57.0% · 223 g
  • Sylas8 games
    —SoloQ: 59.4% · 308 g
  • Ahri7 games
    —SoloQ: 46.5% · 144 g
ADC14 champions
  • Ezreal16 games
    —SoloQ: 53.4% · 388 g
  • Caitlyn15 games
    —SoloQ: 50.9% · 322 g
  • Jinx15 games
    —SoloQ: 48.5% · 359 g
  • Yunara12 games
    —SoloQ: 52.6% · 498 g
  • Ashe11 games
    —SoloQ: 60.2% · 98 g
Support12 champions
  • Nautilus16 games
    —SoloQ: 56.9% · 369 g
  • Leona14 games
    —SoloQ: 54.6% · 207 g
  • Braum13 games
    —SoloQ: 48.6% · 212 g
  • Thresh13 games
    —SoloQ: 50.5% · 493 g
  • Karma10 games
    —SoloQ: 54.3% · 210 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.8%5,177 picks of 609,385ban 5.2% · patches 16.19 to 16.21
  • Amateur tournaments0.5%115 picks of 21,472ban 5.6% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

15.1% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 0.5%G121 games of 4,078
  • 0.9%G236 games of 4,080
  • 1.2%G3+21 games of 1,754
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.