Champion sheet · Jungle

Nocturne

Patches 16.19 to 16.21 · NA
Tournament presence · pick + ban
26.6%#12 of 173 champions
Pick
9.0%picked in 237 of 2,644 games
Ban
17.6%345 bans over 1,958 games, against 5.8% in soloQ
Win rate as Jungle50.2% between 44.9% and 55.5% over 237 gamesSoloQ 48.1%: no clear gap
Median length30.3 minsoloQ 28.6 min

Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked more often in amateur play
    Amateur
    3.7%
    SoloQ
    1.3%
    3.7% of the role's picks in amateur play, against 1.3% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    15.7%
    SoloQ
    5.8%
    15.7% ban rate in amateur play over 1,329 games, against 5.8% in soloQ over 82,299 games.
  • LengthLonger games in amateur play
    Amateur
    30.3 min
    SoloQ
    28.6 min
    Median of 30.3 min in amateur play, against 28.6 min in soloQ.
  • RunesConqueror instead of Hail of Blades
    Amateur
    59%
    SoloQ
    48%
    Played in 59% of amateur games; soloQ sticks to Hail of Blades (48%).
02 — How to play it

How to play it?

Hail of Blades, then Profane Hydra, Axiom Arc, and Voltaic Cyclosword: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesHail of Blades48% · 3,604
≠ Amateur: Conqueror instead of Hail of Blades. 59% · 247 games
SpellsFlash + Smite99% · 7,456
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 173 games
Core (3 legendaries)19% · 712
19%of soloQ games
  1. Profane Hydra
  2. Axiom Arc
  3. Voltaic Cyclosword
Amateur: Experimental Hexplate, Stridebreaker, Black Cleaver (17%), gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Crowd control (CC) first: more CC than 100% of junglers.

  1. Crowd control (CC)top1%5.5 · junglers: 0.7

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • CC

Like other junglers

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Map pressure
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Team damage
  • Jungle farm

What it is not

  • No poke

Damage / min by phase · at equal gold

Rank 36 in lane, 31 in mid game and 26 in late game, out of 100 junglers.

364-19 vs 383
752-44 vs 796
944-112 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Nocturnejunglers

Gold vs. direct opponent

At 20 min, behind 72% of junglers against the direct opponent.

junglers
4.8takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 36 of 100 among junglers364 · median 383
  • Damage in mid game · rank 31 of 100 among junglers752 · median 796
  • Damage in late game · rank 26 of 100 among junglers944 · median 1,056
  • Gold at 15 min · rank 33 of 100 among junglers-87 · median +6
  • Gold at 20 min · rank 28 of 100 among junglers-218 · median +64
  • Map pressure · rank 56 of 100 among junglers4.8 · median 4.7
  • Absorbs damage · rank 44 of 100 among junglers751 · median 855
  • Plays teamfights · rank 47 of 100 among junglers52% · median 52%
  • Takes its kills in duels · rank 53 of 100 among junglers20% · median 20%
  • Lets allies carry kills · rank 80 of 100 among junglersrank 80 of 100
  • Crowd control (CC) · rank 100 of 100 among junglers5.5 · median 0.7
  • Team damage · rank 41 of 100 among junglers16% · median 17%
  • Jungle farm · rank 69 of 100 among junglers68 · median 66
  • Invade · rank 24 of 100 among junglers6% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected
Nautilus48.4% · expected 46.5% · 31 g+1.9 ptSoloQ -1.4

With

Topgap to expected

No positive gap in amateur play.

Midgap to expected
Orianna48.1% · expected 46.8% · 54 g+1.3 ptSoloQ -4.5
ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top15 champions
  • Dr. Mundo16 games
    —SoloQ: 44.9% · 156 g
  • Ornn16 games
    —SoloQ: 45.6% · 180 g
  • Olaf13 games
    —SoloQ: 38.5% · 104 g
  • Renekton13 games
    —SoloQ: 56.0% · 225 g
  • Ambessa10 games
    —SoloQ: 45.7% · 164 g
Jungle16 champions
  • Wukong29 games
    —SoloQ: 44.0% · 309 g
  • Vi19 games
    —SoloQ: 53.3% · 122 g
  • Xin Zhao18 games
    —SoloQ: 51.2% · 80 g
  • Jarvan IV15 games
    —SoloQ: 49.8% · 229 g
  • Shyvana13 games
    —SoloQ: 44.7% · 219 g
Mid15 champions
  • Orianna22 games
    —SoloQ: 57.1% · 126 g
  • Viktor19 games
    —SoloQ: 50.7% · 381 g
  • Ahri18 games
    —SoloQ: 46.9% · 390 g
  • Syndra18 games
    —SoloQ: 50.3% · 314 g
  • Akali11 games
    —SoloQ: 42.8% · 201 g
ADC16 champions
  • Xayah25 games
    —SoloQ: 45.1% · 193 g
  • Yunara24 games
    —SoloQ: 50.0% · 532 g
  • Ezreal19 games
    —SoloQ: 56.8% · 345 g
  • Caitlyn16 games
    —SoloQ: 48.3% · 418 g
  • Tristana16 games
    —SoloQ: 48.1% · 378 g
Support14 champions
  • Nautilus31 games
    48.4%gap +1.9 ptsSoloQ: 48.1% · 341 g
  • Lulu26 games
    —SoloQ: 45.1% · 461 g
  • Rakan20 games
    —SoloQ: 45.6% · 169 g
  • Karma16 games
    —SoloQ: 50.0% · 216 g
  • Leona16 games
    —SoloQ: 45.9% · 283 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.3%5,647 picks of 431,269ban 5.8% · patches 16.19 to 16.21
  • Amateur tournaments3.7%136 picks of 3,686ban 15.7% · patches 16.19 to 16.21
  • Pro5.8%127 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

16.5% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 10.9%G180 games of 733
  • 8.2%G260 games of 733
  • 9.8%G3+31 games of 316
Once picked, the series moves on toIn G2, over 80 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.