Naafiri
Patches 16.19 to 16.21 · NA- Pick
- 5.3%picked in 139 of 2,644 games
- Ban
- 7.1%139 bans over 1,958 games, against 5.2% in soloQ
Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.
At a glance
Four answers, each one opens its chapter.- What changes in tournamentsOne clear gap between soloQ and amateur tournaments as Mid.Draft
- How to play itDeathfire Touch, then Voltaic Cyclosword, Axiom Arc, and Serylda's Grudge: the most played build in soloQ.



- In a compMap pressure first: more map pressure than 93% of mid laners.Map pressureDuelistSplit-push
- With / againstNo opponent with a clear gap to expected in amateur play: win rates remain ranges.
- In draftNot enough series to settle it: raw counts only.
What changes in tournaments?
One clear gap between soloQ and amateur tournaments as Mid.
- DraftBanned more often in amateur play
- Amateur
- 7.4%
- SoloQ
- 5.2%
Not enough games to judge: win rate, length, keystone, spells, and core.
How to play it?
Deathfire Touch, then Voltaic Cyclosword, Axiom Arc, and Serylda's Grudge: the most played build in soloQ.
Voltaic Cyclosword
Axiom Arc
Serylda's Grudge
Not collected in soloQ: starting items, 4th item, and skill order.
What does it bring to a comp?
Map pressure first: more map pressure than 93% of mid laners.
- Map pressuretop7%4.1 · mid laners: 3.2
- Takes its kills in duelstop24%26% · mid laners: 23%
Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners
What marks it
- Map pressure
- Duelist
- Split-push
Like other mid laners
- Damage in lane
- Gold at 20 min
- Absorbs damage
- Team damage
What it is not
- Few teamfights
- Carries its own kills
- Little CC
- No poke
Damage / min by phase · at equal gold
Rank 54 in lane, 23 in mid game and 13 in late game, out of 100 mid laners.
Gold vs. direct opponent
At 20 min, ahead of 72% of mid laners against the direct opponent.
Where it stands among mid laners · every measure
0 ← less · median · more → 100- Damage in lane · rank 54 of 100 among mid laners536 · median 528
- Damage in mid game · rank 23 of 100 among mid laners839 · median 899
- Damage in late game · rank 13 of 100 among mid laners1,014 · median 1,179
- Gold at 15 min · rank 78 of 100 among mid laners+244 · median +25
- Gold at 20 min · rank 72 of 100 among mid laners+338 · median +71
- Map pressure · rank 93 of 100 among mid laners4.1 · median 3.2
- Absorbs damage · rank 55 of 100 among mid laners514 · median 489
- Plays teamfights · rank 25 of 100 among mid laners53% · median 55%
- Takes its kills in duels · rank 76 of 100 among mid laners26% · median 23%
- Lets allies carry kills · rank 10 of 100 among mid lanersrank 10 of 100
- Crowd control (CC) · rank 5 of 100 among mid laners0.1 · median 0.7
- Team damage · rank 55 of 100 among mid laners22% · median 21%
With whom, against whom?
No opponent with a clear gap to expected in amateur play: win rates remain ranges.
Best results
Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.
Against
No positive gap in amateur play.
With
No positive gap in amateur play.
Matchups and allies
One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.
No pair measured in amateur play on this side.
Ban it or pick it?
Not enough series to settle it: raw counts only.
Pick rate as Mid
Amateur tournaments, compared with soloQ- SoloQ Master+0.4%1,869 picks of 431,269ban 5.2% · patches 16.19 to 16.21
- Amateur tournaments0.5%18 picks of 3,686ban 7.4% · patches 16.19 to 16.21
- Pro0.0%0 picks of 2,204bans not published · patches 16.17 to 16.20
Presence by patch
12.9% on 16.21Within the series
Fearless series only · as MidNot enough series yet: published from 30.

