Champion sheet · Jungle

Nocturne

Patches 16.19 to 16.21 · KR
Tournament presence · pick + ban
16.7%#45 of 173 champions
Pick
6.5%picked in 1,177 of 18,053 games
Ban
10.2%1,747 bans over 17,107 games, against 2.7% in soloQ
Win rate as Jungle47.3% between 44.9% and 49.7% over 1,152 gamesSoloQ 46.4%: no clear gap
Median length29.3 minsoloQ 26.5 min

Amateur: 18,068 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 304,693 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked more often in amateur play
    Amateur
    2.5%
    SoloQ
    1.1%
    2.5% of the role's picks in amateur play, against 1.1% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    7.9%
    SoloQ
    2.7%
    7.9% ban rate in amateur play over 10,152 games, against 2.7% in soloQ over 112,312 games.
  • LengthLonger games in amateur play
    Amateur
    29.3 min
    SoloQ
    26.5 min
    Median of 29.3 min in amateur play, against 26.5 min in soloQ.
  • BuildExperimental Hexplate, Stridebreaker, Guardian Angel instead of Profane Hydra, Axiom Arc, Voltaic Cyclosword
    Amateur
    20%
    SoloQ
    17%
    Played in 20% of amateur games; soloQ sticks to Profane Hydra, Axiom Arc, Voltaic Cyclosword (17%).
02 — How to play it

How to play it?

Conqueror, then Profane Hydra, Axiom Arc, and Voltaic Cyclosword: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror58% · 4,693
Same in amateur play
SpellsFlash + Smite100% · 8,137
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 76 games
Core (3 legendaries)17% · 523
17%of soloQ games
  1. Profane Hydra
  2. Axiom Arc
  3. Voltaic Cyclosword
≠ Amateur: Experimental Hexplate, Stridebreaker, Guardian Angel instead of Profane Hydra, Axiom Arc, Voltaic Cyclosword. 20% · 723 games

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Crowd control (CC) first: more CC than 100% of junglers.

  1. Crowd control (CC)top1%5.5 · junglers: 0.7

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • CC

Like other junglers

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Map pressure
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Team damage
  • Jungle farm

What it is not

  • No poke

Damage / min by phase · at equal gold

Rank 36 in lane, 31 in mid game and 26 in late game, out of 100 junglers.

364-19 vs 383
752-44 vs 796
944-112 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Nocturnejunglers

Gold vs. direct opponent

At 20 min, behind 72% of junglers against the direct opponent.

junglers
4.8takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 36 of 100 among junglers364 · median 383
  • Damage in mid game · rank 31 of 100 among junglers752 · median 796
  • Damage in late game · rank 26 of 100 among junglers944 · median 1,056
  • Gold at 15 min · rank 33 of 100 among junglers-87 · median +6
  • Gold at 20 min · rank 28 of 100 among junglers-218 · median +64
  • Map pressure · rank 56 of 100 among junglers4.8 · median 4.7
  • Absorbs damage · rank 44 of 100 among junglers751 · median 855
  • Plays teamfights · rank 47 of 100 among junglers52% · median 52%
  • Takes its kills in duels · rank 53 of 100 among junglers20% · median 20%
  • Lets allies carry kills · rank 80 of 100 among junglersrank 80 of 100
  • Crowd control (CC) · rank 100 of 100 among junglers5.5 · median 0.7
  • Team damage · rank 41 of 100 among junglers16% · median 17%
  • Jungle farm · rank 69 of 100 among junglers68 · median 66
  • Invade · rank 24 of 100 among junglers6% · median 7%
04 — With / against

With whom, against whom?

Better than expected against Viktor in amateur play: +15.0 pts over 77 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
K'Sante61.8% · expected 49.3% · 55 g+12.5 ptSoloQ -1.4
Sion58.8% · expected 47.7% · 51 g+11.2 ptSoloQ -5.6
Aatrox53.1% · expected 45.9% · 49 g+7.1 ptSoloQ +1.4
Gnar55.0% · expected 48.2% · 40 g+6.8 ptSoloQ -0.7
Olaf51.4% · expected 45.6% · 35 g+5.8 ptSoloQ +5.3
Junglegap to expected
Cho'Gath63.9% · expected 44.8% · 36 g+19.1 ptSoloQ -3.0
Graves57.6% · expected 47.1% · 33 g+10.4 ptSoloQ +0.4
Sylas50.0% · expected 46.2% · 64 g+3.8 ptSoloQ +0.9
Xin Zhao51.0% · expected 47.8% · 49 g+3.2 ptSoloQ +3.4
Naafiri46.9% · expected 45.6% · 49 g+1.3 ptSoloQ +6.5
Midgap to expected
Viktor62.3% · expected 47.3% · 77 g+15.0 ptSoloQ -3.3
LeBlanc62.9% · expected 47.4% · 35 g+15.4 ptSoloQ -0.6
Lissandra60.0% · expected 49.0% · 45 g+11.0 ptSoloQ +5.9
Orianna60.0% · expected 50.9% · 50 g+9.1 ptSoloQ -0.6
Galio56.8% · expected 47.7% · 37 g+9.1 ptSoloQ +1.1
ADCgap to expected
Jinx50.9% · expected 43.1% · 53 g+7.9 ptSoloQ +1.5
Tristana54.0% · expected 48.5% · 50 g+5.5 ptSoloQ +0.5
Lucian50.8% · expected 47.7% · 65 g+3.0 ptSoloQ -1.1
Zeri48.5% · expected 43.9% · 33 g+4.6 ptSoloQ -1.9
Ashe46.7% · expected 44.4% · 45 g+2.3 ptSoloQ +4.3
Supportgap to expected
Nautilus55.0% · expected 48.9% · 111 g+6.0 ptSoloQ 0.0
Thresh48.1% · expected 45.6% · 79 g+2.5 ptSoloQ +0.7
Leona48.6% · expected 46.6% · 70 g+2.0 ptSoloQ -1.2
Milio50.0% · expected 48.5% · 62 g+1.5 ptSoloQ -1.5
Rell43.9% · expected 43.1% · 41 g+0.8 ptSoloQ +1.2

