Tournament presence · pick + ban
10.7%#70 of 173 champions
Pick
6.4%picked in 417 of 6,487 games
Ban
4.3%138 bans over 3,246 games, against 1.2% in soloQ
Win rate as Jungle45.0% between 40.1% and 49.9% over 278 gamesSoloQ 46.3%: no clear gap
Median length29.5 minsoloQ 28 min

Amateur: 6,491 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 336,200 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked more often in amateur play
    Amateur
    2.2%
    SoloQ
    0.3%
    2.2% of the role's picks in amateur play, against 0.3% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    3.4%
    SoloQ
    1.2%
    3.4% ban rate in amateur play over 1,886 games, against 1.2% in soloQ over 129,307 games.
  • LengthLonger games in amateur play
    Amateur
    29.5 min
    SoloQ
    28 min
    Median of 29.5 min in amateur play, against 28 min in soloQ.
  • BuildSundered Sky, Black Cleaver, Guardian Angel instead of Eclipse, Black Cleaver, Death's Dance
    Amateur
    23%
    SoloQ
    8%
    Played in 23% of amateur games; soloQ sticks to Eclipse, Black Cleaver, Death's Dance (8%).
02 — How to play it

How to play it?

Conqueror, then Eclipse, Black Cleaver, and Death's Dance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror68% · 1,556
Same in amateur play
SpellsFlash + Smite100% · 2,301
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 35 games
Core (3 legendaries)8% · 89
8%of soloQ games
  1. Eclipse
  2. Black Cleaver
  3. Death's Dance
≠ Amateur: Sundered Sky, Black Cleaver, Guardian Angel instead of Eclipse, Black Cleaver, Death's Dance. 23% · 145 games

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

No trait above other junglers; the most marked: Map pressure (rank 68).

  1. Its most marked traitMap pressuretop32%4.9 · junglers: 4.7

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

Nothing above junglers.

Like other junglers

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Map pressure
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills
  • Crowd control (CC)
  • Team damage
  • Jungle farm

What it is not

  • No poke
  • Stays home

Damage / min by phase · at equal gold

Rank 45 in lane, 40 in mid game and 48 in late game, out of 100 junglers.

380-3 vs 383
788-8 vs 796
1,051-5 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Pantheonjunglers

Gold vs. direct opponent

At 20 min, behind 76% of junglers against the direct opponent.

junglers
4.9takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 45 of 100 among junglers380 · median 383
  • Damage in mid game · rank 40 of 100 among junglers788 · median 796
  • Damage in late game · rank 48 of 100 among junglers1,051 · median 1,056
  • Gold at 15 min · rank 23 of 100 among junglers-180 · median +6
  • Gold at 20 min · rank 24 of 100 among junglers-322 · median +64
  • Map pressure · rank 68 of 100 among junglers4.9 · median 4.7
  • Absorbs damage · rank 52 of 100 among junglers856 · median 855
  • Plays teamfights · rank 41 of 100 among junglers51% · median 52%
  • Takes its kills in duels · rank 30 of 100 among junglers18% · median 20%
  • Lets allies carry kills · rank 63 of 100 among junglersrank 63 of 100
  • Crowd control (CC) · rank 56 of 100 among junglers0.8 · median 0.7
  • Team damage · rank 59 of 100 among junglers18% · median 17%
  • Jungle farm · rank 26 of 100 among junglers64 · median 66
  • Invade · rank 9 of 100 among junglers6% · median 7%
04 — With / against

With whom, against whom?

Better than expected against Viktor in amateur play: +15.6 pts over 30 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Wukong48.6% · expected 45.1% · 35 g+3.5 ptSoloQ -2.6
Jarvan IV50.0% · expected 45.8% · 30 g+4.2 ptSoloQ +1.3
Midgap to expected
Viktor60.0% · expected 44.4% · 30 g+15.6 ptSoloQ -7.5
Syndra47.2% · expected 44.1% · 36 g+3.1 ptSoloQ +1.5
ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Midgap to expected
Ahri47.2% · expected 44.3% · 36 g+2.9 ptSoloQ +0.4
ADCgap to expected

No positive gap in amateur play.

Supportgap to expected
Seraphine51.6% · expected 42.5% · 31 g+9.1 ptSoloQ -4.9

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top17 champions
  • Ornn24 games
    —SoloQ: 45.1% · 82 g
  • Sion22 games
    —SoloQ: 48.9% · 45 g
  • Ambessa17 games
    —SoloQ: 46.8% · 62 g
  • Renekton15 games
    —SoloQ: 46.9% · 81 g
  • Gnar14 games
    —SoloQ: 48.9% · 47 g
Jungle15 champions
  • Wukong35 games
    48.6%gap +3.5 ptsSoloQ: 42.7% · 75 g
  • Jarvan IV30 games
    50.0%gap +4.2 ptsSoloQ: 48.0% · 102 g
  • Xin Zhao25 games
    —SoloQ: — · 28 g
  • Vi24 games
    —SoloQ: 50.0% · 32 g
  • Skarner14 games
    —SoloQ: — · 20 g
Mid15 champions
  • Syndra36 games
    47.2%gap +3.1 ptsSoloQ: 46.8% · 124 g
  • Ahri34 games
    44.1%gap -1.5 ptsSoloQ: 47.7% · 128 g
  • Viktor30 games
    60.0%gap +15.6 ptsSoloQ: 39.3% · 89 g
  • Orianna23 games
    —SoloQ: 47.6% · 42 g
  • Anivia10 games
    —SoloQ: 60.0% · 30 g
ADC16 champions
  • Ashe22 games
    —SoloQ: 43.8% · 73 g
  • Yunara22 games
    —SoloQ: 53.4% · 178 g
  • Jinx21 games
    —SoloQ: 38.9% · 126 g
  • Ezreal20 games
    —SoloQ: 49.6% · 117 g
  • Jhin19 games
    —SoloQ: 46.3% · 162 g
Support15 champions
  • Nautilus28 games
    —SoloQ: 53.5% · 127 g
  • Lulu25 games
    —SoloQ: 51.2% · 168 g
  • Karma20 games
    —SoloQ: 52.4% · 103 g
  • Rakan20 games
    —SoloQ: 40.0% · 65 g
  • Seraphine20 games
    —SoloQ: 47.3% · 55 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.3%1,932 picks of 672,396ban 1.2% · patches 16.19 to 16.21
  • Amateur tournaments2.2%205 picks of 9,366ban 3.4% · patches 16.19 to 16.21
  • Pro7.2%158 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

15.1% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 3.6%G170 games of 1,918
  • 5.1%G297 games of 1,918
  • 9.3%G3+59 games of 632
Once picked, the series moves on toIn G2, over 70 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.