With

Topgap to expected
K'Sante54.5% · expected 45.3% · 55 g+9.3 ptSoloQ +0.4
Olaf59.5% · expected 49.0% · 37 g+10.5 ptSoloQ +2.0
Malphite57.9% · expected 49.0% · 38 g+8.9 ptSoloQ -0.9
Shen53.3% · expected 46.7% · 30 g+6.6 ptSoloQ +7.8
Gnar50.0% · expected 46.4% · 46 g+3.6 ptSoloQ -1.0
Midgap to expected
Sylas55.2% · expected 45.5% · 58 g+9.7 ptSoloQ +0.9
Orianna44.9% · expected 43.8% · 118 g+1.1 ptSoloQ 0.0
Viktor50.0% · expected 47.3% · 62 g+2.7 ptSoloQ -0.7
Xerath52.5% · expected 48.9% · 40 g+3.6 ptSoloQ +4.7
Lissandra46.7% · expected 45.7% · 30 g+1.0 ptSoloQ +5.3
ADCgap to expected
Caitlyn54.3% · expected 49.2% · 92 g+5.1 ptSoloQ -3.8
Aphelios50.0% · expected 42.5% · 48 g+7.5 ptSoloQ -3.3
Xayah54.5% · expected 49.3% · 55 g+5.2 ptSoloQ +2.2
Yunara51.3% · expected 49.8% · 119 g+1.5 ptSoloQ +1.5
Tristana48.9% · expected 46.1% · 47 g+2.8 ptSoloQ +2.5
Supportgap to expected
Blitzcrank61.8% · expected 48.6% · 55 g+13.2 ptSoloQ +1.9
Rell64.1% · expected 51.5% · 39 g+12.6 ptSoloQ +0.2
Leona54.5% · expected 48.0% · 66 g+6.5 ptSoloQ -1.5
Rakan52.6% · expected 46.6% · 57 g+6.0 ptSoloQ -2.8
Karma50.0% · expected 44.7% · 44 g+5.3 ptSoloQ +0.6

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top21 champions
  • K'Sante55 games
    61.8%gap +12.5 ptsSoloQ: 46.5% · 310 g
  • Renekton52 games
    34.6%gap -12.1 ptsSoloQ: 39.0% · 218 g
  • Sion51 games
    58.8%gap +11.2 ptsSoloQ: 40.5% · 131 g
  • Aatrox49 games
    53.1%gap +7.1 ptsSoloQ: 49.4% · 235 g
  • Malphite48 games
    43.8%gap -1.8 ptsSoloQ: 46.0% · 252 g
Jungle21 champions
  • Lee Sin114 games
    48.2%gap -0.4 ptsSoloQ: 45.1% · 938 g
  • Wukong87 games
    39.1%gap -4.4 ptsSoloQ: 42.4% · 217 g
  • Vi82 games
    45.1%gap -1.4 ptsSoloQ: 47.8% · 255 g
  • Jarvan IV81 games
    48.1%gap -0.6 ptsSoloQ: 46.5% · 299 g
  • Sylas64 games
    50.0%gap +3.8 ptsSoloQ: 47.4% · 430 g
Mid19 champions
  • Ahri84 games
    38.1%gap -6.4 ptsSoloQ: 46.2% · 314 g
  • Viktor77 games
    62.3%gap +15.0 ptsSoloQ: 44.8% · 420 g
  • Sylas54 games
    40.7%gap -8.4 ptsSoloQ: 46.9% · 454 g
  • Syndra52 games
    44.2%gap -3.3 ptsSoloQ: 51.2% · 293 g
  • Orianna50 games
    60.0%gap +9.1 ptsSoloQ: 47.0% · 200 g
ADC16 champions
  • Yunara104 games
    40.4%gap -4.5 ptsSoloQ: 45.7% · 683 g
  • Ezreal103 games
    48.5%gap -3.2 ptsSoloQ: 47.5% · 625 g
  • Kai'Sa96 games
    46.9%gap -0.1 ptsSoloQ: 47.4% · 956 g
  • Jhin86 games
    50.0%gap -1.5 ptsSoloQ: 47.6% · 923 g
  • Xayah86 games
    38.4%gap -6.9 ptsSoloQ: 44.4% · 405 g
Support16 champions
  • Nautilus111 games
    55.0%gap +6.0 ptsSoloQ: 47.0% · 528 g
  • Lulu107 games
    49.5%gap -0.2 ptsSoloQ: 44.6% · 717 g
  • Thresh79 games
    48.1%gap +2.5 ptsSoloQ: 44.5% · 663 g
  • Leona70 games
    48.6%gap +2.0 ptsSoloQ: 43.5% · 361 g
  • Seraphine64 games
    42.2%gap -2.8 ptsSoloQ: 49.7% · 179 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.1%6,641 picks of 609,386ban 2.7% · patches 16.19 to 16.21
  • Amateur tournaments2.5%540 picks of 21,472ban 7.9% · patches 16.19 to 16.21
  • Pro5.8%127 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

16.5% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 6.9%G1280 games of 4,078
  • 7.0%G2287 games of 4,080
  • 7.8%G3+137 games of 1,756
Once picked, the series moves on toIn G2, over 280 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.